Quen broken? I wouldn't call saving my life a few hundred times broken.Sirnaq said:Im just telling that because in my opinion quen is the most broken sign in the game that need to be redesigned. Imho quen shouldn't cancel whole dmg, it should be % reduction. Good idea would be for quen to work similar to parry but against different type of attacks. For example you can't parry attacks for very powerful monsters, but holding quen sign should work.
Not just you. I think there was one "scripted" event in the game when Quen was useful, otherwise it was ignored.Hotnels said:In the witcher 1 Quen acted more like it did in the books and it was basically useless in the game at least for me.
The game is balanced around the idea of how Quen works at the moment. As in absorbing a full hit.Sirnaq said:Im just telling that because in my opinion quen is the most broken sign in the game that need to be redesigned. Imho quen shouldn't cancel whole dmg, it should be % reduction. Good idea would be for quen to work similar to parry but against different type of attacks. For example you can't parry attacks for very powerful monsters, but holding quen sign should work.
Exactly, for the longest time when the witcher 2 came out I never used Quen cause i thought it would be utterly useless. At least in Assassins of kings they made it useful enough to even consider and now its a life saver for non-magic based classes.dragonbird said:Not just you. I think there was one "scripted" event in the game when Quen was useful, otherwise it was ignored.
You shouldn't compare combat from the first game to combat in second, they have completely different mechanics.In the witcher 1 Quen acted more like it did in the books and it was basically useless in the game at least for me
The only way for quen to work without breaking the game balance is make it work as in version 1.0 BUT protect only from 30%, 45% and 60% of damage dealt to Geralt or improve AC by let's say 70%, 100% and 130% with each point in the skill. This way it would still be useful while the player would have to weight benefits of using it against the cons (vigour regeneration blocked, which lowers strength of hits and does not allow for magic-happy combat, and never full invournability).dragonbird said:They probably need a happy medium between the useless TW1 Quen and the over-used TW2 Quen. I'm hoping that they're aware of this, given the fact that they have nerfed Quen a little bit more in every patch update.
Have you played a magic spec in TW2? Yes as a swordsman or alchemist, or a mix of both, then you use Quen a hell lot more then the other signs, but that's because you haven't upgraded the other signs at all and Quen is vastly more useful in that situation then the other signs.My point is that quen right now is too useful. You use it 10 times more than other signs, its basically quen spam on harder difficulties (especially arena).
Actually im avoiding using quen entirely, when im fighting with humans im usually using parry and riposte, but as i said. When fighting more than 3 rotlings or drowners its impossible to perform riposte on them. At arena you are fighting 10 of them at a time and i found quen spam to be the easiet way to survive, no matter what build you are using. But that's offtopic... Quen is just badly implemented, it could be so much more fun to use. Some battle could be so much tougher, quen is like cheap move that works on everything and you must stoping yourself to use it. CDPR should redesign it imho.CostinMoroianu said:Have you played a magic spec in TW2? Yes as a swordsman or alchemist, or a mix of both, then you use Quen a hell lot more then the other signs, but that's because you haven't upgraded the other signs at all and Quen is vastly more useful in that situation then the other signs.
If you upgrade then they become quite useful.
Well, when they are going to design combat for the third game, they could consider some changes to existing combat.CostinMoroianu said:As I pointed out earlier, they need to redesign the entire combat system if they change quen.
True. And there is no rule saying you have to use it. I don't use it anymore and I play just fine. You will die more, but its more fun for me. After you get to a certian skill level, quen is just EZ mode. I know they nerfed it and all, which is good in my opinion, but I still find it more challenging to go without. You should try it OP if your not happy with the way it works.CostinMoroianu said:The game is balanced around the idea of how Quen works at the moment. As in absorbing a full hit.
You change that then you have to change a lot of others things to compensate for it.