Proposition of interface improvements based on GWENT KtS Edition
Hi,
I would like to start a thread where we can post our propositions of improvements in Gwent interface based on GWENT KtS Edition ( Important! not bugs, not changes in cards - I am sure there will be separate threads for them). I am aware it is prebeta version, only for kill the servers etc, BUT still, I think it is good move to let the devs know about our ideas, because they read the forum, don't you, CDP RED? They maybe add some of them in BETA or in the final version.
I will try to update this first post with time and add ideas we will share here. So let's begin:
Hi,
I would like to start a thread where we can post our propositions of improvements in Gwent interface based on GWENT KtS Edition ( Important! not bugs, not changes in cards - I am sure there will be separate threads for them). I am aware it is prebeta version, only for kill the servers etc, BUT still, I think it is good move to let the devs know about our ideas, because they read the forum, don't you, CDP RED? They maybe add some of them in BETA or in the final version.
I will try to update this first post with time and add ideas we will share here. So let's begin:
- Antyaliasing should be available in options (to improve for example the view of cards in deck selection menu)
- Under TAB key there is some sort of tool to watch replays of the matches. I think it should be more available, not hidden, because it is important feature.
- Support for resolution higher than FullHD will be nice thing.
- Some sort of easy and fast way to send feedback to CDPRED, for example from Gwent menu should be added.
- a quick and easy one - don't blur out the screen when opponent is re-drawing cards. Can use the time to familiarize yourself with the deck and special features while preparing for the game
- add tool-tips for features on cards - this will be probably coming in beta and beyond but just wanted to throw it out there
- hide animation of card browsing (cards coming forward when opponent hovers over them) - it is easy to figure out if opponent is using strongest card in the deck etc. just based on placement
- when opponent pass, there is no need to change player and wait for coin after each card - explained, it is OK
- When the match begins, beside of the leader card it should also be a description of faction ability. It was in Gamescome version, but there was no such information in KtS Edition. It should be there because I was a bit confused and I didn't know what is the new NR faction ability, because lack of information.
- A different view mode for re-drawing phase which allows player to check and redraw cards in a glance without scrolling. What we have right now is the equivalent of Big Picture, which is fine if you're sitting on a couch, but we need a view mode that's designed for PC.
- Display last-played card's ability either below it or as a tooltip. Just like what we have on the right.
- When an ability that requires player intervention is activated, pause idle timer when animation is playing and restart timer only when control reverted back to player. In KtS1, if your Operator picked your opponent's Operator, which then picked Caretaker, you'll have literally seconds before idle timer runs out even if you act without delay.
- Clear description for card abilities. Reading Nithral's ability, you would be excused to think its strength would increase or decrease as you play or remove WH units. I recall a match, which at round 3 my strength(12) Nithral and opponent's Ice Giant stayed on the field, and I could clearly see my opponent hovering over Nithral, wondering why it keeps the increased strength, and a moment later forfeits. Adding phrases like "when played" would resolve some of the confusion faced by new players.
- timer should be visible also when we check details of cards or choose some unit from graveyard
- zooming cards should be stable connected to right mouse button, because I saw it was once connected to the right and other time to the left button to zoom cards
- some sort of communication between players: "stick"/text chat with friends/emotes chat with others
- rematch button
- flipping coin has to be more responsive, I mean it should react just after I finish my move, NOT after 3-4 seconds
- time for move should be increased, let's say to full one minute - 60 seconds
- timer should be visible all the time (not only like it is said in prevoius point, that timer should be visible when we are checking details of the card or looking into graveyard) I mean all the time, from the first to last second. I think it will be better for players, less stress, which is visible when suddenly players see last 30 seconds.
- screen should be sharp/clear/not blurry when we waiting for the opponent in mulligan state to let us check our cards
- The loyal/disloyal trait on cards should be explained somewhere cause it gets a lot of people confused. Maybe a tooltip stating what it exactly mean.
- when match ends before the normal time, some sort of information about the reason of the end should be visible, like "Your opponent has left the game", "You were disconnected from the server", "Connection request timed-out" (that is when you loose your internet connection)"
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