Quick Question about W2 configuration
Running W2 with my newish 2GB 7850 I find that Ubersampling is a snap (whereas with my 1GB 5770 it was a slide show), and the setting in the .ini I'm using is Unbersampling = 1. I've read on certain sites that there is a Ubersampling = 2 setting which supposedly is a bit better graphically, but when I use that setting I'm not sure of what's happening.../> Is there such a setting that anyone knows about? (I had thought the Ubersampling switch was a simple on/off 1/0.)
Also, with the latest Catalysts I use "enhance application settings" for FSAA, which I have set to on in the .ini. I've read that the game doesn't allow direct overrides by IHV drivers for FSAA settings, but I'm wondering if this setting is a bit of a compromise that might be compatible with the game. It seems to look *better*--but then, that may just be a mind trick I'm playing on myself, too.
Last, I've found that by using the .ini to set the rendering options I can turn FSAA on while turning Sharpen off, which seems to alleviate most of the screen-door dithering effect I see in the shadowing around flotsam. Wondering if there is another approach there that anyone is aware of? (This is not a big issue that upsets me, actually.)
Thanks!
Running W2 with my newish 2GB 7850 I find that Ubersampling is a snap (whereas with my 1GB 5770 it was a slide show), and the setting in the .ini I'm using is Unbersampling = 1. I've read on certain sites that there is a Ubersampling = 2 setting which supposedly is a bit better graphically, but when I use that setting I'm not sure of what's happening.../> Is there such a setting that anyone knows about? (I had thought the Ubersampling switch was a simple on/off 1/0.)
Also, with the latest Catalysts I use "enhance application settings" for FSAA, which I have set to on in the .ini. I've read that the game doesn't allow direct overrides by IHV drivers for FSAA settings, but I'm wondering if this setting is a bit of a compromise that might be compatible with the game. It seems to look *better*--but then, that may just be a mind trick I'm playing on myself, too.
Last, I've found that by using the .ini to set the rendering options I can turn FSAA on while turning Sharpen off, which seems to alleviate most of the screen-door dithering effect I see in the shadowing around flotsam. Wondering if there is another approach there that anyone is aware of? (This is not a big issue that upsets me, actually.)
Thanks!