Sarcasm, surely?Microtransactions!
Sarcasm, surely?Microtransactions!
I had only a couple crashes on PC, none of which were hard crashes from the middle of gameplay. However, the patch notes for the last major release were filled with engine fixes and instances of critical bugs leading to crashes, being fixed. I saw none of those issues, did they not exist before, or is it more likely that a single data point isn't necessarily indicative of the state of the game?On XBSX (lot of playing time, so pretty good estimation)
-Before 1.2 random crashs every 2-3 hours.
-Since 1.2+, no crash at all.
2 month without any crash, It seem to me a great reduction and a significant improvement
Long term, this is what I would expect to see. The groundwork is there in how the randomized loot and crafting/upgrade systems were implemented in the game. It's clear that this was the intention, and that only the grossly mismanaged development that derailed those plans. Like Bethesda with Fallout 76, CDPR was probably planning to roll out such functionality in a somewhat sequestered multiplayer or always online version of the game.Great analysis on your part. Playing Call of duty Warzone I had hoped CDPR would adopt their methods of microtransactions in the future, combined with multiplayer or AI supported teams focused on single player.
Are there going to be a multiplayer anyway? I thought it was dropped.Still with all the disappointment in sales, I think something positive is looming in horizon, with the coming anime for 2022 and multiplayer development, hopefully boosting sales next year, similarly how Witcher 3 gained boost in sales with the Witcher series release.
Only for the best, MP is in dead last place as far as I'm concerned.Are there going to be a multiplayer anyway? I thought it was dropped.
It looks like the Runners of Night City won't be able to team up after all, as Cyberpunk 2077's multiplayer follow-up has been cancelled following a strategy update in which president and CEO Adam Kiciński stated the plans for the game have been “reconsidered.” 31. mar. 2021
Tbh, I'm not sure what to do with all this. As far as I know they're still working on the game and have planned points in time for new stuff, patch dlc or whatever. If the next patch/update to the game will achieve some kind of milestone I dont know, though there is hoping.- Next patch (1.3) is coming in "few weeks", could be just before the E3 or potentially in end of this month.
- They are having one-third of staff currently working on new project (unannounced), throughout the year more people will slowly move from patching the game to new game
- Sony will be monitoring the situation with game and there's a process of which metrics CDPR need to fill in order to relist in store and they are in "middle" of getting there
(*speculation* based on what I've seen in PS4 base gameplay in 1.22 I'd say 1.3 could bring it there)
- *speculation* the next gen re-release will likely hit winter holiday 2021
- *speculation* the sales of Cyberpunk 2077 in Q1 2021 reflect on the sales of Witcher 3 Q1 of 2016 and with the re-release, I'd say estimate of 2021 total sale could be in range of 50% of initial sale, could be higher if the next gen upgrade would surprise us
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Sooo somewhere from 13.7 million 2020 sales to ~7 million sales 2021 making it total 20 million sales in end of 2021.
Looking at Witcher 3 initial sales being 8 million, and Cyberpunk being 13.7 million, Witcher 3 selling 30 million in end of 2020 after 5 years, I'd say Cyberpunk 2077 will likely sell ~50 million copies in end of 2025.
Taking into account this game is direct competitor to GTA 5, it selling 30 million it's initial year, and having sold 20 million units in 2020, 7 years later. Cyberpunk selling roughly half of what GTA 5 sold, could indicate the game making 10 million unit sales 5-7 years later if they could keep up pushing more content and making a polished online experience. Of course with game going in sale and having all sorts of "definitive editions" I'd say they'll likely keep making 25% of cost of initial product (GTA 5 selling nowadays 15€ for example), likely earnings from Cyberpunk will be in range of 50-100 million euros yearly as sales may increase while product is being sold in sales.
So it's not question if the game is going to continue being profitable, but whether how much effort CDPR is willing to put into the game, how much will they put focus on multiplayer, perhaps releasing it along with next gen version, which would fit well with the end of the year.
I think a lot of stock holders interest will rely of what will they show in E3, how much will they be able to show progress being made, what will they do with the story and so on.
