Expectations (reasonable or not) = Disappointment.
I will wait and see without any kind of reasonable expectations
I will wait and see without any kind of reasonable expectations
What should be fixed? (Reasonable expectations)What should be fixed? (Reasonable expectations)
- Behavior of NPCs - it is cloned and unauthentic despite 1.2 patch. Reactions for V's actions are either absurd or non-existent. NPCs response should be diverse, from panic, through shock, to aggression. Not crouching while covering their heads.
- Assigning the few basic characteristics/personalities to NPCs, such as:
- Aggressive/Brave - reacts to V's action with immediate violence in severe cases or with verbal disapproval in case of less severe actions.
- Neutral/Normal - evading V's violent actions, expressing disapproval to less severe actions. Threatening to call the Police, offending.
- Coward/Weak - evading V's actions in panic, freezing, being intimidated by V's presence.
NPCs leaving their cars in reaction for street shooting is idiotic. They should act like in case of GTA-series, running away by car, or running away on foot in certain situations (traffic jam etc). Attacking V by their car in case of agressive/brave characteristic.
- Hardcoded car traffic. There is nothing wrong with the idea itself, yet NPCs in cars should be able to react on V's action by diverting their coded paths.
Bypassing obstacles (V's car, other stopped cars)
Diverse reactions for collisions (currently cars just stop in the very place they were hit). What would be nice?
- Ignoring the minor collisions, escaping the scene in some cases, pulling over on the edge of the road, leaving the car in the anger, chasing the V in retaliation in car).
More Interactive Environment:
More vendors, stores, beggars, clubs.
Police, Criminal Rating System:
Police should arrive on the scene in their cars, spawned from larger distance (over 100meters, out of sight of V). Police should be able to chase V in their cars.
Police on foot should not spawn in such short distance from V, last patch did not solve the problem.
Technical:
Spawning/Removing the NPCs & Cars in extremely short distance to V. It is not immersive at all the see the car/npc appearing out of nowhere or disappearing immediately after V turns their head. Radius of 100m should be locked from disappearing/spawning.
This would solve vast majority of immersion breaking actions.
Why do you need drinking animation? Do you watch yourself drinking stuff in the mirror? Or you just like watching people drink something?
Well... what about a crowd density slider for PC version with a big red exclamation mark that this option heavily impacts performance?
Fallout and Skyrim were both skewered by fans for the absence of basic eating and drinking animations for the player. Fortunately, there's a mod for everything in those two games......
I guess fallout devs are the only other ones who dont do it (although it would make their games better). Did CDPR employ ex-Bethesda people or am I mixing things up? That would explain a whole lot of things..
.....
A lead designer of the company already stated that there were 2 different teams working, one on story quests and another in open world (I'm not sure but I think he said the one working on the open world were workers from another studio), and that they were in constant communication. I agree with you, it feels, then, another stage of work is lacking, which would be a third team (or a mix of the 2) to finish it up by mixing or blending the 2 gameplays together better.Because these things make games immersive. It is doubly jarring because V does drink with animation during the scripted scenes, but not in the open world. It all enforces my belief that the open world portion is an afterthought compared to the main story. I would personally expect devs in general to make the open world first and then put the quests in it. These small details are what make the world feel alive and not artificial.
Drinking animation:
Grand theft auto 5: yes
Red dead redemption 2: yes
AC Valhalla: yes
AC Odyssey: yes
AC 4 black flag: yes
AC whatever: yes
World of warcraft: yes
Cyberpunk 2077: no
I guess fallout devs are the only other ones who dont do it (although it would make their games better). Did CDPR employ ex-Bethesda people or am I mixing things up? That would explain a whole lot of things..
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You can adjust crowd density in CP2077 already. It was present at launch.
I'm having fun with the game as-is and didn't expect or want a sandbox game. This is really a matter of opinion.Because actual sandbox is the most fun and immersive form of game?
I have been saying this same thing for as long as I've been on these forums, and the actual release of the game only reinforced my opinions. Everything that I feared, came to be as I feared it would.
The story is CP2077 worst element so it would be best to cut it out completely.
That would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.A lead designer of the company already stated that there were 2 different teams working, one on story quests and another in open world (I'm not sure but I think he said the one working on the open world were workers from another studio), and that they were in constant communication. I agree with you, it feels, then, another stage of work is lacking, which would be a third team (or a mix of the 2) to finish it up by mixing or blending the 2 gameplays together better.
No but there does need to be some kind of interaction and understanding between the two teams so the the overall feel is synergistic. Whether that should be done through a shared brief and review or an external quality assurance I don't know.That would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.
Why on Earth someone will expect sandbox game experience from studio that never ever made one or claimed that will be?Because actual sandbox is the most fun and immersive form of game?
I have been saying this same thing for as long as I've been on these forums, and the actual release of the game only reinforced my opinions. Everything that I feared, came to be as I feared it would.
The story is CP2077 worst element so it would be best to cut it out completely.
Yes a third team doesn't sound right. What i meant is if they went ahead working separate for the 2 worlds then you would need a third stage of the work to blend it together. That or a much closer interaction during developmentThat would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.
Why on Earth someone will expect sandbox game experience from studio that never ever made one or claimed that will be?
You have a Rock Star exactly for that. No?
CP2k77 was never ever advertised as a sandbox game, nor a simulator.Because they grew in number of professionals. ?
The funny thing is that there is even a single Hydrant that works on the entire map. XD
the problem was time and unrealistic goals.
CP2k77 was never ever advertised as a sandbox game, nor a simulator.
Open world ≠ sandbox.
Open world elements here are exclusively the absence of loadable locations and generation of random events on the map (to create an impression of the flow of events) and that's pretty it.
The key element of CP2k77 is narrative driven adventure, whether you like it or not.
As I've said, it is pretty naive to expect a sandbox game form CDPR, go for Rock Star for that.
CP77 didn't become any of what it was advertised as. Hence the argument is pretty invalid.CP2k77 was never ever advertised as a sandbox game, nor a simulator.
Open world ≠ sandbox.
Open world elements here are exclusively the absence of loadable locations and generation of random events on the map (to create an impression of the flow of events) and that's pretty it.
The key element of CP2k77 is narrative driven adventure, whether you like it or not.
As I've said, it is pretty naive to expect a sandbox game form CDPR, go for Rock Star for that.