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Realistic Weapon Feel: Decapitation and Gore??

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Lanaya

Senior user
#1
Apr 27, 2013
Realistic Weapon Feel: Decapitation and Gore??

Something that the Witcher 1 had, but withcer 2 missed was the feeling we got from the weapons. When in the first withcer you peformed a stun finished with a sword on a human you decapitated him quite nicely and gave the feeling of actually using a sword and not a wooden stick:

http://media.moddb.com/images/downloads/1/16/15977/hardcore_2.jpg
http://media.moddb.com/images/downloads/1/16/15976/hardcore.jpg

I don't want excessive gore that will make the game look ridiculous, but good and realistic blood splatter and wound system a seen in the above images that will enhance the experience. Also much better decapitations and guarantee dismemberment of some sword combos.

Its all for the sake of realism and to actually show off all those beautiful gore in concept arts.

Edit: here is a list of all finishers from witcher 1 and their moderately realistic gore: (thanks to mariobros777)

http://www.youtube.com/watch?v=E6aCoFu9wQw
http://www.youtube.com/watch?v=74LVs4kr_uk
 
Garrison72

Garrison72

Mentor
#2
Apr 27, 2013
I agree. I hope in TW3 we can lop off heads and limbs. The blood spatter in TW1 was over the top and in TW2 it looked weird, too shiny and splashy.
 
wichat

wichat

Mentor
#3
Apr 27, 2013
I bet for some good study about anathomy, blood pressure and also the different resistance that has a un/protected neck with metal mesh or similar protection to the edge of the blade of a weapon.... Just a little more of work to CDPR's devs... I'm not picky at all. :rolleyes:/>
 
G

goopit

Forum veteran
#4
Apr 27, 2013
slimgrin said:
I agree. I hope in TW3 we can lop off heads and limbs. The blood spatter in TW1 was over the top and in TW2 it looked weird, too shiny and splashy.
Click to expand...
I did like the blood splattered floors in W1 though, how they were circular and shit, real artsy.

I'd rather see enemies wimper and crawl a bit before they die and we should be able to mercy kill them.

not a lot of games have that.
 
B

bizgec

Rookie
#5
Apr 27, 2013
Something that the Witcher 1 had, but withcer 2 missed was the feeling we got from the weapons. When in the first withcer you peformed a stun finished with a sword on a human you decapitated him quite nicely and gave the feeling of actually using a sword and not a wooden stick:

http://media.moddb.c.../hardcore_2.jpg
http://media.moddb.c...76/hardcore.jpg

I don't want excessive gore that will make the game look ridiculous, but good and realistic blood splatter and wound system a seen in the above images that will enhance the experience. Also much better decapitations and guarantee dismemberment of some sword combos.

Its all for the sake of realism and to actually show off all those beautiful gore in concept arts.
Click to expand...

I don't agree. Those two pictures have too much blood. Almost enough for a small pool. Not realistic. But decapitations and more finishers would be fine
 
Garrison72

Garrison72

Mentor
#6
Apr 27, 2013
guipit said:
I did like the blood splattered floors in W1 though, how they were circular and shit, real artsy.

I'd rather see enemies wimper and crawl a bit before they die and we should be able to mercy kill them.

not a lot of games have that.
Click to expand...
You sick sumbitch.

Lol, maybe have them call out for their loved ones or beg for their lives? Actually, I guess that's not a bad idea.
 
T

Thoric

Senior user
#7
Apr 27, 2013
I agree the aftermath of a battle should look like it would have that Blaviken effect.

No need for blood explosions - persistent wounds, splatter and corpses should be enough. I also wouldn't mind if monsters have a paler, fleshier look like in TW1.
 
F

FoggyFishburne

Banned
#8
Apr 27, 2013
slimgrin said:
You sick sumbitch.

Lol, maybe have them call out for their loved ones or beg for their lives? Actually, I guess that's not a bad idea.
Click to expand...


Fuckin' sadists!

I'm all for it :)

That's something that was really cool in Far Cry 2. A really shitty game but with a lot of hidden potential. One cool thing they did there was: when you shot a guy, there was a random chance that he'd fall to the ground and start writhing in pain. That's it. That's a mechanic that was incorporated in the game. But because of the context in Far Cry 2, there was this odd tragedy about seeing them screaming, rolling and holding their sides in pain. Additionally, and this is my favourite part, you had a "choice". Either you could end their suffering and kill them (by either going up to their body and entering an animation where you cut him with your machete or you could just shoot him) or you could just walk away. This doesn't factor into any shallow moral choice system or anything like that. It was just a subtle little thing that was added to the game that made you think for a couple of seconds.

So I wouldn't mind seeing my foes actually beg for their lives and scream in pain if I did attack them. I'd love to see that RED incorporates some kind of chance meter for sometimes not killing an enemy, but rather they sink to the ground and just writhe in pain. And then you get to choose, do you kill him or do you walk away. Implicitly it could mean a lot of different things and could definitely add to roleplaying. Do you kill him out of mercy to end his suffering or do you let him live on a bit longer so he can spend his last moments in life in pain. Adds a bit of that grey area that the Witcher series is known for: is this choice morally good or bad? Well, that depends on your view.

I like the idea a lot and hope to see it implemented into the game :)
 
E

Eri94_user70

Forum veteran
#9
Apr 27, 2013
bizgec said:
I don't agree. Those two pictures have too much blood. Almost enough for a small pool. Not realistic. But decapitations and more finishers would be fine
Click to expand...
Have you ever happened near a fatal traffic accident live? Small pools of blood are perfectly realistic, i can assure you that much. The police always scatter sawdust or something like that over the man-made "pools", so the road will not get sticky, sloppy and dangerous to traverse, post accident...

