Quest suggestion for "To the Moon"

+
Post automatically merged:

Subject: Quest Concept Pitch for Cyberpunk 2077: "To the Moon" (Lucy's Narrative Integration)

To: CD Projekt Red Narrative and Quest Design Teams

From: A Passionate Fan & Game Design Enthusiast

Dear CD Projekt Red Team,

First of all, thank you for creating such an incredible, deeply immersive universe in Cyberpunk 2077 and for the brilliant collaboration on Cyberpunk: Edgerunners. The emotional resonance of these stories has touched millions of players worldwide.

I would like to pitch a conceptual quest design titled "To the Moon". This quest is designed to seamlessly integrate Lucy (the sole survivor of the Edgerunners crew) into the game world, bridging the gap between the anime and the game’s narrative while offering players unique gameplay mechanics and emotional closure.

Below is the structured overview of the quest design.

——————————

QUEST OVERVIEW: "TO THE MOON"

1. Quest Trigger & Introduction

• Trigger: The quest is unlocked immediately after V completes the existing "Over the Edge" gig and acquires David’s Jacket.

• The Hook: Instead of receiving a brief text from Falco, V is contacted by him directly. Falco mentions that someone crucial needs V’s help, noting: "You wear that jacket with the same reckless energy he did. Maybe you're the only one who can pull this off."

• The Encounter: Falco directs V to a hidden, dimly lit basement in Kabuki. Inside, V finds Lucy, emotionally isolated and hiding from Arasaka.

• The Confrontation: Seeing the silhouette of David’s jacket in the dark, Lucy momentarily mistakes V for David. Upon realizing the truth, she experiences a mix of grief and anger, demanding V return the jacket.

• Branching Choice:

• Option A: V willingly hands over the jacket to Lucy (sacrificing the item but instantly earning her trust).

• Option B: V keeps the jacket, requiring V to complete additional favors to earn her cooperation.

2. Questline Progression: "The Road to Recovery"

V engages in a series of mid-tier narrative and tactical missions to help Lucy prepare for her flight to the Moon, as Arasaka has flagged her as a high-value target.

• Gameplay Loop: V gathers specialized equipment, hacks orbital security networks, and secures fake identification documents through top-tier fixers.

• Character Development: During these missions, V and Lucy share quiet moments, discussing the weight of cyberpsychosis, the cost of becoming a Night City legend, and the memory of David.

3. The Climax: Branching Approaches to the Escape

When the time comes to smuggle Lucy into the Spaceport, the player can choose between two distinct gameplay styles, which Lucy acknowledges dynamically:



The Loud Approach (Action): A full-frontal assault, fighting through waves of Militech or Arasaka security forces.

• Lucy's Reaction: "You really are just like him... reckless, charging straight ahead. But damn, it works."



The Quiet Approach (Stealth/Financial): Utilizing advanced netrunning to bypass security, or paying a hefty fee (e.g., 200,000 Eddies) to bribe high-ranking officials for a clean exit.

• Lucy's Reaction: "Quiet and clean, without unnecessary noise. The professional way. Just how I like it."

4. The Epilogue & Unique Rewards

A few in-game days after Lucy successfully launches, she sends V a message: "V, thank you. You did more for me than anyone else could. I don't like being in debt, so here is my parting gift."

The player is presented with a choice of reward, catering to different player types:



The Gameplay Reward (Lucy's Iconic Quickhack - "Balance Drain"):

• An Iconic Quickhack script for V’s cyberdeck (referencing Lucy's pickpocketing skills shown in the anime's subway scene).

• Mechanic: When uploaded to an enemy, it instantly hacks their personal bank account, transferring a lump sum of Eddies directly to V. Simultaneously, it triggers a severe neural interface overload, briefly blinding and disorienting the target due to the rapid data drain.



The Narrative Reward (The Lore Cutscene):

• An emotional, beautifully animated cinematic recap showcasing Lucy’s journey, filling the gaps of her life post-anime, and detailing her experiences leading up to her escape.

The Final Touch: After the credits of the quest, Lucy sends V a single Holo-photo: herself sitting on the Moon, looking back at Earth—perfectly mirroring the final, bittersweet frame of Cyberpunk: Edgerunners.

——————————

Why this Quest works:

• For the Lore Fans: It provides highly requested emotional closure for Lucy's arc without breaking the canon.

• For General Players: It introduces a unique, highly profitable economy-based combat mechanic ("Balance Drain").