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According to SimplyWall.St the stock price is 63% undervalued, though the reason is mostly because of their future being very much in the dark, especially with the negative reception game has gotten from both review score bombing and how many felt disappointed on features game had on launch.
Considering the need to shine some positive light for the future of the company, and how there has been talks in past CDPR calls about "starting to turn things around", 60% of staff working on new content, it could be pretty reasonable expectations of seeing some sort of teaser for E3 along with some new gameplay footage of next patch which will likely follow up with 1.2 in "taking steps in right direction" with things like police.
And considering that police driving has been around since launch with help of Mods (though a lot of issues) I'd expect this being brought to live in 1.3 with the patches 1.21 and 1.22 vastly increasing police response in both ability to chase longer and not spawning in unreachable positions, I'd expect some form of vehicle driving to be implemented. If you've been looking at the modding scheme, you'd come to expect things like motorcycles in traffic and police spawning in cars.
According to sources, CDPR has spent over ~100 million euro on Cyberpunk 2077's development when game launched and them no longer going to be spending marketing campaign similar to 2020, I'd say future costs are going to be in the 50 million range for development, along with 100 million for marketing next gen and expansions, and considering Witcher 3 development cost was in the range of 34 million it's likely enough to bring all sorts of new improvements and cool new expansions.
Still with all the disappointment in sales, I think something positive is looming in horizon, with the coming anime for 2022 and multiplayer development, hopefully boosting sales next year, similarly how Witcher 3 gained boost in sales with the Witcher series release.
Tell me what you think, did I get anything wrong you'd want me to correct?
Tell me what you think, did I get anything wrong you'd want me to correct?
Are there going to be a multiplayer anyway? I thought it was dropped.
It looks like the Runners of Night City won't be able to team up after all, as Cyberpunk 2077's multiplayer follow-up has been cancelled following a strategy update in which president and CEO Adam Kiciński stated the plans for the game have been “reconsidered.” 31. mar. 2021
Only for the best, MP is in dead last place as far as I'm concerned.
Fair enough I guess and thanks for the information.Its not necessarily droped, it only says that cyberpunk multiplayer as SEPERATE projected was droped, thats the important part, orginally multiplayer was seperate project on which another team worked, they even hired another studio to help them with multiplayer project: Digital Scapes.
What is interesting is that when shown the video about changes to CDPR strategy they talked about aquiring studios, and first studio they aquired was the very same Digital Scapes they orignally hired to help with multiplayer. Their new name will be CD Projekt RED Vancouver.
One of Digital Scapes studios specialities was mutiplayer, so there is high chance cyberpunk mutiplayer project will be integrated into main game.
The fact Cyberpunk outsold TW3 by millions on release is certainly a testament to the power of marketing.
And the other 20% was because Mike Pondsmith trusted the guys who made the witcher games not to fuck up his brandFirst and foremost, it's a testament to how great TW3 was. Let's be real, TW3 was like 80% of CP2077 marketing and hype, people bought the game "because it's made by the same guys who made TW3".
Are you suggesting Mike didn't like the way Cyberpunk turned up?And the other 20% was because Mike Pondsmith trusted the guys who made the witcher games not to fuck up his brand
It just brought more popularity.Are you suggesting Mike didn't like the way Cyberpunk turned up?
Didn't he defend against accusations that CDPR did him disservice?
Let's be real, TW3 was like 80% of CP2077 marketing and hype, people bought the game "because it's made by the same guys who made TW3".
No I'm not saying Mike was disappointed with the interpretation, but as a long term cyberpunk fan, I feel that they have done him a massive disservice.Are you suggesting Mike didn't like the way Cyberpunk turned up?
Didn't he defend against accusations that CDPR did him disservice?
Let's be real, TW3 was like 80% of CP2077 marketing and hype, people bought the game "because it's made by the same guys who made TW3".
First and foremost, it's a testament to how great TW3 was. Let's be real, TW3 was like 80% of CP2077 marketing and hype, people bought the game "because it's made by the same guys who made TW3".