Greetings everyone. I'm a brand new player as of this month December 2024 with version 2.2 on PS5.
I love the game but several minor questions came up. In the grand scheme of things these probably don't matter (would probably be fine without Min/Maxing everything. But Min/Max is fun for me).
Questions:
#1
Weapon Mods that reduce Bullet Spread from hipfire >> Irrelevant for Smart Weapons? What about reducing recoil and stamina from shooting? Also irrelevant for Smartguns?
#2
As I am Min/Maxing my Cyberware Parts and Stat Modifier stats, and honing in on which stats to seek out in Re-Rolls, how do some of these Overlap (I'm thinking in terms of Venn diagrams lol)?
If something says 'Reduces All Dealt Damage' its exactly how it sounds yes? Reduces damage from burn, electrical, bullets, swords.
#3
Is 'Reduces Incoming Damage' the same as 'Increased Mitigation/increased % chance of mitigation'? Or Mitigation only talks about enemies shooting bullets at me, whereas 'Incoming Damage' means Any damage type, including grenades, burning? (e.g. Tech Perk Chrome Constitution talks about Incoming Damage)
#4
Ok then how about the Stat Modifiers? For example I am doing Netrunner with massive focus on Smart Weapons. Basically Smartguns and Quickhack attacks.
So the Modifiers I want to chase are 'Headshot damage Multiplier', quickhack damage, Health Regen (or RAM Regen? see Overclock question below..), electrical damage, damage over time.
I say damage over time and electrical damage because Cyberware Malfunction and Short Circuit cause EMP electrical damage, over time.
Ok so a possible Godroll Stat Modifier (for quickhacking) would be + Electrical Damage, + Quickhack damage, + Damage over Time? Because all 3 of those make Short Circuit/Cyberware malfunction stronger right? Electrical damage IS Quickhack damage (for short circuit/Cyb Malfunction)...
And a Godroll for Smart Weapons might be +Headshot Multiplier, +Health Regen, +Quickhack Attacks?
#5
Is it possible to see a particular gun's %s of recoil reduction, bullet spread, Crit chance? I ask this because its my understanding that weapon mods can stack but I don't want to waste a mod if, say, my chrome and perks already have my chance of Crit hits at near 100%
Health vs RAM:
Which should I be going for?
#6
Heal on Kill cyberware increases health 5% per kill. During Overclock that means it increases RAM right? Because in Overlock Health IS RAM?
So I should choose Health Regen (like 1.2%) and Health Increases (like +8) over Ram Regen always?
#7
Sublimation Perk in Intelligence - 'During Overclock all RAM Regen effects also increase Health'. Ok but Health IS RAM. So which Perks and effects should I go for? Health Regen or RAM Regen? Or it doesn't matter they are interchangeable and equal during Overclock? Or should I go All IN on Health Regen (and to lesser extend total Health?)?
#8
Do items that increase Health Regeneration not function whatsoever unless I have the Body perk Painkiller? If I don't activate Painkiller perk then all of those modifiers etc are being wasted?
#9
Queue Mastery level 20 perk in Intelligence: It says it 'locks the queue until all quickhacks have uploaded; +15% damage against enemies with a locked queue'. Is this only talking about 1 single enemy? Where none of the QHs begin until I let go on that enemy? Or is it talking about using hacks against multiple foes during 1 scan and going from foe to foe? So if I set hacks on 3 guys, the hacks on the 1st foe don't start doing anything until I've released my Scan after setting the last QH against foe #3?
The verbiage talking about 'enemies with a locked queue' implies its not just 1 foe. Because if it was just the 1, then it would lock every single time...
#10
I see that this website from CDPR includes a way to share Attribute and Perk setups, interactively where someone can go in and click around. Does the same also apply to Cyber Parts somewhere? Or that relies only on sharing screenshots?
#11
Is exploration rewarded beyond just seeing new scenery? If I explore a new area can I discover hidden loot and secrets even though that part of the story and missions have not come up yet? Or loot etc will be missing until I get to that part of the game progress? I thought I saw a huge crashed spaceship (unrelated to Space Oddity/Bums side-quest) which I'm guessing is the scene of a future mission, but its difficult to reach. Don't want to waste time going there if nothing can be found.
#12
Using quickhack attacks from a distance, out of combat, does not count as Stealth Damage I assume?
#13
I assume there are No Iconic weapon mods, scopes, muzzle brakes? So I don't need to worry about mass dismantling that stuff?
* Note that my flurry of recent activity as a new member of the forum will no continue. The pace of my questions/posts will taper off please don't worry. Just excited for the game so dumping all my cached questions
EDIT2: 2 more questions:
#14
Tetratronic Rippler Deck automatically hits enemies with Reboot Optics and Weapon glitch when I Activate Overlock within 8 meters of the enemy. So that's free right? No RAM cost?
#15
Is it a smart idea to keep very cheap ram, low tier control quickhacks to simply use a cheap option at end of a QH Queue, to perk that 40% extra damage from Tetratronic Rippler (follow a combat QH with a Control QH)?