• For the Narrative: It strengthens V's role as the "guardian angel" of Night City's forgotten legends.

I would be thrilled to cooperate with your team, share more details, and answer any questions you might have regarding this quest concept. Thank you for your time and consideration!
 
Last edited:
Post automatically merged:

Subject: Quest Concept Pitch for Cyberpunk 2077: "To the Moon" (Lucy's Narrative Integration)

To: CD Projekt Red Narrative and Quest Design Teams

From: A Passionate Fan & Game Design Enthusiast

Dear CD Projekt Red Team,

First of all, thank you for creating such an incredible, deeply immersive universe in Cyberpunk 2077 and for the brilliant collaboration on Cyberpunk: Edgerunners. The emotional resonance of these stories has touched millions of players worldwide.

I would like to pitch a conceptual quest design titled "To the Moon". This quest is designed to seamlessly integrate Lucy (the sole survivor of the Edgerunners crew) into the game world, bridging the gap between the anime and the game’s narrative while offering players unique gameplay mechanics and emotional closure.

Below is the structured overview of the quest design.

——————————

QUEST OVERVIEW: "TO THE MOON"

1. Quest Trigger & Introduction

• Trigger: The quest is unlocked immediately after V completes the existing "Over the Edge" gig and acquires David’s Jacket.

• The Hook: Instead of receiving a brief text from Falco, V is contacted by him directly. Falco mentions that someone crucial needs V’s help, noting: "You wear that jacket with the same reckless energy he did. Maybe you're the only one who can pull this off."

• The Encounter: Falco directs V to a hidden, dimly lit basement in Kabuki. Inside, V finds Lucy, emotionally isolated and hiding from Arasaka.

• The Confrontation: Seeing the silhouette of David’s jacket in the dark, Lucy momentarily mistakes V for David. Upon realizing the truth, she experiences a mix of grief and anger, demanding V return the jacket.

• Branching Choice:

• Option A: V willingly hands over the jacket to Lucy (sacrificing the item but instantly earning her trust).

• Option B: V keeps the jacket, requiring V to complete additional favors to earn her cooperation.

2. Questline Progression: "The Road to Recovery"

V engages in a series of mid-tier narrative and tactical missions to help Lucy prepare for her flight to the Moon, as Arasaka has flagged her as a high-value target.

• Gameplay Loop: V gathers specialized equipment, hacks orbital security networks, and secures fake identification documents through top-tier fixers.

• Character Development: During these missions, V and Lucy share quiet moments, discussing the weight of cyberpsychosis, the cost of becoming a Night City legend, and the memory of David.

3. The Climax: Branching Approaches to the Escape

When the time comes to smuggle Lucy into the Spaceport, the player can choose between two distinct gameplay styles, which Lucy acknowledges dynamically:



The Loud Approach (Action): A full-frontal assault, fighting through waves of Militech or Arasaka security forces.

• Lucy's Reaction: "You really are just like him... reckless, charging straight ahead. But damn, it works."



The Quiet Approach (Stealth/Financial): Utilizing advanced netrunning to bypass security, or paying a hefty fee (e.g., 200,000 Eddies) to bribe high-ranking officials for a clean exit.

• Lucy's Reaction: "Quiet and clean, without unnecessary noise. The professional way. Just how I like it."

4. The Epilogue & Unique Rewards

A few in-game days after Lucy successfully launches, she sends V a message: "V, thank you. You did more for me than anyone else could. I don't like being in debt, so here is my parting gift."

The player is presented with a choice of reward, catering to different player types:



The Gameplay Reward (Lucy's Iconic Quickhack - "Balance Drain"):

• An Iconic Quickhack script for V’s cyberdeck (referencing Lucy's pickpocketing skills shown in the anime's subway scene).

• Mechanic: When uploaded to an enemy, it instantly hacks their personal bank account, transferring a lump sum of Eddies directly to V. Simultaneously, it triggers a severe neural interface overload, briefly blinding and disorienting the target due to the rapid data drain.



The Narrative Reward (The Lore Cutscene):

• An emotional, beautifully animated cinematic recap showcasing Lucy’s journey, filling the gaps of her life post-anime, and detailing her experiences leading up to her escape.

The Final Touch: After the credits of the quest, Lucy sends V a single Holo-photo: herself sitting on the Moon, looking back at Earth—perfectly mirroring the final, bittersweet frame of Cyberpunk: Edgerunners.

——————————

Why this Quest works:

• For the Lore Fans: It provides highly requested emotional closure for Lucy's arc without breaking the canon.

