Well I could pull out a map and show where the Forest of such and such is, doesn't mean that when I go there I'll know about anything in it (since Geralt doesn't). So I'll get there and not know where to go. Hence why I'll have to ask people or find a book that tells me about the forest. Now the Geralt knows about the forest, and by extension I do, I'm fine if the game gives me a little more information of where I need to look. It doesn't need to be precise. It depends on what information I have available. If the person says it's right over there, then I have no issue with it pointing right over there. If it's someone saying it's over the river and through the woods, then I only have a vague idea of where the river and the woods are and I need to figure out the rest on my own.AngelOfPassion said:What if you could ask a few locals and they would say, "I'm not sure, but I think (insert name here) knows." Or "Oh yeah, I've been there! Head north until you get to the river, follow the river to the northeast, cross the bridge and you are there!"
Or if you were looking for the "Forest of such and such" you could buy a book called "the forest of such and such" and it would show drawn illustrations of maps and such and had info on what type of things live there, sight seeing locations, etc...
Wouldn't that be such an experience? Would you really rather have it show as a highlighted area on a map?
If people want the full blown experience where the game tells you absolutely nothing and you have to remember everything that your character is told/reads, that's cool too. I think that it would have to be an option.
1. No information at all. The player has to find locations and such on their own based on the information provided to them.
2. Information is shown based on the knowledge of the character. Vague locations and hints are given based on the character's knowledge, but the game doesn't walk you from point to point.
3. Quest markers tell you exactly where to go and what to do.


