Questions about license and technical aspects
Hello there, I'm a modder, 3D freelance modeler and some other stuff. I saw the launch today of RedKit and the media and official announcements confused me. And some info wasn't to be found even in the wiki.
I have more technical and legal questions at hand, but I think these are already too much, thank you for time! And of course, thank you for the RedKit, The Witcher and everything else
Hello there, I'm a modder, 3D freelance modeler and some other stuff. I saw the launch today of RedKit and the media and official announcements confused me. And some info wasn't to be found even in the wiki.
- Is this the Witcher 2 engine similar to Djinni or just an editor similar to Dunia/The Elder Scrolls Construction Kit;
- What about the license?
- Can the engine be used for indie games or total conversions?
- Can it be purchased? What kind of license it is?
- What third-party software is included? Like FaceFX, SpeedTree, etc.
- What extensions does it handles for art assets and scripting? What language?
- Can it import custom meshes? Including skeletal?
- If so, in what extensions? .obj, .fbx, etc. If custom extension, which software will it handle the plugin? Will there be a plugin?
I have more technical and legal questions at hand, but I think these are already too much, thank you for time! And of course, thank you for the RedKit, The Witcher and everything else
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