So I originally posted this as part of a reply to a thread, but decided to make a new thread to gather other people specific opinions about the topic...
First of all, I don't blame the actual developers, the programers for anything, seccond I love the Cyberpunk2020/RED setting and ruleset and third Cyberpunk2077 is just beutiful when running well, indeed very very pretty.
Now here we go...
I believe most of the game quests should not be given via cellphone, but at quest hubs, bars and restaurants or visiting your fixers from time to time...
Case in point, let's take the afterlife, you could go there from time to time to take some drink or food that gives bonuses to specific things, Jackie's drink could give bonuses while using revolvers and riding his motorcycle, could also make you remember things he said while riding his bike... anyways, talking to Claire while drinking unlocks quests and people of interest in the bar to talk to, you learn about the races and end up unlocking romantic options with her and other bar patrons, even if quick ones, also some quests might require you to be drunk or under the effect of some drug to appear to you. No quests in this hub have markers on the minimap it's all hidden within conversations / eating / drinking / lounging / chilling at said hub. At one point when you finished all races you might unlock the hability to tune your car with Claire, and so on... Even when there are no quests in the hubs you can still get specific bonuses and learn via conversations and news all about the game lore and world, insights. Hubs should also have mini games.
Now, expand that to minor levels for each fixer and bar / restaurant in the game and remove most of the calls: there you go. Many RPGs do that: have many hidden side quest chains with lot's of dialog and quest hubs that you need to visit often. This is what I expect, much better than calls.
What do you fellows think about the above gameplay suggestion? It has been done in games like Morrowind, Oblivion, Yakuza, Shenmue, and many many others, it's nothing new and generally expected from open world games and specially RPGs of any sort.
First of all, I don't blame the actual developers, the programers for anything, seccond I love the Cyberpunk2020/RED setting and ruleset and third Cyberpunk2077 is just beutiful when running well, indeed very very pretty.
Now here we go...
I believe most of the game quests should not be given via cellphone, but at quest hubs, bars and restaurants or visiting your fixers from time to time...
Case in point, let's take the afterlife, you could go there from time to time to take some drink or food that gives bonuses to specific things, Jackie's drink could give bonuses while using revolvers and riding his motorcycle, could also make you remember things he said while riding his bike... anyways, talking to Claire while drinking unlocks quests and people of interest in the bar to talk to, you learn about the races and end up unlocking romantic options with her and other bar patrons, even if quick ones, also some quests might require you to be drunk or under the effect of some drug to appear to you. No quests in this hub have markers on the minimap it's all hidden within conversations / eating / drinking / lounging / chilling at said hub. At one point when you finished all races you might unlock the hability to tune your car with Claire, and so on... Even when there are no quests in the hubs you can still get specific bonuses and learn via conversations and news all about the game lore and world, insights. Hubs should also have mini games.
Now, expand that to minor levels for each fixer and bar / restaurant in the game and remove most of the calls: there you go. Many RPGs do that: have many hidden side quest chains with lot's of dialog and quest hubs that you need to visit often. This is what I expect, much better than calls.
What do you fellows think about the above gameplay suggestion? It has been done in games like Morrowind, Oblivion, Yakuza, Shenmue, and many many others, it's nothing new and generally expected from open world games and specially RPGs of any sort.