Do you know what the Witcher has and Gwent doesn't? You've guessed it: nudity quests. Introducing quests can open up a whole new way to play the game. I've thought about using quest cards even before the introduction of the seasonal event, but I feared it would be difficult to balance. However, the seasonal mode is an ideal solution for this problem.
Without further ado, three ways to implement quests:
Quest Nodes
Quest Cards
Quest Bosses
Quest Nodes
Every seasonal mode has its own set of quests you'll need to complete. The seasonal reward book become a mini-map where you can walk through with each node having a little bit of story. For the Season of Love, a few examples: buff an enemy unit to 50 strength or higher, win a game without dealing damage, etc. These quests could be completed playing casual or a separate mode could be introduced.
Quest Cards
At the start of the game you can chose from 4 seasonal quest cards. Once you've chosen a quest, you need to complete it in order to win. Every quest comes with an artifact that cannot be destroyed. A few examples:
Army of Clones
Whenever a non-token unit dies, summon a clone.
When you have 6 or more clones, win the game.
The Sky is the Limit
Every turn, at turn start, boost adjacent units by the number of friendly units on the board.
When you have a unit with 50 strength or more, win the game.
^ The above are just examples and need to be tweaked.
Quest Bosses
This is basically Thronebreaker, but, instead, you'll use a homemade Gwent deck against boss NPCs. These NPCs have stronger decks, but aren't as smart as you. Every season has a set of new bosses you'll need to challenge and every boss has its own set of tactics to defeat it.
Without further ado, three ways to implement quests:
Quest Nodes
Quest Cards
Quest Bosses
Quest Nodes
Every seasonal mode has its own set of quests you'll need to complete. The seasonal reward book become a mini-map where you can walk through with each node having a little bit of story. For the Season of Love, a few examples: buff an enemy unit to 50 strength or higher, win a game without dealing damage, etc. These quests could be completed playing casual or a separate mode could be introduced.
Quest Cards
At the start of the game you can chose from 4 seasonal quest cards. Once you've chosen a quest, you need to complete it in order to win. Every quest comes with an artifact that cannot be destroyed. A few examples:
Army of Clones
Whenever a non-token unit dies, summon a clone.
When you have 6 or more clones, win the game.
The Sky is the Limit
Every turn, at turn start, boost adjacent units by the number of friendly units on the board.
When you have a unit with 50 strength or more, win the game.
^ The above are just examples and need to be tweaked.
Quest Bosses
This is basically Thronebreaker, but, instead, you'll use a homemade Gwent deck against boss NPCs. These NPCs have stronger decks, but aren't as smart as you. Every season has a set of new bosses you'll need to challenge and every boss has its own set of tactics to defeat it.