• For General Players: It introduces a unique, highly profitable economy-based combat mechanic ("Balance Drain").

• For the Narrative: It strengthens V's role as the "guardian angel" of Night City's forgotten legends.

I would be thrilled to cooperate with your team, share more details, and answer any questions you might have regarding this quest concept. Thank you for your time and consideration!
I’m really looking forward to hearing what you guys think about this! Do you think Lucy deserves a proper closure in the game, or should her story remain tied only to Edgerunners?
Post automatically merged:

Post moved pursuant to Forums, art. III, § 5, cl. 7-8. And because it looks better here.
Thanks for helping me rephrase my idea so it looks better and doesn't violate the forum rules.
 
As we can infer from the Columbarium niches that were added in 2.0, Lucy has already been to the Moon (and back), prior to the events of the game, so it doesn't make any sense to have her show back up months later, and enlist V's help to infiltrate the spaceport (in a quest that sounds like a retread of 'The Killing Moon'), just so she can hop a shuttle to...a place that she's already been to.

Even setting those details aside, none of this seems necessary, choom; I thought the anime ended beautifully, and I don't feel like I need any additional 'resolution'.
 
As we can infer from the Columbarium niches that were added in 2.0, Lucy has already been to the Moon (and back), prior to the events of the game, so it doesn't make any sense to have her show back up months later, and enlist V's help to infiltrate the spaceport (in a quest that sounds like a retread of 'The Killing Moon'), just so she can hop a shuttle to...a place that she's already been to.

Even setting those details aside, none of this seems necessary, choom; I thought the anime ended beautifully, and I don't feel like I need any additional 'resolution'.
Thanks for the interesting perspective! Regarding the columbarium niche: in the world of *Cyberpunk 2077*, a columbarium is a place where people honor the memory of their loved ones. Having a niche doesn't necessarily mean the character is dead or has returned—it could simply be Lucy’s way of saying goodbye to the past and "burying" memories of her lost family before fully committing to a new life. As for the potential for repeating the plot—my quest concept focuses less on the "flight to the Moon" as a technical event and more on the emotional interaction with V and finding closure by overcoming trauma. In any case, thanks for the feedback; discussions like this really help us understand what fans are looking for in new stories!
 
A columbarium is basically just a kind of graveyard for people whose remains were cremated; the actual urn containing the deceased's ashes would typically be displayed (behind glass) in the niche, but the one in Night City is seemingly designed to maximise capacity (a lot of people die in NC...), so the niches are just very small drawers with a hologram on the outside. People who are still alive do not get niches.

Every major character that died in the anime has a niche in the game, each with an accompanying message that was clearly composed by Lucy, and the wording of David's strongly suggests that Lucy arranged for these niches after the anime's final scene, in which she visits the Moon: "You didn't take me to the moon, but you were there with me."
 
Last edited:
Колумбарий — это, по сути, просто кладбище для людей, чьи останки были кремированы; Людям, которые еще живы, ниши не отформованы.

Каждый главный персонаж, погибший в аниме, находит свое место в игре, и к каждому прилагается сообщение, явно составляющее Люси. Формулировка сообщений Дэвида убедительно засвидетельствовала о том, что Люси позаботилась о контроле после составления сцены этого аниме, в котором она посетила Луну: «Ты не взял меня на Луну, но ты был там со мной».
Вы справедливо заметили на счет колумбария, но мне хотелось добавить несколько деталей. Во-первых, в игре нет официального подтверждения того, что Люси создала эти ниши после возвращения с Луны. Вполне возможно, что она сделала их в качестве последнего жеста перед своим отъездом.

А ещё, помните их «Танец разума на Луне» из аниме? Они уже были главарями об этом вместе. Я рассматриваю этих ниши не просто как «могилы», а как то, что она никогда не отказывалась от этой мечты — она просто перешла из мечты о себе к мечте о них отца

. Моя концепция квеста не о ее возвращении к жизни наёмницы; она о том, чтобы помочь ей выполнить последнее обещание, данное Дэвиду. Даже если она решит оставить прошлое позади, Найт-Сити предложит отпустить его. Использование этого квеста, чтобы помочь ей «освободиться» раз и навсегда, было бы для нее заслуженным завершением истории. Но я уважаю ваше внимание — именно такие дискуссии, основанные на знаниях, делают наше сообщество замечательным!
Post automatically merged:

A columbarium is basically just a kind of graveyard for people whose remains were cremated; the actual urn containing the deceased's ashes would typically be displayed (behind glass) in the niche, but the one in Night City is seemingly designed to maximise capacity (a lot of people die in NC...), so the niches are just very small drawers with a hologram on the outside. People who are still alive do not get niches.

