To the CD Projekt RED Development Team,
I am writing to share a feedback proposal regarding the integration of player-owned vehicles and residential interiors in Cyberpunk 2077. While the current world-building of Night City is unparalleled, I believe there is a significant opportunity to deepen player immersion by transforming apartment parking areas into functional, interactive garage spaces.
Core Concept: Seamless Vehicle Ownership
Currently, the vehicle summoning system relies on a menu-based instant spawn, which, while functional, lacks the tactile satisfaction of ownership. My proposal suggests the following improvements:
This implementation would provide a meaningful reason to invest in premium real estate and would significantly enhance the sense of "living" in Night City. It bridges the gap between simple fast-travel locations and a true, personalized home for V.
Thank you for your time and for the incredible work you continue to put into this universe.
I am writing to share a feedback proposal regarding the integration of player-owned vehicles and residential interiors in Cyberpunk 2077. While the current world-building of Night City is unparalleled, I believe there is a significant opportunity to deepen player immersion by transforming apartment parking areas into functional, interactive garage spaces.
Core Concept: Seamless Vehicle Ownership
Currently, the vehicle summoning system relies on a menu-based instant spawn, which, while functional, lacks the tactile satisfaction of ownership. My proposal suggests the following improvements:
- Integrated Garage Spaces: By linking existing parking assets to apartment elevators, players could access a personal, physically rendered garage.
- Tiered Progression: To incentivize the acquisition of high-end real estate, parking capacity could be determined by the apartment tier (e.g., a single secure spot in Watson, scaling up to a five-vehicle showroom in the City Center).
- Tactile Interaction: Instead of spawning a vehicle remotely, the player would physically enter the garage, select their preferred transport from their displayed collection, and drive out directly into the urban environment. This transition would ground the player's experience, making the garage a tangible base of operations (while maintaining the existing system for summoning vehicles to other locations).
- Static Display Assets: To ensure technical stability, these vehicles could be rendered as static assets within the garage instance. This minimizes performance impact while providing the player with a space to showcase their collection and appreciate the intricate design of the game's vehicles.
This implementation would provide a meaningful reason to invest in premium real estate and would significantly enhance the sense of "living" in Night City. It bridges the gap between simple fast-travel locations and a true, personalized home for V.
Thank you for your time and for the incredible work you continue to put into this universe.


