Why does a card exist that completely nullifies the meaning of defenders and of any row locked cards (for opponent it disables row lock cards while for you it basically removes the row lock condition since you can freely just move them around EACH TURN if the enemy moves it to the other row)?
Why is it only 6 provision (and not like 8 or 9)??
Ploughing WHY does it also have zeal??!
Not to mention you can move cards around to set them up for row punish or save yourself from row punish AND you can move stuff around to synergize with like 10 other ST stuff that is about movement.
Whyyyyyyyyyyy?
"Haha, funny man, you think purify is good against a defender? LMAO, look I just move him instantly haha!"
- Okay sure I know the simplest answer is usually the most correct one - Devs are simply not so good at balancing and can only focus on balancing 3 cards (and they had a LOT of work on the expansion, true, but still lol) per patch (and patches come monthly) and since we have many cards that are unbalanced this one was so long down the waiting line.
- You wanna tell me I just gotta use more control cards? Oh really? Well how many control cards do I ploughin' need against ST?? I gotta disable the damn Sentry, the damn Cat Witcher (both of which he can have 2 in his deck since dey be bronze), Gezras AND a defender at the least! Meanwhile they boost themselves up or put veil.
- Yes, it was rarely seen before since ST movement archeotype wasn't very popular but guess what, now it's oversaturated among ST decks.
I would say I hope for a timely rebalancing of ST movement but I know better then to have hope.
Not even Yirden saves you since 50% of their strength goes into removal (if their deck is optimal) which Yirden can't do anything against that.
Why is it only 6 provision (and not like 8 or 9)??
Ploughing WHY does it also have zeal??!
Not to mention you can move cards around to set them up for row punish or save yourself from row punish AND you can move stuff around to synergize with like 10 other ST stuff that is about movement.
Whyyyyyyyyyyy?
"Haha, funny man, you think purify is good against a defender? LMAO, look I just move him instantly haha!"
- Okay sure I know the simplest answer is usually the most correct one - Devs are simply not so good at balancing and can only focus on balancing 3 cards (and they had a LOT of work on the expansion, true, but still lol) per patch (and patches come monthly) and since we have many cards that are unbalanced this one was so long down the waiting line.
- You wanna tell me I just gotta use more control cards? Oh really? Well how many control cards do I ploughin' need against ST?? I gotta disable the damn Sentry, the damn Cat Witcher (both of which he can have 2 in his deck since dey be bronze), Gezras AND a defender at the least! Meanwhile they boost themselves up or put veil.
- Yes, it was rarely seen before since ST movement archeotype wasn't very popular but guess what, now it's oversaturated among ST decks.
I would say I hope for a timely rebalancing of ST movement but I know better then to have hope.
Not even Yirden saves you since 50% of their strength goes into removal (if their deck is optimal) which Yirden can't do anything against that.
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