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Puzzles and Riddles in TW3

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Septerra_Core

Senior user
#21
May 2, 2014
sidspyker said:
There was a quest in Witcher 2 about the missing blacksmith if I recall correctly. That one had a nice riddle.
Click to expand...
Baltimore's nightmare... Although not a tough riddle, it was such a sacramental quest.. I really loved it..
Mystic river and Secrets of Loq Muine were also great!
 
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shawn_kh

Rookie
#22
May 2, 2014
Oh boy.
Am I the only one that did not necessarily enjoy the puzzles in Witcher 2 ?
 
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Vigilance.492

Ex-moderator
#23
May 2, 2014
SepterraCore said:
Baltimore's nightmare... Although not a tough riddle, it was such a sacramental quest.. I really loved it..
Mystic river and Secrets of Loq Muine were also great!
Click to expand...
All the Side-Quests in The Witcher 2 (Except Contracts) were all unique, interesting & just generally fantastic. It had some of the best Side-Quests I've seen in Video Games (Definitely in recent years) & I absolutely cannot wait to see how they approach it in TW3 & if they can improve it even further.
 
G

GuyNwah

Ex-moderator
#24
May 2, 2014
Vigilance said:
All the Side-Quests in The Witcher 2 (Except Contracts) were all unique, interesting & just generally fantastic. It had some of the best Side-Quests I've seen in Video Games (Definitely in recent years) & I absolutely cannot wait to see how they approach it in TW3 & if they can improve it even further.
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Even the contract quests are far from uniformly dull. The Endrega quest is not easy and rewards inventiveness. The Harpy Queen quest is nicely integrated with the main quest. And the Gargoyle quest ties in with the Wild Hunt. Three out of six ain't bad :)
 
Last edited: May 2, 2014
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Nucta.397

Rookie
#25
May 2, 2014
Guy N'wah said:
Seriously, the skeptical alchemist in TW1 Act III and the talking golem in TW2 Act III are perfect examples of what the game should have more of.
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King_Hochmeister said:
If it is implemented like the riddles in the Secrets of Loc Muinne quest in W2 .... Then HELL YEAH!
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Both Secrets of Loc Muinne and the talking golem are great.
We must have more of them.
For those who don't like puzzles there must be an optional violent way of finishing the quest.
 
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Pedrolago

Rookie
#26
May 2, 2014
They should be scattered around the world IMO guarding items and secret locations, oh maan it would be so great!! Tales of Symphonia had some that really made you write the info down and think :), and the golem quest was one of my favorite!!
 
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frostloupblanc

Rookie
#27
May 2, 2014
Operator secret boss is one of the best puzzle of W2
 
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scratcherpen

Rookie
#28
May 3, 2014
I dont want Witcher turns in Castlevania with that. Story quest riddles like finding Raymond corpse in Witcher 1 and Baltimore quest in Witcher 2 for me much better than running at the end of game map to push some button/lever or solve trap riddles in Castlevania or Prince of Persia style. Nah, thank you. Story/monster hunting/side quests and minigames for me is more than enough.
 
Last edited: May 3, 2014
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Tutux

Rookie
#29
May 3, 2014
There was a puzzle, well kind of, in witcher 1 where you can't enter a cave unless you get the order of the signs directed to it right! :) I liked it, it uses the sings that might most of us neglect. I LOVE those puzzles and riddles in witcher 2, and I always liked how the quests sometimes turn to use a detective approach. Like that when we are trying to find Cedric's blood, Sabrina's stake and its eerie surroundings, that puzzle where we are directing Henselt to finish it off & then we have the "killing monsters" bit. Also, Baltimore, and the cave notes and the poisoner, the riddle to solve the Notes written by some Baron in ch.3. That fiery, ghostly face that guards an entrance, his riddles were the best because I kind of liked how it is associated with legends, and art. And the death essence quest I think? where that death, black guy asks you if you remember "bits" from the events in the books!!!!! I LIKED that I didn't get it right at fist and I was punished lol it's like I have to read the books and come back to him!
 
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Rudlee

Rudlee

Senior user
#30
May 6, 2014
I was always digging the ancient temple/ruin type of riddles, you know, you push a plate, move a pillar, light certain torches/oil, and stuff happens. Something in the style of God of War, except Geralt wouldn't be moving pillars 20x his weight...
 
