Hi,
The Next Gen version of Witcher 3 looks absolutely amazing, but there are a lot of smaller and larger visual issues. One thing is the ray traced shadows that have a too short draw length radius. Try walking around in forests and rural areas in clear sunlight (like in Velen), and the pop-in is very noticeable and distracting, to the point I have to disable ray traced shadows.
Better to have a slightly more taxing RT shadow setting, or at least give an option of choosing a more visually less distracting draw length. So far I can't see a big difference in framerate with ray traced vs regular shadows anyways.
Thanks for the update, CDPR!
(dx12 all settings maxed out, Windows 11, 4090 latest driver)
The Next Gen version of Witcher 3 looks absolutely amazing, but there are a lot of smaller and larger visual issues. One thing is the ray traced shadows that have a too short draw length radius. Try walking around in forests and rural areas in clear sunlight (like in Velen), and the pop-in is very noticeable and distracting, to the point I have to disable ray traced shadows.
Better to have a slightly more taxing RT shadow setting, or at least give an option of choosing a more visually less distracting draw length. So far I can't see a big difference in framerate with ray traced vs regular shadows anyways.
Thanks for the update, CDPR!
(dx12 all settings maxed out, Windows 11, 4090 latest driver)