Other than that, realism aside and all, in gore, the Witcher 2 was clearly lacking. Comparing it to 1, that is. This is mostly attributed to the fewer chances of enemies to become stunned or knocked down for a killing animation to become available. Something about aard and balance, if i recall correctly at all...
 
V

vivaxardas2015

Rookie
#10
Apr 27, 2013
Oh year, bring it on - decapitations, blunt-force traumas, realistic blood spatter, realistic explosions with body parts hanging from the trees, animals playing tag-of-war with human intestins, craws eating eyes out of still alive wounded soldiers... Well, probably we shouldn't push that far into realism. Honestly, I would be glad if gore is kept on a level of TW2, no need to feed horrific images to the masses. A lot of people are screwed up enough as it is already.
 
D

Demut

Banned
#11
Apr 27, 2013
That’s a definitive yes. CDPR, listen up.
 
Chodak

Chodak

Forum veteran
#12
Apr 29, 2013
Realistic gore (NOT over-the-top, God of War ridiculous style) would serve a great deal to further show the grim&gritty character of the Witcher's world. Enemies not dying instantly and begging for life could also make them seem more human, and less just a bunch of polygons to be dealt with.
 
U

username_3218976

Rookie
#13
Apr 29, 2013
I never got the one at 0:26 in the first video. Doesn't look very realistic to me, can't Geralt cut himself this way?
You can find this move in the Witcher 2 too.
 
N

nedik

Rookie
#14
Apr 29, 2013
PsyCoil said:
I never got the one at 0:26 in the first video. Doesn't look very realistic to me, can't Geralt cut himself this way?
You can find this move in the Witcher 2 too.
Click to expand...
As a former historical fencer I can assure you it's real (and very devastating) move called "Donnerschlag" (thunder strike). And yes, it would be unwise to try to do this without gloves. :)

http://ngcs.staatsbibliothek-berlin.de/?action=metsImage&format=jpg&metsFile=PPN614064619&divID=PHYS_0007&width=800&rotate=0
 
U

username_3218976

Rookie
#15
Apr 29, 2013
Nedik said:
As a former historical fencer I can assure you it's real (and very devastating) move called "Donnerschlag" (thunder strike). And yes, it would be unwise to try to do this without gloves. :)/>

http://ngcs.staatsbibliothek-berlin.de/?action=metsImage&format=jpg&metsFile=PPN614064619&divID=PHYS_0007&width=800&rotate=0
Click to expand...
Interesting. But this doesn't look like what Geralt's doing at all. xD
 
U

username_3664429

Rookie
#16
Apr 30, 2013
guipit said:
I did like the blood splattered floors in W1 though, how they were circular and shit, real artsy.

I'd rather see enemies wimper and crawl a bit before they die and we should be able to mercy kill them.

not a lot of games have that.
Click to expand...
that would be awesome how about they they try to offer money or i have kids [etc] after you have just wiped out his or hers buddies or the classic bandit trap with girls in distress and sneaky bad men hiding waiting to rob you and after you have dealt with them she panics offering anything you want or begs you to escort her to the nearest town [etc].
 
D

DragomirG

Senior user
#17
Apr 30, 2013
I would love to see that stabbing someone in the back/belly doesn't insta kill him. If it's the real life he will have his life for a minute or more depending if his lungs are pierced or spine damaged...
 
L

Lanaya

Senior user
#18
Apr 30, 2013
Chodak said:
Realistic gore (NOT over-the-top, God of War ridiculous style) would serve a great deal to further show the grim&gritty character of the Witcher's world. Enemies not dying instantly and begging for life could also make them seem more human, and less just a bunch of polygons to be dealt with.
Click to expand...
yeah, agreed. I hate the dragon age 2 gore . . . it made me think they were made out of lego or some crap! stupid gore makes things boring! they are humans FFS! not pinatas!

Chodak said:
As a former historical fencer I can assure you it's real (and very devastating) move called "Donnerschlag" (thunder strike). And yes, it would be unwise to try to do this without gloves. :)/>

http://ngcs.staatsbibliothek-berlin.de/?action=metsImage&format=jpg&metsFile=PPN614064619&divID=PHYS_0007&width=800&rotate=0
Click to expand...
Good job :) kudos to you sir :)

Chodak said:
Interesting. But this doesn't look like what Geralt's doing at all. xD
Click to expand...
well, its not really about what his doing, but rather, but the possibility of the action. it is a gest that conveys the message partially. reasoning and logic should fill in the blanks afterwards. :)
 
D

Demut

Banned
#19
Apr 30, 2013
I’d agree that it’s weird for Geralt to grab the sword by its blade but then not attack with the pommel or cross-guard but still with the blade. He could’ve done that just as well without grabbing it by the blade :p
 
G

GuyNwah

Ex-moderator
#20
Apr 30, 2013
Demut said:
I’d agree that it’s weird for Geralt to grab the sword by its blade but then not attack with the pommel or cross-guard but still with the blade. He could’ve done that just as well without grabbing it by the blade :p/>/>
Click to expand...
0:26 still looks like a Mordstreich, only he happened to connect with the blade.

The point of contact may be the "center of percussion", equivalent to the "sweet spot" of a tennis racquet or a baseball or cricket bat, the point where the force of impact results in zero force at the grip. If I were swinging a sharp object from the sharp end, I would want to make contact at that point.

Or the animation may be a little off.
 
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