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Triss_Merigold1

Rookie
#31
May 6, 2014
shawn_kh said:
Oh boy.
Am I the only one that did not necessarily enjoy the puzzles in Witcher 2 ?
Click to expand...
same here, i liked the raymond type puzzles in witcher 1 also that talking golem. but didn't preferred witcher 2's puzzles
 
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Pedrolago

Rookie
#32
May 6, 2014
tutux said:
where that death, black guy asks you if you remember "bits" from the events in the books!!!!! I LIKED that I didn't get it right at fist and I was punished lol it's like I have to read the books and come back to him!
Click to expand...
A few quest like that would be a great nod to those who read the books:p
 
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Tutux

Rookie
#33
May 6, 2014
pedrolago said:
A few quest like that would be a great nod to those who read the books:p
Click to expand...
I think I'll go back to him again to test my knowledge now! At that time I was checking witcher wiki lol I didn't want to sound dump in front of him not knowing about the most known war :l.
 
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Alpha8Wolf

Rookie
#34
May 8, 2014
I didn't like 90% of the puzzles in both of the Witcher games. They are all the same sign/magical based puzzles with nothing fascinating about them. You know what kind of puzzles would be so fucking awesome??

Puzzles like the ones in Tomb Raider.
 
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Thothistox

Senior user
#35
May 15, 2014
I have to be another voice of dissent here. Lend me your ears. I am a Witcher fan and I'm not saying this because I like it easy. I don't. You can challenge my mind all you want, but please don't make things tedious and please never give me clues that are 80% useful and 20% total BS.

Case and point: Baltimore's Directions

Start looking at the well, where loud echoes dwell
Take ten paces t'wards the river, walk left and do not shiver.
Meager two tens of paces, pass the gate in my good graces.
The one that our safety keeps. Go where the crossroads' patron sleeps.
Every road you need to take, yet the middle one is safe.
Heed and look for Ingrand's signs, and you'll follow my designs.
Should you choose to go right, you'll soon see someone in plight.
At noon this drowned soul, points its shadow at your goal.

First of all, there is no more river. It's dried up. No way would I ever interpret the destination as a river. Secondly, please don't use the word "paces" when you really mean a much larger unit of distance. Third, what gate? Fourth, which thing is the crossroad's patron? What are Ingrand's signs? Who is the drowned soul? The boat? It's hardly fucking drowned, because there's no fucking river. It's a puddle.

Tell me, and be honest, if you found this clue to be useful. I found the destination on my first playthrough. I didn't realize it was the intended destination until my 8th time through the game (or so). This is a horrible, horrible clue. It's not a bum steer (which is legit) and yet it leaves so much room for interpretation it could mean almost anything. Please, no more clues like this CDPR. None. Because if I see one dumb clue you lose your credibility forever, and I don't bother putting effort into the other puzzle quests because I also expect them to not make sense. I'm not the only one either. You risk losing your audience when you include stuff like this. There are even people on the web who liked TW1 but didn't like TW2 because they accused it of having modular quests that didn't intertwine the way TW1 Act 2 did. Why? Because they didn't bother finding that hideout.

The Baltimore's Nightmare quest was brilliant. It was original, dramatic and it tied in to other quests. Well done. But finding the hideout was horrible, and it's because of this clue. It wasn't lost in translation either. The Polish version sucks just as much.

While I liked the puzzles in TW1 (AFAIR there were only two--or three if you count the Blue Eyed Girl), I didn't like several of the ones in TW2, especially the Baltimore's Letter quest, the Gargoyle quest and the invisible ink quest (which I still haven't solved), and which suffers from confusing instructions and trial and error. I liked the lifting of Henselt's curse, or the thing you have to do before you meet the Operator, or the thing you have to do with Anezka in Act 2. Those quests only had moderate levels of trial and error and no misleading clues. I'd rather have no clues at all than clues like Baltimore's instructions.
 
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ONLY_ONCE

Rookie
#36
May 15, 2014
I vote for naked brothel house twister!!
 
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Vincentdante

Vincentdante

Forum veteran
#37
May 18, 2014
slicedice808 said:
I didn't like 90% of the puzzles in both of the Witcher games. They are all the same sign/magical based puzzles with nothing fascinating about them. You know what kind of puzzles would be so fucking awesome??

Puzzles like the ones in Tomb Raider.
Click to expand...
Only if we are talking about the awesome PSX era games.
 
D

dragonbird

Ex-moderator
#38
May 19, 2014
I wasn't really a great fan of the puzzles in TW2. The riddles in the gremlin crypts didn't seem to translate very well into English, I don't know about other languages, and the types of puzzles for the Operator quest didn't really seem to fit the game. I prefer the Detective type of puzzle, just having to figure things out from clues. Or Portal style, where you have to work out ways of achieving an objective, and there's more than one solution.
 
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