Every major character that died in the anime has a niche in the game, each with an accompanying message that was clearly composed by Lucy, and the wording of David's strongly suggests that Lucy arranged for these niches after the anime's final scene, in which she visits the Moon: "You didn't take me to the moon, but you were there with me."
You're making a strong point regarding the columbarium, but I'd like to add a few details. First, there's no official confirmation in the game that Lucy created these niches after returning from the Moon. It’s entirely possible she set them up as a final tribute before her departure.

Also, remember their Braindance on the Moon from the anime? They were already dreaming of that together. I see those niches not just as 'graves,' but as a sign that she never gave up on that dream—she just transitioned from dreaming for herself to dreaming for both of them.

My quest concept isn't about her returning to the mercenary life; it's about helping her fulfill that final promise she made to David. Even if she wants to leave the past behind, Night City refuses to let go. Using this quest to help her 'break free' once and for all would provide that closure she deserves. But I respect your view—it's exactly this kind of lore-driven discussion that makes our community great!
 
Hi, Interesting. But I think the same as @shadowm0ss, not need more development about Edgerunners ending. It's great as it is. It's a bit the same as the Star or the Temperance ending in which V or Johnny leave Night City and "disappear" for good.

Beside I don't see Lucy coming back to Night City, david's gone, so for Lucy, all that's left in Night City are horrible memories and being hunted by Arasaka...
 
Hi, Interesting. But I think the same as @shadowm0ss, not need more development about Edgerunners ending. It's great as it is. It's a bit the same as the Star or the Temperance ending in which V or Johnny leave Night City and "disappear" for good.

Beside I don't see Lucy coming back to Night City, david's gone, so for Lucy, all that's left in Night City are horrible memories and being hunted by Arasaka...
That is a fantastic point, and honestly, comparing it to "Star" or "Temperance" is spot on. I completely agree that Lucy has absolutely no reason to return to Night City willingly—it's her living hell.

But what if we look at it from a darker Cyberpunk perspective? What if she didn't return on her own?

Arasaka's reach is global (and orbital). What if they eventually tracked her down on the Moon and dragged her back to Night City in chains to exploit her netrunning abilities or construct a new Mikoshi-like project? V wouldn't just find a depressed Lucy in a basement; V would have to rescue her from a high-security Arasaka black site.

This turns the quest from a simple "escape" into a high-stakes jailbreak, giving V a chance to finish what David started and truly free her from the city's grip once and for all.

Thank you for this feedback! It actually makes the narrative concept much stronger and more tense.
 
I would love to meet Lucy again, it's a strong character. And yeah, there are many ways to do it. That being said, her personal story got a very solid conclusion in the Wuthering Waves x Cyberpunk crossover episode. I don't know if it will ever be considered canon but I'd rather meet that version of Lucy again, than go through her whole trauma once again.

Still, I really like the idea of connecting Edgerunners and the game.
 
Yeah, I think if we were to ever see Lucy again, I'd much prefer it if a significant amount of time had passed between the ending of the anime and whatever the new appearance was.

We had updates 1.6 and 2.0, the Edgerunners Mission Kit for RED, the prequel Manga and now the Wuthering Waves collaboration, and that stuff's all been cool and was very well received, but they probably shouldn't do too much, else they risk potentially diminishing the anime (I don't think they have any intention of overdoing things the way a lot of other franchises have a tendency to).
 
I would love to meet Lucy again, it's a strong character. And yeah, there are many ways to do it. That being said, her personal story got a very solid conclusion in the Wuthering Waves x Cyberpunk crossover episode. I don't know if it will ever be considered canon but I'd rather meet that version of Lucy again, than go through her whole trauma once again.

Still, I really like the idea of connecting Edgerunners and the game.
Hello! Thank you for your honest feedback. I completely agree with your point about the beautiful, bittersweet nature of the Edgerunners ending. It is perfect in its tragedy, much like the Star or Temperance endings where characters disappear into legend.

And you're absolutely right: Lucy has no willing reason to return to Night City—only bad memories and Arasaka's hunt await her.

