Questing in TW3
I realize that TW3 is aiming to set a standard for the next generation of RPGs, and that's why I really feel the need to ask this- can we get back unguided questing from older cRPGs?
There's just a great feeling in being abandoned in the game world without quest directives, without quest markers, without diegetic verbal cues or signposting, and without any help in interpretation of the game world.
I feel that TW3 is halfway to having immersive role-playing because the game will not make a conscious effort to direct players to any quests, but what I feel hampers this immersion is the idea that there will be verbal prompting by Geralt to focus the player's attention, or that there might be some on-screen prompts on what to do.
The quote below is where I got these ideas.
Geralt is a master monster slayer, so it wouldn't make sense for him to get stuck with something oh-so-obvious because of bad role-playing by the player, but all in all, players want to be the ones to play the game- that means being allowed to use the game world, and the details provided therein, to play as investigators themselves.
I feel that if we just get to watch or listen to Geralt being a witcher, and play no active part in doing any interpretation of the environment and clues ourselves, then we're not really playing a game.
Basically, the players should be allowed to interpret the clues on their own. For example, if the player has learned that a monster's totems provide it with power, then let the player proceed to destroy them without on-screen prompting or verbal cues by Geralt himself.
It has been mentioned that playing a game includes the possibility of failure, and it wouldn't be interesting if the failure only comes from dying in combat.
At the very least, it would be nice to include an option for unguided questing for players who would like it.
I realize that TW3 is aiming to set a standard for the next generation of RPGs, and that's why I really feel the need to ask this- can we get back unguided questing from older cRPGs?
There's just a great feeling in being abandoned in the game world without quest directives, without quest markers, without diegetic verbal cues or signposting, and without any help in interpretation of the game world.
I feel that TW3 is halfway to having immersive role-playing because the game will not make a conscious effort to direct players to any quests, but what I feel hampers this immersion is the idea that there will be verbal prompting by Geralt to focus the player's attention, or that there might be some on-screen prompts on what to do.
The quote below is where I got these ideas.
"I hoped the player would now be trusted to figure out the monster’s weaknesses using Geralt’s encyclopedia, but everything except the actual fight is directed by on-screen prompts. We know from reading about Leshens, for example, that they create totems which must be destroyed to reduce their power, and we’re instructed do this as soon as we enter the forest, following a murder of crows to each of the monsters’ trophies and burning them—it’s possible this is just the player’s first introduction to the beast, though." source
Geralt is a master monster slayer, so it wouldn't make sense for him to get stuck with something oh-so-obvious because of bad role-playing by the player, but all in all, players want to be the ones to play the game- that means being allowed to use the game world, and the details provided therein, to play as investigators themselves.
I feel that if we just get to watch or listen to Geralt being a witcher, and play no active part in doing any interpretation of the environment and clues ourselves, then we're not really playing a game.
Basically, the players should be allowed to interpret the clues on their own. For example, if the player has learned that a monster's totems provide it with power, then let the player proceed to destroy them without on-screen prompting or verbal cues by Geralt himself.
It has been mentioned that playing a game includes the possibility of failure, and it wouldn't be interesting if the failure only comes from dying in combat.
At the very least, it would be nice to include an option for unguided questing for players who would like it.