Yea I didn't feel a sense of failure in TW2, which is a shame because it was present in TW1 (investigation, even killing Abigail is a failure as it turns out to have been the wrong choice). DX also had it in 2 parts I can think of.
KnightofPhoenix said:Yea I didn't feel a sense of failure in TW2, which is a shame because it was present in TW1 (investigation, even killing Abigail is a failure as it turns out to have been the wrong choice). DX also had it in 2 parts I can think of.
Csszr said:but in open group combat you could easily get your ass kicked.
slimgrin said:Well, if you get snide with Iorveth, I count that as failure. Also the little sisters quest. Really misjudged that one in my first playthough. But you're right, TW1 is much more unforgiving in this regard. People you call allies or friends can end up in some nasty situations due to your choices. It happens over and over in that game. I remember commenting to Corylea on the forums years ago, right after finishing TW1, that I'd felt like I was punched in the gut on a few occasions. It was the first game that had really done that to me.
cmdrsilverbolt said:Nah, there are ways to beat down on open groups in Dishonored, I like that aspect about it- that you can find a way out if you get smart about it, just like in Witcher games.
vivaxardas said:If TW3 to become a perfect RPG it should have this multiple-approaches feature, not just multiple-paths feature.
slimgrin said:Also the little sisters quest. Really misjudged that one in my first playthough.
Dona said:Great thread, Bloth, I agree that having more meaningful encounters and varied ways of progressing is badly needed in modern games. TW2 had a nice amount of combat, just enough that it's fun and doesn't get too grindy, although I'd personally like to see more monsters and less human enemies in the next one.
IMO The Witcher 2 lacks that sense of failure because Geralt is so impartial. A lot of unpleasant things happen, but almost none concern Geralt (= the player) personally, as TW2 overall isn't about him as much as TW1 was. Even the biggest personal choice in Act 3 has a default 'happy ending' that lifts the responsibility over someone's destiny for you.
"Literally everytime I look up and see you playing this you're either: Talking, gambling, drinking, drinking and all of the above, or banging yet another chick. Is there even any combat in this game?"