However, that's precisely where my quest concept "To the Moon" steps in, as a way to 'connect Edgerunners and the game' (quoting you!). It wouldn't be about her returning to live in Night City, but rather a final, high-stakes moment of forced interaction.

Imagine if Arasaka, still hunting her for her netrunning skills, corners her in orbit or drags her back to a black site in Night City, forcing V to intervene. This scenario respects her tragic ending by not changing it, but instead provides an ultimate act of defiance against Night City's grasp—a chance for V to fulfill David's ultimate wish by ensuring her final, definitive escape. It adds to the lore of Arasaka's global reach and V's legend, while giving players a powerful emotional closure to her story without undoing her sacrifices.

Thank you again for your valuable perspective!
Post automatically merged:

Yeah, I think if we were to ever see Lucy again, I'd much prefer it if a significant amount of time had passed between the ending of the anime and whatever the new appearance was.

We had updates 1.6 and 2.0, the Edgerunners Mission Kit for RED, the prequel Manga and now the Wuthering Waves collaboration, and that stuff's all been cool and was very well received, but they probably shouldn't do too much, else they risk potentially diminishing the anime (I don't think they have any intention of overdoing things the way a lot of other franchises have a tendency to).
That is a very fair concern, @shadowm0ss. Oversaturation is a real danger in modern entertainment, and nobody wants to see Lucy's character turned into cheap fanservice or 'milked' to the point where the emotional impact of Edgerunners is lost. Quality over quantity is always the key.

However, that's why a single, carefully crafted, and emotionally grounded questline is so different from endless sequels. It’s not about 'milking' her character, but about providing a respectful, high-quality closure that connects the anime and the game in a meaningful way.

Plus, if we consider that the next Cyberpunk 2 game is currently in development and will likely take place years after the events of 2077, this naturally provides the 'significant amount of time' you mentioned. If we were to see her there, she would be a changed, more mature character who has processed her grief, making the encounter feel earned rather than rushed.

I completely agree that they shouldn't overdo it, but a well-timed, respectful callback is exactly what makes a living world feel truly connected. Thanks again for this great point!
 
Last edited:
Hi everyone! Thank you for all the views and support. I've been thinking about the feedback regarding Arasaka's reaction to Lucy. How do you think V's relationship with Johnny Silverhand would affect this quest? Would Johnny support saving an Lucy, or would he see it as a distraction from the main fight against Arasaka?
 
Hi everyone! Thank you for all the views and support. I've been thinking about the feedback regarding Arasaka's reaction to Lucy. How do you think V's relationship with Johnny Silverhand would affect this quest? Would Johnny support saving an Lucy, or would he see it as a distraction from the main fight against Arasaka?
Just my opinion, but I assume the comparison with So Mi (Songbird) would stand :)
Johnny wouldn't really be against helping Lucy, but not for also. V have his/her own life & death problems to solve and no time to "waste" helping other people.
 
Just my opinion, but I assume the comparison with So Mi (Songbird) would stand :)
Johnny wouldn't really be against helping Lucy, but not for also. V have his/her own life & death problems to solve and no time to "waste" helping other people.
That is a very solid comparison, @LeKill3rFou! The parallel between Lucy and So Mi (Songbird) is incredibly accurate—both are brilliant netrunners trapped by massive organizations.

You are absolutely right that V’s situation is critical, and logically, V doesn't have time to play a savior. However, Johnny’s character is beautifully hypocritical. He acts like a pragmatic cynic who only cares about his own goals, but his actions often prove otherwise.

Think about Alt Cunningham. Seeing Arasaka exploit yet another young, exceptionally talented netrunner (Lucy) would almost certainly trigger Johnny’s personal trauma.

At the start of the quest, Johnny would definitely complain: 'V, your brain is turning into mush, and you’re wasting precious time playing superhero for some runaway kid?' But the second Arasaka locks her in a black site, his core motivation would shift. He’d probably smirk and say: 'Well, if we’re going down anyway, we might as well burn another Arasaka lab to the ground and ruin their day.'

So, in my eyes, Johnny would start as a loud critic but end up being V's biggest cheerleader during the final escape, simply because nothing gets his blood pumping like giving Arasaka a massive middle finger.

What do you think? Would his hatred for Arasaka and hidden empathy for corporate victims override his pragmatism here?
 
What do you think? Would his hatred for Arasaka and hidden empathy for corporate victims override his pragmatism here?
Maybe, maybe not. Johnny is a man full of contradiction :)
Beside, not sure Johnny really have empathie for corporate victims, there are countless of them and Lucy would just be one of them. Don't forget Alt is the only woman he really loved, so it's a bit different.
 
yeah, Johnny being a bit unhappy about V going for another distraction isn’t a deal breaker, I don’t mind a bit of arguing with him.

