question for texture modders

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what's the most common image format you export .xbm files to? writing a script to do all of this automatically. thanks. do you ever export to other formats?
 
is that the only answer? ;p would you happen to know if you can batch import multiple files/folders at once with wcc_lite? thanks.

not using a script/gui, since i'm working on precisely that. otherwise, i must loop over all the files and process some, copy the rest.
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i suppose i have another question, since i've not done texture modding, just scripts/assets.

do files OTHER than .bmp .dds .jpg .jpeg .png .tga .fbx .re need to be cooked; copied to the uncooked folder, and cooked along with other assets, or should they be copied straight to the cooked folder, and just packed, along with the other cooked assets, without cooking?
 
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dds doesn't work with wcc_lite (or at least I have never been able to import dds to xbm)
most common is TGA (because it has mipmaps?)

you cannot bacth-import multiple files, sadly, but I recently added that option to WolvenKit. check it out!
 
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