Ragh Nar Roog is too weak now (Don't think I'm going to get a lot of sympathizers)
But that doesn't matter - it's true. Rag Nar Roog may be a miserable card to play against - I admit and agree with that - but it wasn't overpowered before, and it's severely underpowered now. If weather is so miserable that nobody wants a card like this in the game, it should either be removed from the game or reworked into a playable condition, not nerfed into oblivion. I've been playing it all day, and my determination is that it just isn't powerful enough to make the cut in a weather deck. (It's possible that it's worth it as a one-off in a non-weather deck, but I can't imagine that's true - weather is powerful enough that most decks pack significant hate.)
Rag had a lot of problems before the nerf:
* No synergies with other cards, unlike Fog and Frost.
* It doesn't get the "gold protection" that every gold creature gets.
* It doesn't say "unit(s)", so it has a very strict cap - despite only going on one row, I often find Fog or Frost are more powerful than Rag.
Now, with the nerf, you can add the fact that 2 is a LOT less than 3... there are many, many relevant 3 power creatures in the game, including all the creatures which can spawn Clear Skies, and Rag doesn't take them off the board.
Right now, Rag's biggest use (imo) is to draw out a weather clear before I start using my actual powerful weather effects. That's just not worth a gold card.
Here's the version I'd like to see:
Fenris Wolf
Legendary, 2 power
Apply Rag Nar Roog (2 damage per turn) to all enemy rows.
Whenever a minion is killed by Rag Nar Roog, Fenris Wolf gets +1 power.
It's adding at least SOME power to the board, and it now has the potential to do something.
Other choices might be to make the effect gold (IE can't be cleared); allow it to stack with other weather effects; make it so that it does 2 damage, but kills anything which it leaves at 1 life; Allow it to hurt gold cards; or give it the unit(s) text. (That last one is easily the most powerful.)
Or, honestly, just remove it from the game. Again, "nerf to uselessness" is a terrible solution to any problem. Please, don't follow Hearthstone in that regard.
But that doesn't matter - it's true. Rag Nar Roog may be a miserable card to play against - I admit and agree with that - but it wasn't overpowered before, and it's severely underpowered now. If weather is so miserable that nobody wants a card like this in the game, it should either be removed from the game or reworked into a playable condition, not nerfed into oblivion. I've been playing it all day, and my determination is that it just isn't powerful enough to make the cut in a weather deck. (It's possible that it's worth it as a one-off in a non-weather deck, but I can't imagine that's true - weather is powerful enough that most decks pack significant hate.)
Rag had a lot of problems before the nerf:
* No synergies with other cards, unlike Fog and Frost.
* It doesn't get the "gold protection" that every gold creature gets.
* It doesn't say "unit(s)", so it has a very strict cap - despite only going on one row, I often find Fog or Frost are more powerful than Rag.
Now, with the nerf, you can add the fact that 2 is a LOT less than 3... there are many, many relevant 3 power creatures in the game, including all the creatures which can spawn Clear Skies, and Rag doesn't take them off the board.
Right now, Rag's biggest use (imo) is to draw out a weather clear before I start using my actual powerful weather effects. That's just not worth a gold card.
Here's the version I'd like to see:
Fenris Wolf
Legendary, 2 power
Apply Rag Nar Roog (2 damage per turn) to all enemy rows.
Whenever a minion is killed by Rag Nar Roog, Fenris Wolf gets +1 power.
It's adding at least SOME power to the board, and it now has the potential to do something.
Other choices might be to make the effect gold (IE can't be cleared); allow it to stack with other weather effects; make it so that it does 2 damage, but kills anything which it leaves at 1 life; Allow it to hurt gold cards; or give it the unit(s) text. (That last one is easily the most powerful.)
Or, honestly, just remove it from the game. Again, "nerf to uselessness" is a terrible solution to any problem. Please, don't follow Hearthstone in that regard.
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