On the other hand, it could help if that whole story was connected to something V really really needs, maybe a possible new way to get rid of Johnny or a way to destroy an important part of Arasaka.

But the more I think of it: it might be better for V to meet Lucy before getting the chip, before Johnny. Maybe a flashback memory from the time with Jackie, which is connected to a current event somehow. I would enjoy one more adventure with Jackie… without Johnny and the whole live or death chip scenario I think it might be easier to explore a new story.

Of course that’s just my own opinion and I am just a moderator, so no clue what CDPRs plans exactly are.
 
An unexpected crossover would be cool, perhaps. Like leading the player to think that they're searching for someone they believe must be Songbird from the prior game, but then it winds up being Lucy. Visually even, that could be set up in the dark so that even the profile of the actual character appears to be Songbird until she steps into better light.
 
Hi, that's very very cool, I completely relate to the idea of connecting Edgerunners S1 and the game as it's been on the back of my head for a long time too. I also spent some time building a proper pitch around it recently, in the form of a machinima project brief. It's funny to note we both thought about integrating new narrative just before Lucy flies to the moon. My take on this is not the kind of project that can be made a reality by a single person either, but it can be a community effort. If there's enough interest in this maybe we can try to make something cool. Here's what I posted on the cyberpunk discord 20 days ago:

(content below copied from https://discord.com/channels/428823240824061954/785275362597666836/1523405909492236412)

Pitch
Anyone here interested in trying to create our "Great Cyberpunk 2077 Machinima"? I've had this idea on the back of my head for years now and it's not going away, so I'd like to give it a shot and see what happens. I spent some time making a rough storyboard on the spare wall behind my screen:
https://drive.google.com/file/d/1Do2DoMu6S4WueXBo3UVRtInZUuOJuk-Z/view?usp=sharing
I think it might be doable given how advanced AMM is nowadays.

The story I came up with happens before Lucy flies to the moon, as she is still grieving. I considered it could happen in 2077 so she can cross V's path, just because.
Here's the PDF of all my storyboard's post-its in case you want to have a quick look at this:
https://drive.google.com/file/d/1E7tHEWmkIGPxgzadx_mh7-DputG6UKgP/view?usp=sharing
and a full breakdown:
https://drive.google.com/file/d/1nNgq3mADnrFFmVVo-IRHp2-QbkVJTeH_/view?usp=sharing

Brief
After a sleepless night mourning David, Lucy spends the day driving across NC on her motorbike. When she crashes into a café, exhausted, a team lead by a charismatic young woman storms a nearby building. Lucy investigates this while we, the audience, see how difficult it is for them to get the information they are searching for without a runner. Lucy ultimately saves the whole crew from a certain death and they start working together towards a common goal : destroy smasher. For this, the information the small team was able to get (the exact location of an experimental immunostimulant) will be very useful, but they also have to get help from notorious figures of NC. Ultimately, they are able to plan a crazy intrusion in a secure megatower to inject Smasher the immunostimulant (which by the way explains how V's able to kill him so easily in-game, you're welcome!). The short movie then ties ends with edgerunners.

I tried to stay realistic, thinking shots for them to be possible to record in-game with the existing tech stack, and letting off the steam on a few key moments so we can have something truly amazing if VFX artists get on board. This way we can always re-design these scenes in case we really need to without putting the whole project in danger (let's call this setting up challenges). The whole idea came from this SymphoniePro tracker module for Amiga 1200 called "Take me to the moon":
We'd use it as a soundtrack (the movie being otherwise completely silent) and as our main rhythm driver. I exported a rough edit of the storyboard with every shot synchronized correctly, I think it works quite well. You can find it here:

Who we need, What we need
- Prop artists (Lucy's old computer gear, various props)
- VFX artists (Particle FX, compositing and advanced effects for netrunning, sandevistan, and Lucy's wire)
- Lighting artists
- Game photographers
- Character designers
- Set designers
- Modelers and Animators (The end scenes on the moon, some scenes where we think it would be better to have specific expressions on character's faces)
- Actors (Video-based mocap)
- Technical Animators (Cleaning up the video mocap data)
- Modders and Tinkerers (Building some tools if needed, defining the production pipeline, defining the rendering pipeline)
 
Top Bottom