As expected the "select a dialog response", melee in general, and a few other things in the game are basically QTEs.
You have a (very) limited amount of time to respond when the timer bar appears, and in the case of the dialog ones I barely have time to read them. So I've gotten in the habit of saving OFTEN so when one happens I don't have to replay to much of the game to reach it again, having read the possible responses and failing to select one before the time runs out the first time I encounter it.
This doesn't apply to all dialog choice events, but a fair number of them. Seems some devs set much shorter/longer timers then others.
There's no chance in hell I've ever be the Night City bare knuckles fighting champion.
A few years ago I asked CDPR to put in a slider/toggle to increase the response time allocated for these events because I knew from past experience they would be a problem.
But ...
Are some other people having similar issues?
You have a (very) limited amount of time to respond when the timer bar appears, and in the case of the dialog ones I barely have time to read them. So I've gotten in the habit of saving OFTEN so when one happens I don't have to replay to much of the game to reach it again, having read the possible responses and failing to select one before the time runs out the first time I encounter it.
This doesn't apply to all dialog choice events, but a fair number of them. Seems some devs set much shorter/longer timers then others.
There's no chance in hell I've ever be the Night City bare knuckles fighting champion.
A few years ago I asked CDPR to put in a slider/toggle to increase the response time allocated for these events because I knew from past experience they would be a problem.
But ...
Are some other people having similar issues?
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