Hey,
I have not seen a thread which discusses the purpose of objects interactivity in relation to game mechanics, so I created this one.
To start it, what is your opinion on some of these?
I have not seen a thread which discusses the purpose of objects interactivity in relation to game mechanics, so I created this one.
To start it, what is your opinion on some of these?
- What should be the interactions and game mechanics related to the monorail train - so to call it - which could be seen both in the demo and trailer? Should there be some ticket selling mechanism, unpassable tourniquets, arrival/depart boards,...? How should the crowds/trains AI react to doors being blocked by something - I could imagine that if all the doors aren't closed the train will never leave the station...?
- What should be the purpose and "lore" of acid rains? They were mentioned in some interview I believe. Wouldn't it be weird if they actually dealt damage? I mean... it's a nice sunny day, suddenly the sky turns green and everybody starts running for their lives...?
- What about car navigation? How should the AI work? Should they just drive according to the law, respect all the rules...except where scripted? Take the scavenger chase from the demo as an example.