question to get a idea of how scripting works in the redkit
Hello,
lets say i want to make a monster that attacks the player when he enters a room, and stops combat when its hp drops below 10.
i came from nwn modding so i´m used to event based scripting.
in nwn i would paint a trigger on the ground an would put an attack script in the "onenter" event.
then i would put a script that checks the hp of the monster in the "onhit" event of the monster.
how would this work in the redkit?
i know it is perhaps a stupid question, but i want to get the basic idea.
thx for help!
Hello,
lets say i want to make a monster that attacks the player when he enters a room, and stops combat when its hp drops below 10.
i came from nwn modding so i´m used to event based scripting.
in nwn i would paint a trigger on the ground an would put an attack script in the "onenter" event.
then i would put a script that checks the hp of the monster in the "onhit" event of the monster.
how would this work in the redkit?
i know it is perhaps a stupid question, but i want to get the basic idea.
thx for help!


