pngpl;n8849820 said:Why not having a rock-paper-scissors round before start?
And this helps how exactly?
pngpl;n8849820 said:Why not having a rock-paper-scissors round before start?
pngpl;n8849820 said:Why not having a rock-paper-scissors round before start?
QESiriusWolf;n8851310 said:You're definitely not helping... a debate would be welcome, with either side, but this is just a bad taste joke used in a wrong situation.
Pravicors;n8877680 said:Or you each reveal a card from your hand. Whoever reveals card with highest value goes last. Cards revealed are then shuffled back into their respective deck, and each player draws another card./shrug
Pravicors;n8877680 said:Or you each reveal a card from your hand. Whoever reveals card with highest value goes last. Cards revealed are then shuffled back into their respective deck, and each player draws another card.
Basically this would allow players to both get an extra mulligan, while having to decide just how much acting second is worth to them given the hand they were dealt.
Edit: Ties would be resolved by coinflip.
/shrug
4RM3D;n8878020 said:That would favor decks with high unit strength. This locks you into a certain archetype which is not something you would want.
Yeah that might be a simpler, better solution as well.Xantaro;n8878110 said:How about first played unit in game gets shield effect ?
You could atleast think about it a bit deeper. If the true value of playing second is worth 9, than we will have a fair match starting with 9. But if it turns out that certain decks have advantage with a 9 point lead you can simply adjust to them by chosing a lower number and vice versa. Giving the choice to the players how much they are willing to sacrifice replaces rng with skill.4RM3D;n8880910 said:That means most players will probably always choose 9. Seeing as card advantage spy cards cost +10 strength. And also, just like with the suggestion above, it will favor certain type of decks. So, this is not the solution either.