Alright thanks. So this suggestion is unlikely to find its way into the game then. Too bad.
There seems to be more people on the steam forums in favour of this.
Guys what about the street assassin mission? It could be somewhat easy to implement and add a lot of random variety.
You either go to a local fixer or call them by phone, then select the mission type you want to do, for example, street assassin.
Then the target(s) spawn somewhere in the fixer's district where pedestrians can spawn, and you have to go there to kill them. They walk in a group somewhat separated. Say, four guys around the main target and then another four guys spread out? You could climb a nearby building and take them out with a sniper for precision, or you could go in guns blazing and risk civilians. Or just mantis blade them.
What about that? Doesn't that sound like a fun activity?
I get the appeal of radiant quests. I'm not much of a fan myself but I get the appeal that one might have for a game they like to be "technically" never ending.
To me, your assassin type idea sounds like it would be fun 1-3 times. After that I'd get bored of it and never do it again.
Many have touched upon why radiant quests are of low quality and that much is true. There is one aspect I haven't seen anyone talk about though and it's, in my opinion, the only really worthy aspect of radiant quests. What the true goal behind radiant quests in a game like Skyrim is.
The true goal isn't to have you do X repetitive action. The quest themselves are crap and repetitive. The true goal is to get you out there exploring, seeing the world and that is something I can get behind. Be it a dungeon, a cave or some other kind of area. It's a semi-subtle way of pushing exploration on the players. Exploration with a goal instead of aimlessly wandering and maybe stumbling upon something.
A game like Skyrim lends itself well to this type of quests. A game like CP2077 does not. The design philosophy behind the two open worlds is completely different and I don't see any type of radiant quests ever staying fresh in a game like CP2077, they would clash horribly with the world's design philosophy.