First of all, I think CDPR is great beacause they do one simple thing... they actually listen to their fans!
As for the combat system, IMHO:
- Geralt should run and attack a bit faster, like he does in the books.
- Potions should be a bit more difficult to create, but be more useful(potion duration doubled and not counting on cutscenes)
- Bombs should be far more dificult to create but more effective.
- Geralt shouldn't stagger so much when he hits another swordsman parry(he is a witcher for gods sake!!!) or shield, only when hitting a large monster's parry, like golems.
- They should eliminate that riposte animation in wich Geralt literally rolls towards the enemy(not only we get hit alot by adjacent foes, but it makes no sense to roll towards an enemy that's very near), or just allow that when we are riposting a bit far from the foe.
- Piruettes, jumps or other evasion techniques for handling multiple enemies(seems geralt's amnesia is really strong as he only remembers rolling).
- Quen should be much faster to activate, take 1 2 or 3 hits(depending on the skill level) to fade away, when faded, 10~15 seconds cooldown(could be improved with a new skill who knows...).
- Monsters should have a bit more HP(maybe 30~40%), Humans should have low hp but more resources(dodge, parry, strategy).
- Geralt should only take damage when parrying monsters(which one is easier to parry? a sword or a rotfiend's claw?) so players would feel more need to master dodge techniques(pirouette, jump, roll).
- Just an idea but they could implement another gauge just for parry, that depletes if we parry too much in a short period o time. Gauge empty = no parry or 50% damage taken when parrying. I just think that signs and parry should be two ENTIRELY separate features.
I'm sorry if this is off topic but:
Please don't put so many enemies in small rooms or corridors, it's just forcing us to use Quen...
Please CDPR don't take me wrong, IMO gameplay is as important as good plots. TW2 is great, but if you could improve the combat system and make it more flexibe and "witcherly" as it should be, it would be the perfect game!
combat rating: 6/10