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skylineR390 reload scripts... yea that's bugged too. as for looking stuff up, i just added .ws and .as files to windows index service. and yea, i have scripts to manage my source, because... well, there is no decent source/mod management software for this game.
i may release my 'scripts-to-manage-scripts' some day, or roll them into an application... but doubt it... ain't nobody got time fo' dat. currently fixing a backup app for work. ;o
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skylineR390
well, it seems the requirement for fully function breakpoints is a script rebuild. so indeed, change 1 file. better yet, have a script delete and re-create an empty script file in the mod folder, will be enough to trigger a rebuild of scripts.
also, no need to 'install mod', etc... can just copy the mod using a script to the scriptstudio source folder, and also to the witcher mod folder yourself. have the same script just replace a single file in the witcher folder.
i couldn't get check in/out to work for local either. out crashes, in does squat except error.
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or even easier, commandline scriptstudio.exe /scriptpath "somePath" /game <- connects to game and sets scriptpath. although still shouldn't use witcher 3 mod folder, since it locks the files as in use.
have to test it on another pc though, can just copy scripts over the network, assuming it'll work in that config.
echo /* %random% */ > random.ws (lol, it works even though it's a comment)