kerack frigate is the new super-engine from the MM expansion, basically in every single NR deck except blue stripes or meme decks, and for a good reason since it plays for 10+ points very easily. on top, it is very hard to stop, especially when played with AA or engineering solution. I think it's definitely a big reason why NR is so goddamn strong right now.
as it is now, it refreshes its ability everytime the crew condition is met at the end of the players turn. this means, killing an adjacent soldier or even moving the frigate to another row usually does nothing to stop it, because it can just immediately spawn a volunteer to the right and you just play a new soldier (which are like 70% of NR's meta units) to the left.
I think the card should refresh its ability at the beginning of the players turn. that way, this powerful engine can actually be interrupted by the opponent via movement or killing a soldier next to it.
what do you think? would this nerf kill the card? I'm genuinely annoyed by how hard it is to even win round 1 against NR, let alone a long round or surviving a bleed. atm everyone is complaining about shield wall and I totally get it but imo it just adds to the overall insane power level of this faction and wouldnt be as much of a problem if one could deal effectively with NR better in earlier rounds.
as it is now, it refreshes its ability everytime the crew condition is met at the end of the players turn. this means, killing an adjacent soldier or even moving the frigate to another row usually does nothing to stop it, because it can just immediately spawn a volunteer to the right and you just play a new soldier (which are like 70% of NR's meta units) to the left.
I think the card should refresh its ability at the beginning of the players turn. that way, this powerful engine can actually be interrupted by the opponent via movement or killing a soldier next to it.
what do you think? would this nerf kill the card? I'm genuinely annoyed by how hard it is to even win round 1 against NR, let alone a long round or surviving a bleed. atm everyone is complaining about shield wall and I totally get it but imo it just adds to the overall insane power level of this faction and wouldnt be as much of a problem if one could deal effectively with NR better in earlier rounds.