Proper fix for coin flip balance.
We can all agree that getting to start is a huge disadvantage?
This is what has to be changed IMO:
Give the starting player the option to Skip his turn once a round! Only usable with 1 card left in hand and ahead in score! End round if enemy passes after.
You = Starting Player
Enemy = Player going second
Why end round if enemy passes after you skip?? Let's say you are behind in score and Skip:
You: Skip
Enemy: Pass
You: Any card ( Weather / D.Bomb for example )
Enemy: Can't do anything as he passed giving you a huge advantage.
Why only while ahead? Lets say you are behind and have a unit and enemy a Weather Effect.
You: Skip
Enemy: Passes because he's ahead and doesn't need his Weather Effect, otherwise You could just pass after and claim double card advantage because of the skip.
You: Unit to gain the lead
Enemy: Passed so he won't be able to react with his Weather Effect
You have a D.Bomb ( Counter to Commander's Horn ) and enemy has the Commander's Horn
You: Skip
Enemy: Commander's Horn
You: D.Bomb
Enemy: Any cards he got left
You have a First Light ( Counter to Weather Spell ) and enemy a Weather Spell
You: Skip
Enemy: Weather Effect
You: First Light
Enemy: Any cards he got left
You have a Alzur's Thunder ( Counter to a bronze or silver unit ) and the enemy a bronze or silver unit last card on round 3
You: Skip
Enemy: Unit
You: Alzur's Thunder
Enemy: Any cards he got left
Right now it would be:
You: Pass as there's nothing to use Alzur's Thunder on
Enemy: Any cards he got left
Game Over
These are just examples, let me know if you see any flaws to this system!
We can all agree that getting to start is a huge disadvantage?
- You run out of cards first so enemy can play a Weather Effect or D.Bomb as his last card. Imagine you having Commander's Horn as last card and enemy has D.Bomb as last card, starting player loses the round.
This is what has to be changed IMO:
- The last turn should be equal for both players.
Give the starting player the option to Skip his turn once a round! Only usable with 1 card left in hand and ahead in score! End round if enemy passes after.
You = Starting Player
Enemy = Player going second
Why end round if enemy passes after you skip?? Let's say you are behind in score and Skip:
You: Skip
Enemy: Pass
You: Any card ( Weather / D.Bomb for example )
Enemy: Can't do anything as he passed giving you a huge advantage.
Why only while ahead? Lets say you are behind and have a unit and enemy a Weather Effect.
You: Skip
Enemy: Passes because he's ahead and doesn't need his Weather Effect, otherwise You could just pass after and claim double card advantage because of the skip.
You: Unit to gain the lead
Enemy: Passed so he won't be able to react with his Weather Effect
You have a D.Bomb ( Counter to Commander's Horn ) and enemy has the Commander's Horn
You: Skip
Enemy: Commander's Horn
You: D.Bomb
Enemy: Any cards he got left
You have a First Light ( Counter to Weather Spell ) and enemy a Weather Spell
You: Skip
Enemy: Weather Effect
You: First Light
Enemy: Any cards he got left
You have a Alzur's Thunder ( Counter to a bronze or silver unit ) and the enemy a bronze or silver unit last card on round 3
You: Skip
Enemy: Unit
You: Alzur's Thunder
Enemy: Any cards he got left
Right now it would be:
You: Pass as there's nothing to use Alzur's Thunder on
Enemy: Any cards he got left
Game Over
These are just examples, let me know if you see any flaws to this system!
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