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Random Events - You won't even make it to your car

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B

braindancer12

Rookie
#61
Mar 2, 2013
Wisdom000 said:
There should always be a "skip the bullshit" button... ALWAYS
Click to expand...
true story
 
wisdom000

wisdom000

Forum veteran
#62
May 31, 2013
Adding this to the forum guide...

Forgive me for not doing to sooner.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#63
May 31, 2013
For the sake of realism, I think the random event genereator should include suicides.

"Rather than face losing his job, a young Corporate throws himself out of the office window, 50 floors up... Police cordon off the area and after enough evidence is collected, the smear, (being all the lads remains,) are hosed away while the trauma team cart off the poor chap he landed on."
 
wisdom000

wisdom000

Forum veteran
#64
May 31, 2013
ChrisWebb2020 said:
For the sake of realism, I think the random event genereator should include suicides.

"Rather than face losing his job, a young Corporate throws himself out of the office window, 50 floors up... Police cordon off the area and after enough evidence is collected, the smear, (being all the lads remains,) are hosed away while the trauma team cart off the poor chap he landed on."
Click to expand...
Sure, sounds awesome... watch for falling meat...
 
B

braindancer12

Rookie
#65
May 31, 2013
ChrisWebb2020 said:
For the sake of realism, I think the random event genereator should include suicides.

"Rather than face losing his job, a young Corporate throws himself out of the office window, 50 floors up... Police cordon off the area and after enough evidence is collected, the smear, (being all the lads remains,) are hosed away while the trauma team cart off the poor chap he landed on."
Click to expand...
wow souds cool and would totally fit into Night City
 
thewarsend

thewarsend

Forum veteran
#66
May 31, 2013
ChrisWebb2020 said:
For the sake of realism, I think the random event genereator should include suicides.

"Rather than face losing his job, a young Corporate throws himself out of the office window, 50 floors up... Police cordon off the area and after enough evidence is collected, the smear, (being all the lads remains,) are hosed away while the trauma team cart off the poor chap he landed on."
Click to expand...
Now, that's what i'm looking for about realism. Random events like murders, kidnappings, thefts, suicides, medical personnel trying to help the victims and police trying to stop these events. (sometimes, not always)

I remember GTA Vice City had a car theft system like that. It was totally random, someone would stole your car while you were still in it. (not the guy you stole the car from) It was a bit annoying and it didn't work all that well, but it goes to show it is doable.
 
B

braindancer12

Rookie
#67
May 31, 2013
Wisdom000 said:
Adding this to the forum guide...

Forgive me for not doing to sooner.
Click to expand...
its ok....i forgive you
 
L

LexiiO

Rookie
#68
May 31, 2013
ChrisWebb2020 said:
For the sake of realism, I think the random event genereator should include suicides.

"Rather than face losing his job, a young Corporate throws himself out of the office window, 50 floors up... Police cordon off the area and after enough evidence is collected, the smear, (being all the lads remains,) are hosed away while the trauma team cart off the poor chap he landed on."
Click to expand...
This sounds so awesome. Not that suicide is awesome but hey.

The most important thing here for me is that the game feels like it's going on even if you're not playing. I don't want to be the only one in Night City who gets attacked by street gangs or such. Know what I mean?
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#69
May 31, 2013
OEDO-808 said:
This sounds so awesome. Not that suicide is awesome but hey.

The most important thing here for me is that the game feels like it's going on even if you're not playing. I don't want to be the only one in Night City who gets attacked by street gangs or such. Know what I mean?
Click to expand...
And lets not forget that we want to see it all in the scream sheets!

If I watch adude go psycho on a crowd, not only do I expect to be able to get involved, but I want to see it in the news within an hour.
 
L

LexiiO

Rookie
#70
May 31, 2013
ChrisWebb2020 said:
And lets not forget that we want to see it all in the scream sheets!

If I watch adude go psycho on a crowd, not only do I expect to be able to get involved, but I want to see it in the news within an hour.
Click to expand...
True. What do you think about getting mission infos from the news? What I mean is, the player watches TV or hears radio and hears somewhere something is going on. Or maybe the police radio? Even if I'm no Cop, I might just go and take a look on a police raid going on somewhere. Maybe I can cause a bit of mayhem and come out with some cool equipment. Or with a bullet in my head.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#71
May 31, 2013
OEDO-808 said:
True. What do you think about getting mission infos from the news? What I mean is, the player watches TV or hears radio and hears somewhere something is going on. Or maybe the police radio? Even if I'm no Cop, I might just go and take a look on a police raid going on somewhere. Maybe I can cause a bit of mayhem and come out with some cool equipment. Or with a bullet in my head.
Click to expand...
You wouldn't be the first guy to get an illegal police scanner...

But yeh, that sounds pretty damn cool. You could probably get a program, (or netrunners may make one,) that can filter out the junk and just give you the meaty stuff.

And finally, a real use for the Media class!!!
 
thewarsend

thewarsend

Forum veteran
#72
May 31, 2013
ChrisWebb2020 said:
And lets not forget that we want to see it all in the scream sheets!

If I watch a dude go psycho on a crowd, not only do I expect to be able to get involved, but I want to see it in the news within an hour.
Click to expand...
Yeah, i liked that part about the Fallout 3 the most. Whatever action you may take, you would hear it on radio after a while.

A system similar to that on Cyberpunk 2077 is a must.
 
