Rate the Witcher 2 Combat System
I have read that many people think the combat system is just adequate. I don't have alot of experience in the genre, so have nothing to compare it to. I am playing through chapter 2, so I havent completed the game. Here are my thoughts:
The combat system appears to have alot of depth, with the ability to block, riposte, and two levels of strike. In the prologue and act I there are a number of satisfying combats that arise when there is an armed opponent who can block. (Strong humanoids). Position in the game is also highly important. Dodging and rolling seems to be a key mechanic to avoid getting cornered and hit by multiple opponents. A perfect example of this is the courtyard temple fight in the prologue.
Monster fights are also exciting and involve a high level of dodging and counterattacking. The queen endrega fights are good examples of exciting monster fights.
Unfortunately, the fight mechanic seems to fall by the wayside later in the game. When I have run into challenging opponents, I rapidly chuck a few bombs at them and the fight is over almost instantly.
Then there are the "canned" boss fights like the kayran which are exciting and interesting because of their novelty.
My overall opinion of the game is that the mechanics are there to have an exceptional combat system, but the fights are not all particularly well balanced. I think the ability to use bombs and traps, as well as spamming quen makes the combats too easy. I wish there was more swordplay. You can basically get through the game without using the block button a single time.
Perhaps they should have implemented cooldowns on certain abilities like quen and bombs. I know they have global CDs on signs, but you can spam quen, so its not particularly well balanced. I think with a little tweaking the system would be awesome.
I have read that many people think the combat system is just adequate. I don't have alot of experience in the genre, so have nothing to compare it to. I am playing through chapter 2, so I havent completed the game. Here are my thoughts:
The combat system appears to have alot of depth, with the ability to block, riposte, and two levels of strike. In the prologue and act I there are a number of satisfying combats that arise when there is an armed opponent who can block. (Strong humanoids). Position in the game is also highly important. Dodging and rolling seems to be a key mechanic to avoid getting cornered and hit by multiple opponents. A perfect example of this is the courtyard temple fight in the prologue.
Monster fights are also exciting and involve a high level of dodging and counterattacking. The queen endrega fights are good examples of exciting monster fights.
Unfortunately, the fight mechanic seems to fall by the wayside later in the game. When I have run into challenging opponents, I rapidly chuck a few bombs at them and the fight is over almost instantly.
Then there are the "canned" boss fights like the kayran which are exciting and interesting because of their novelty.
My overall opinion of the game is that the mechanics are there to have an exceptional combat system, but the fights are not all particularly well balanced. I think the ability to use bombs and traps, as well as spamming quen makes the combats too easy. I wish there was more swordplay. You can basically get through the game without using the block button a single time.
Perhaps they should have implemented cooldowns on certain abilities like quen and bombs. I know they have global CDs on signs, but you can spam quen, so its not particularly well balanced. I think with a little tweaking the system would be awesome.


