Quest Ideas For Witcher 3
Thought it might be interesting to come up with some quest ideas. What can you come up with, what would you like to see. Who knows, CDPR might take some ideas from here to implement in their game, or transform them into something more interesting.
Many will be lame, I know mine will be, but I'd be curious to see what some of your creative minds can come up with.
Simple Quests
Knights Duel/Jousting - Like in Knights Tale.
Town trials - Like in the First Knight movie where you have to pass various challenges
Horse stampede - Seize control of the stampede before it storms through a small village.
Side Quest
You are walking or riding down a path from one town to the next, the sun is shining, the birds are chirping, a beautiful sunny day. In the distance you see a mountain, bottom half covered in grass and trees, the top half thick snow, it looks out of place. The closer you get, you start to hear an echoed voice calling out, naturally you investigate. You start making your way up the mountain, voices get louder, become sentences, you've now hit the snow. The going is slow a thick blizzard forms, visibility is poor. The snow turns to ice, you hear the mountain laugh in a loud roar. The ice cracks, you fall inside the mountain.
You've hit the bottom, landed in a pool of tar. It's a dungeon, a deathrap. You see eyes piercing the dark, footsteps coming towards you. Visibility is poor, your movement is slow, your reaction time poor, the tar is wearing you down. You get out of the pool of tar, and are suddenly being attacked by these creatures. Your swings are slow and have less impact, you use your signs to reduce damage, you then set the pool of tar alight.
All of a sudden there is visibility, the creatures freeze out of shock for a moment, you see a doorway with three symbols above it, a puzzle to solve. The creatures begin to attack again, but the light from the fire has weakened them, they are easier to fend off. You focus on solving the puzzle, whilst fending off the creatures.
You eventually solve the puzzle, the magic door opens, daylight streams in, the creatures are frozen solid. The light engulfs you, raises you so you hover a foot above the ground. The mountain speaks and chants a spell. You have just earn the ability to enchant your sword with the power of daylight. When enchanted for 10 seconds it will yield double damage to creatures of the night. It can only be used once per day. You leave the mountain, the daylight disolves away all the tar, you continue on with your journey.
Ocean Quest
I know Sea Creatures have been brought up, but what about part of the sea being haunted with the dead, kind of like what you see in the Lord Of The Rings swamp area. At a certain section of the sea, dead fish are floating, your boat speed slows, it's like you are sailing through sludge. Suddenly dead appear to come up from the ocean, they begin boarding your boat, hoards of them. Easy to kill, you keep fighting them off, but they keep coming. They start weighing the boat down, its slowly sinking due to the weight and pull from below. You turn to the sorcerer on the boat, they cast a spell and you possess/become one of the dead.
Everything begins to look different, you see a huge symbol on the ocean floor, now understanding the boat is trapped, in the middle of the symbol a dead king sits on a throne. You jump overboard, and have a boss battle with the Dead King Of The Ocean on the sea floor.
You lose, you see a flashforward of Triss, Yennefer, Zoltan, Roche etc all dead.
You win, ghost armour drops to the floor. You pick it up, swim back to the boat, all the dead are gone.
Ghost armour grants temporary invisibility, ideal for future thief quests.
Apologies if I've rambled, I hope you would like to contribute, it will give us something to do for the next year while we wait for the game.
Thought it might be interesting to come up with some quest ideas. What can you come up with, what would you like to see. Who knows, CDPR might take some ideas from here to implement in their game, or transform them into something more interesting.
Many will be lame, I know mine will be, but I'd be curious to see what some of your creative minds can come up with.
Simple Quests
Knights Duel/Jousting - Like in Knights Tale.
Town trials - Like in the First Knight movie where you have to pass various challenges
Horse stampede - Seize control of the stampede before it storms through a small village.
Side Quest
You are walking or riding down a path from one town to the next, the sun is shining, the birds are chirping, a beautiful sunny day. In the distance you see a mountain, bottom half covered in grass and trees, the top half thick snow, it looks out of place. The closer you get, you start to hear an echoed voice calling out, naturally you investigate. You start making your way up the mountain, voices get louder, become sentences, you've now hit the snow. The going is slow a thick blizzard forms, visibility is poor. The snow turns to ice, you hear the mountain laugh in a loud roar. The ice cracks, you fall inside the mountain.
You've hit the bottom, landed in a pool of tar. It's a dungeon, a deathrap. You see eyes piercing the dark, footsteps coming towards you. Visibility is poor, your movement is slow, your reaction time poor, the tar is wearing you down. You get out of the pool of tar, and are suddenly being attacked by these creatures. Your swings are slow and have less impact, you use your signs to reduce damage, you then set the pool of tar alight.
All of a sudden there is visibility, the creatures freeze out of shock for a moment, you see a doorway with three symbols above it, a puzzle to solve. The creatures begin to attack again, but the light from the fire has weakened them, they are easier to fend off. You focus on solving the puzzle, whilst fending off the creatures.
You eventually solve the puzzle, the magic door opens, daylight streams in, the creatures are frozen solid. The light engulfs you, raises you so you hover a foot above the ground. The mountain speaks and chants a spell. You have just earn the ability to enchant your sword with the power of daylight. When enchanted for 10 seconds it will yield double damage to creatures of the night. It can only be used once per day. You leave the mountain, the daylight disolves away all the tar, you continue on with your journey.
Ocean Quest
I know Sea Creatures have been brought up, but what about part of the sea being haunted with the dead, kind of like what you see in the Lord Of The Rings swamp area. At a certain section of the sea, dead fish are floating, your boat speed slows, it's like you are sailing through sludge. Suddenly dead appear to come up from the ocean, they begin boarding your boat, hoards of them. Easy to kill, you keep fighting them off, but they keep coming. They start weighing the boat down, its slowly sinking due to the weight and pull from below. You turn to the sorcerer on the boat, they cast a spell and you possess/become one of the dead.
Everything begins to look different, you see a huge symbol on the ocean floor, now understanding the boat is trapped, in the middle of the symbol a dead king sits on a throne. You jump overboard, and have a boss battle with the Dead King Of The Ocean on the sea floor.
You lose, you see a flashforward of Triss, Yennefer, Zoltan, Roche etc all dead.
You win, ghost armour drops to the floor. You pick it up, swim back to the boat, all the dead are gone.
Ghost armour grants temporary invisibility, ideal for future thief quests.
Apologies if I've rambled, I hope you would like to contribute, it will give us something to do for the next year while we wait for the game.