Decatonkeil

Decatonkeil

Forum veteran
#73
May 31, 2013
OEDO-808 said:
True. What do you think about getting mission infos from the news? What I mean is, the player watches TV or hears radio and hears somewhere something is going on. Or maybe the police radio? Even if I'm no Cop, I might just go and take a look on a police raid going on somewhere. Maybe I can cause a bit of mayhem and come out with some cool equipment. Or with a bullet in my head.
Click to expand...
The most similar thing I can think of is Commander Shepard being nosey about everyone's problems. It would come as heavily scripted, but I don't think it would be easy to have radio and news you come about to put an entry in your mission log.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#74
May 31, 2013
Decatonkeil said:
The most similar thing I can think of is Commander Shepard being nosey about everyone's problems. It would come as heavily scripted, but I don't think it would be easy to have radio and news you come about to put an entry in your mission log.
Click to expand...
Could be awkward if it's vocally reported, unless theres a hefty quantity of 'AI' voice sampling done.

And who says it needs a mission journal? How about you just plot it's location on your nav-map. Heck, Media's should be actively chasing after police responce teams to get the juicy stuff, hot off the street.
 
Decatonkeil

Decatonkeil

Forum veteran
#75
May 31, 2013
ChrisWebb2020 said:
Could be awkward if it's vocally reported, unless theres a hefty quantity of 'AI' voice sampling done.

And who says it needs a mission journal? How about you just plot it's location on your nav-map. Heck, Media's should be actively chasing after police responce teams to get the juicy stuff, hot off the street.
Click to expand...
First, where I said "easy" I meant "difficult". My, my, I'm having a weird day. And second, yeah, I see how all that would be cool, I see how it could be used to discover places to us... but if us being somewhere or having a job to do is important you bet we'll have a mission journal for that, unless it's clues as to how to solve a bigger "quest" (in the end you have to help the palyer organize the tasks and have reminders of goals in case he or she were to return to the game after a... "distraction") or to point us to the direction of secrets.
 
L

LexiiO

Rookie
#76
May 31, 2013
ChrisWebb2020 said:
Could be awkward if it's vocally reported, unless theres a hefty quantity of 'AI' voice sampling done.

And who says it needs a mission journal? How about you just plot it's location on your nav-map. Heck, Media's should be actively chasing after police responce teams to get the juicy stuff, hot off the street.
Click to expand...
This. THIS! Imagine the possibilities. Maybe something like that will be an essential part of the Media's class. I guess I won't do Media on my first playthrough, but, just to know what can be done makes me want to start a new game for every class right away. I just hope CDPR does it right and separates the classes from each other appropriately. Nothing is worse than classes that are just different in their names.

EDIT: Speaking of the police scanner, it should not be a standard equipment, but a rare one instead, one that you have to find first or that's very expensive on the black market. Then, once you have it, the police radio channel should be directly implemented into your ordinary radio. Like an additional channel.

I want a possibility to listen to radio channels (and police channel) while I'm walking anyway, not just when I'm drving/flying around). Like F3's PipBoy. But with more songs. Please.
 
blank_redge

blank_redge

Rookie
#77
May 31, 2013
OEDO-808 said:
EDIT: Speaking of the police scanner, it should not be a standard equipment, but a rare one instead...
Click to expand...
Hrm...

Over here in the States, we have a chain of retail stores called Radio Shack. Mass produced, usually cheaply made electronics, but one of the things you can pick up is a radio frequency scanner. Totally legal to purchase.

Now, getting a hold of police frequencies: THAT is an entirely different matter.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#78
May 31, 2013
Decatonkeil said:
First, where I said "easy" I meant "difficult". My, my, I'm having a weird day. And second, yeah, I see how all that would be cool, I see how it could be used to discover places to us... but if us being somewhere or having a job to do is important you bet we'll have a mission journal for that, unless it's clues as to how to solve a bigger "quest" (in the end you have to help the palyer organize the tasks and have reminders of goals in case he or she were to return to the game after a... "distraction") or to point us to the direction of secrets.
Click to expand...
With regards to the mission journal, I am sure we will get one in the form of a PDA thing. But I don't think that all the potential events should get added to it. If we hear something on the news/radio/polive channels, then we should head over there and make our own decisions. They should have nothign to do with the mission jounral.

OEDO-808 said:
This. THIS! Imagine the possibilities. Maybe something like that will be an essential part of the Media's class. I guess I won't do Media on my first playthrough, but, just to know what can be done makes me want to start a new game for every class right away. I just hope CDPR does it right and separates the classes from each other appropriately. Nothing is worse than classes that are just different in their names.

EDIT: Speaking of the police scanner, it should not be a standard equipment, but a rare one instead, one that you have to find first or that's very expensive on the black market. Then, once you have it, the police radio channel should be directly implemented into your ordinary radio. Like an additional channel.

I want a possibility to listen to radio channels (and police channel) while I'm walking anyway, not just when I'm drving/flying around). Like F3's PipBoy. But with more songs. Please.
Click to expand...
It may be easier to steal one from a Cop... :cool:
 
wisdom000

wisdom000

Forum veteran
#79
Jun 1, 2013
ChrisWebb2020 said:
It may be easier to steal one from a Cop... :cool:
Click to expand...
This....
 
Sardukhar

Sardukhar

Moderator
#80
Jun 1, 2013
Depends on the Cop...

[video=youtube;Mb4f1xpSu-I]http://www.youtube.com/watch?v=Mb4f1xpSu-I[/video]
 
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