This deck should probably run Yrden, because letting Fleders live is quite scary (especially 3 of them).Anna Hanrieta. Obsidian Mirror in fleders and give bleed with the "new" leader. Profit
Still not working, and I have to say i am curious about this dekcI've had some trouble with the deck library not wanting to let me save and publish this deck. It worked for me before, but I had not logged out of playgwent.com It now seems to work even when I am logged out, but could someone please check and confirm? Thank you.
This post is a request for help. If the deck here posted is original, I doubt it will be for long. But I think it is badly broken and would appreciate others trying it and letting me know if they feel the same.
The idea is simple – use NG low power disloyal units to boost Sahil to as much damage as possible in round 1. If an opponent has no units, you can still play the disloyal units simply to boost Sahil. Most of the strategy is managing rounds one and two to get Sahil as high as possible by round three without going down more than a card.
The biggest issue is not drawing Sihil for round 1. (It may be worth modifying the deck to minimize this risk.) I have had success just passing round one without playing a card if this occurs. Usually, I can win a long round 2 and still proc Sihir a lot if I draw it. If I can’t get it round two, I am unlikely to win the match. Otherwise, you want to watch for defenders denying you access to vulnerable units. Vincent, Vilgefortz, and (with a round of setup) Tesham Mutna Sword can all handle defenders. But generally, you want lots of bronze units in hand to be able to use Sahil.
I publish this deck because, if it is as broken as I fear, getting it out will help draw the developers attention to a potentially broken card.
After more testing with Sihil, I am inclined to agree. The deck is absolutely overwhelming if you can boost Sihil to 5 or 6 damage in round one. it’s practically hopeless if Sihil cannot get to at least three or four damage. The problem is that, no matter how you design the deck, reaching this milestone is entirely match-up dependent. Thus, I am finding Sihil not so much overpowered as incredibly binary, and hence, as toxic as I first feared —although not for the reason I’d feared. I’ve had my fill of this deck — time for something more pleasant.So what can I say about Sihil.
It has a potential to be very powerful IF you’re lucky enough to draw it and also a good setup for him in R1.
I’ve made a meme Enslave 7 deck with it which also had Calveit, Fire Scorpions, Ardal [16], Yenvo, Bribery, Manno and all the bronzes I could fit in.
The problem is if you can’t boost it in R1, later it becomes more useless than anything (I consider taking Cursed Scroll to be more consistent on Blue Coin). But if Scorpions stick (which happens surprisingly often actually), R1 becomes the more easy the more damage Sihil accumulates.
In R3 I often play Diplomacies and Remedies while opponent’s side of the board stays empty almost all the time (thx to Assassinations and Jousts).
12 damage was the most I could do with Sihil (practically I could do more, but after killing Patricidal with Sihil, my last opponent forfeited with 3 cards).
Overall the card has its potential, but I think it’s too hard to setup it consistently for the deck to be competitive.
Imo Arondite does the job better needing almost zero setups or strategy and without that difficult conditions (vomiting points to stay ahead in your turn imo is much easier than meeting Deathblow and Initiative conditions).
All in all I still suspect some toxicity with Sihil later, after people figure out how to boos it properly.
Wouldnt the reworked hybrid fit perfectly in your deck? 8pts for 4pr, or a backup extra consume if needed.Today's deck represents a polish of a deck I have discussed elsewhere. But with the polish, I have found the deck very viable against most competition and a lot of fun to play. It is a Monsters consume deck -- with a significant twist. It uses a lot of almost never-seen cards -- proving that many older, seemingly useless cards can still shine in the right context. The core concept of the deck stems from the Fruits of Ysgith leader and an attempt to maximize that leader value. The idea is to play a Fruits of Ysgith, trigger its thrive, and then consume it virtually every round, thereby creating a two point per turn engine. This requires either a Wererat or a Slyzard for the unlimited consumes. The base play can then be enhanced by cards like She-Troll of Vergen and Vran Warrior -- cards that grow upon every consume.
From here, the core concept has much flexibility. I chose the remainder of the deck to compensate for four fundamental weaknesses. First, most monsters decks lack good control. In the current Gwent environment, there are many gimmick decks capable of playing huge engines or having other value if not countered. Second, this consume strategy absolutely demands consume units and is vulnerable to their removal/control. These units must either appear in surplus, be protectable, or the deck needs alternative win cons. Third, this deck will inevitably develop very tall units. Mechanisms must be in place to handle tall punish. Fourth, engine value is weak in short rounds and does not usually generate good reach. Ways to generate tempo are important.
I tried to provide control directly (by Heatwave and Vigo's Muzzle), and less directly through damage generation in a consume process. Hence the Rotfiends and the Cyclopses. By the way, I don't necessarily need Cyclops for a deathwish trigger -- there are sufficient consumes that a Cyclops can be used for focused removal.
I overloaded consumes to prevent shutting the deck down by stopping the consumes. This also accounts in part for the Ruehin -- to provide the surplus consumes a possible target. It also partially accounts for the Caranthir and the Witches Sabbath. All together, the deck has access to five infinite-consume units: two Slyzards, one Wererat, one spawned by Caranthir, and one Wererat summoned by Witches' Sabbath. Only a heavy control deck can deal with all. Two Mahakam ale's limit the effectiveness of locks for control. A Cave Troll (defender) gives even more protection. It, also, can appear in multiples in this deck.
This deck is not for those highly averse to tall units -- this deck has to go quite tall. I does distribute the risk by having multiple tall units. Wererat orders can be an excellent preventative for Ornate Censer, but they will shut down the rat to some degree, and can create rowspace issues. Use them with discretion.
Witches Sabbath can jump-start engines in round three -- provided the graveyard contains at least one defender and one Wererat. Deathwish/consume combos can have excellent reach, but typically take a turn to set up. But if necessary, Slyzard or Wererat can consume a more significant Deathwish unit instrad of a fruit.
The full deck can be found here.
I am really sorry to hear that. It was never my intention to steal your motivation to share decks here, in fact i wished we would have both kept posting decks in our respective threads, may compare, cooperate, but never in a sort of competition, trying to take out the other, because there's definitely room for two (or more) deck creators in these forums.It has been a while since I gave this thread much attention. With DRK3's return, there was no longer a void to fill. Honestly, I had no decks I got excited about.