Thanks again. I promise not to post any more gameplay questions for a week. ^^
I love the game but several minor questions came up. In the grand scheme of things these probably don't matter (would probably be fine without Min/Maxing everything. But Min/Max is fun for me).
Questions:
#1
Weapon Mods that reduce Bullet Spread from hipfire >> Irrelevant for Smart Weapons? What about reducing recoil and stamina from shooting? Also irrelevant for Smartguns?
#2
As I am Min/Maxing my Cyberware Parts and Stat Modifier stats, and honing in on which stats to seek out in Re-Rolls, how do some of these Overlap (I'm thinking in terms of Venn diagrams lol)?
If something says 'Reduces All Dealt Damage' its exactly how it sounds yes? Reduces damage from burn, electrical, bullets, swords.
#3
Is 'Reduces Incoming Damage' the same as 'Increased Mitigation/increased % chance of mitigation'? Or Mitigation only talks about enemies shooting bullets at me, whereas 'Incoming Damage' means Any damage type, including grenades, burning? (e.g. Tech Perk Chrome Constitution talks about Incoming Damage)
#4
Ok then how about the Stat Modifiers? For example I am doing Netrunner with massive focus on Smart Weapons. Basically Smartguns and Quickhack attacks.
So the Modifiers I want to chase are 'Headshot damage Multiplier', quickhack damage, Health Regen (or RAM Regen? see Overclock question below..), electrical damage, damage over time.
I say damage over time and electrical damage because Cyberware Malfunction and Short Circuit cause EMP electrical damage, over time.
Ok so a possible Godroll Stat Modifier (for quickhacking) would be + Electrical Damage, + Quickhack damage, + Damage over Time? Because all 3 of those make Short Circuit/Cyberware malfunction stronger right? Electrical damage IS Quickhack damage (for short circuit/Cyb Malfunction)...
And a Godroll for Smart Weapons might be +Headshot Multiplier, +Health Regen, +Quickhack Attacks?
#5
Is it possible to see a particular gun's %s of recoil reduction, bullet spread, Crit chance? I ask this because its my understanding that weapon mods can stack but I don't want to waste a mod if, say, my chrome and perks already have my chance of Crit hits at near 100%
Health vs RAM:
Which should I be going for?
#6
Heal on Kill cyberware increases health 5% per kill. During Overclock that means it increases RAM right? Because in Overlock Health IS RAM?
So I should choose Health Regen (like 1.2%) and Health Increases (like +8) over Ram Regen always?
#7
Sublimation Perk in Intelligence - 'During Overclock all RAM Regen effects also increase Health'. Ok but Health IS RAM. So which Perks and effects should I go for? Health Regen or RAM Regen? Or it doesn't matter they are interchangeable and equal during Overclock? Or should I go All IN on Health Regen (and to lesser extend total Health?)?
#8
Do items that increase Health Regeneration not function whatsoever unless I have the Body perk Painkiller? If I don't activate Painkiller perk then all of those modifiers etc are being wasted?
#9
Queue Mastery level 20 perk in Intelligence: It says it 'locks the queue until all quickhacks have uploaded; +15% damage against enemies with a locked queue'. Is this only talking about 1 single enemy? Where none of the QHs begin until I let go on that enemy? Or is it talking about using hacks against multiple foes during 1 scan and going from foe to foe? So if I set hacks on 3 guys, the hacks on the 1st foe don't start doing anything until I've released my Scan after setting the last QH against foe #3?
The verbiage talking about 'enemies with a locked queue' implies its not just 1 foe. Because if it was just the 1, then it would lock every single time...
#10
I see that this website from CDPR includes a way to share Attribute and Perk setups, interactively where someone can go in and click around. Does the same also apply to Cyber Parts somewhere? Or that relies only on sharing screenshots?
#11
Is exploration rewarded beyond just seeing new scenery? If I explore a new area can I discover hidden loot and secrets even though that part of the story and missions have not come up yet? Or loot etc will be missing until I get to that part of the game progress? I thought I saw a huge crashed spaceship (unrelated to Space Oddity/Bums side-quest) which I'm guessing is the scene of a future mission, but its difficult to reach. Don't want to waste time going there if nothing can be found.
#12
Using quickhack attacks from a distance, out of combat, does not count as Stealth Damage I assume?
#13
I assume there are No Iconic weapon mods, scopes, muzzle brakes? So I don't need to worry about mass dismantling that stuff?
* Note that my flurry of recent activity as a new member of the forum will no continue. The pace of my questions/posts will taper off please don't worry. Just excited for the game so dumping all my cached questions
EDIT2: 2 more questions:
#14
Tetratronic Rippler Deck automatically hits enemies with Reboot Optics and Weapon glitch when I Activate Overlock within 8 meters of the enemy. So that's free right? No RAM cost?
#15
Is it a smart idea to keep very cheap ram, low tier control quickhacks to simply use a cheap option at end of a QH Queue, to perk that 40% extra damage from Tetratronic Rippler (follow a combat QH with a Control QH)?
Thanks again. I promise not to post any more gameplay questions for a week. ^^
Last edited: