For me the property ownership option in games is obsolete. However, if we eventually end up with it available I would like it to serve purposes reaching further than just a item/cash stash or a safe house where you save the game.
So, either use it to show the disproportions between classes in society, or make it serve a purpose in quests. For example, we work our asses off in many different jobs to get the money for a nice penthouse etc, but we have to get it so we can be perceived like someone from upper classes, which will get us closer to some very important people that we have to assassinate/blackmail etc.
That is if we happen to have companions...which I doubt. Unless you mean our NPC friends etc.
For me it's more of a "Shit, corp (x) is after me--better hide somewhere. I know that my apartment on the west end is registered under another name, but it's security is ", etc. I wouldn't mind if it was a housing sim--it's still optional and people getting into that on such a level of detail is the definition of immersion, in my opinion.
...I actually *don't* want anything this detailed, or in-depth. Not unless they make it an optional toggle.What if you made the option to everyone but how successful this business would be would depend on the class and stats. With a chance of it going under or being taken over.
Now this probably does get too complicated but I'll throw it out there any way.
So you've got:
-Cost to purchase the business or at least the real estate. Here of course location must be considered.
-Cost of maintenance, stock, materials and labor.
-Price/markup of the service/product to ensure profit.
-Dealing with competitors, who will most likely be playing dirty.
-Random things such as thieves, quality inspection(bribes), arson etc.
Consider all the above; so you have in the spectrum worst case scenario (you get robbed, can't get a good price on a location, or can't even have the business in a location because you don't know the right people) To best case scenario(You talk your way out of a citation with out having to pay a bribe, you can find really cheep labor etc.) and the class you play along with your stats will affect where you are on this "Success Probability Line" if you will.
...I actually *don't* want anything this detailed, or in-depth. Not unless they make it an optional toggle.
If I wanted to micro-manage that much, I'd play The Sims. =p
Hm. That's an interesting concept; involvement in side activities that scale.Easy option: Hire a Manager... Lower profits, but less work for you.
I think it should. Even in the Dark Future, when you run a business, you can always employ someone to make the workload more manageable.Hm. That's an interesting concept; involvement in side activities that scale.
Having the choice of micro-managing a property you purchase, or "automating" a lot of the minutia by hiring some sort of manager.
I don't know if it fits into the overall scope of what the devs want for the game, but it *is* an interesting idea.
Easy option: Hire a Manager... Lower profits, but less work for you.
This is exactly the direction I was thinking. No-one in 2077 should be 100% trustworthy and no-one should be untouchable. Staying alive should include staying off the radar as well as dodging bullets.Add in the paranoia of whether your business manager is embezzling or betraying you and you have the day to day worries of a corporate. I like the idea and feel, and as long as you don't get too big you shouldn't have to worry about the Mega Corps trying to crush or acquire your business. Ambition is always dangerous in a cyberpunk setting.
Getting robbed should always be a possibility. And, if the corps decide you have something they want, they will land on it and take it. They may even leave your domacile intact, or they may blow it up. They may even be inside waiting for you. They may come for you while you sleep...As to housing I am all for it. That said, I also think that your domicile should be able to be robbed. Sure you can spend for security and hidey holes to make sure they don't get all of your stash or at least pay for it in blood. I don't think that your house should be inviolate, I mean if you can afford to live in the corporate sector the odds of getting robbed drop significantly, but not to zero.
Indeed. Though the banks are probably open 24/7 anyway. I don't expect a fat lot of difference between day and night in CP2077. Transit Depot storage lockers are an idea. As are the sorts of lock-ups that Adam Jensen got to pilfer from in random public locations.If you really want to live punk and store your gear, you get a safety deposit box at a reputable bank and put those things that you just have to have but can't carry with you in there. Course now you have to operate on the bank's schedule.