I'll start with saying I think Raynard ain't a bad card he's got some uses but if he would be the only one that does what he does he'd be fine but in a way an Craite longship is just a cheaper better version
stats:
For Raynard Power 6 deploy boost adjacent units by one whenever you play a unit boost it by one
For longship power 4 and 1 armor mele row only whenever the enemy plays a unit damage it by one for me very similar but Raynard costs 9 and longship 5 .
Why is an Craite longship better well it's a brown card meaning you can have 2 of them so you can spread them out or use both of them in one round. If Raynard is up against longship they only even out each other but still one is 9 provision.
Why Raynard needs a buff. I liked the idea of card like Egmund similar ability but in different factions they have abilities that take advantage of their factions. So just like here similar abilities but different factions.
But since a provison cost change would be a bit too much we should buff his ability
My idea of balance
First thing that comes to my mind is meve, something like if meve is in starting deck boots units by 2 instead of 1 (good storywise and a buff to meve )
Second idea would be if he's boosted give vitality for 2 turns
But what do You think
stats:
For Raynard Power 6 deploy boost adjacent units by one whenever you play a unit boost it by one
For longship power 4 and 1 armor mele row only whenever the enemy plays a unit damage it by one for me very similar but Raynard costs 9 and longship 5 .
Why is an Craite longship better well it's a brown card meaning you can have 2 of them so you can spread them out or use both of them in one round. If Raynard is up against longship they only even out each other but still one is 9 provision.
Why Raynard needs a buff. I liked the idea of card like Egmund similar ability but in different factions they have abilities that take advantage of their factions. So just like here similar abilities but different factions.
But since a provison cost change would be a bit too much we should buff his ability
My idea of balance
First thing that comes to my mind is meve, something like if meve is in starting deck boots units by 2 instead of 1 (good storywise and a buff to meve )
Second idea would be if he's boosted give vitality for 2 turns
But what do You think