Realistic weather
Instead of causing damage weather could:
-Fog, units in fog cannot be targeted by attacks.
-Rain, units in rain cannot target attacks. (example: siege engines stop attacking each turn, or when deployed to rain they don't shot)
-Frost, units in frost can't gain strength
For tactical purposes every weather card would allow to cast any type of weather instead of just one.
Instead of causing damage weather could:
-Fog, units in fog cannot be targeted by attacks.
-Rain, units in rain cannot target attacks. (example: siege engines stop attacking each turn, or when deployed to rain they don't shot)
-Frost, units in frost can't gain strength
For tactical purposes every weather card would allow to cast any type of weather instead of just one.
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