Reasonable Expectations from future patch 1.3 (theoretical)

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What should be fixed? (Reasonable expectations)

- Behavior of NPCs
- it is cloned and unauthentic despite 1.2 patch. Reactions for V's actions are either absurd or non-existent. NPCs response should be diverse, from panic, through shock, to aggression. Not crouching while covering their heads.

- Assigning the few basic characteristics/personalities to NPCs, such as:

- Aggressive/Brave - reacts to V's action with immediate violence in severe cases or with verbal disapproval in case of less severe actions.
- Neutral/Normal - evading V's violent actions, expressing disapproval to less severe actions. Threatening to call the Police, offending.
- Coward/Weak - evading V's actions in panic, freezing, being intimidated by V's presence.


NPCs leaving their cars in reaction for street shooting is idiotic. They should act like in case of GTA-series, running away by car, or running away on foot in certain situations (traffic jam etc). Attacking V by their car in case of agressive/brave characteristic.

- Hardcoded car traffic. There is nothing wrong with the idea itself, yet NPCs in cars should be able to react on V's action by diverting their coded paths.

Bypassing obstacles (V's car, other stopped cars)

Diverse reactions for collisions
(currently cars just stop in the very place they were hit). What would be nice?

- Ignoring the minor collisions, escaping the scene in some cases, pulling over on the edge of the road, leaving the car in the anger, chasing the V in retaliation in car).

More Interactive Environment:

More vendors, stores, beggars, clubs.

Police, Criminal Rating System:

Police should arrive on the scene in their cars, spawned from larger distance (over 100meters, out of sight of V). Police should be able to chase V in their cars.

Police on foot should not spawn in such short distance from V, last patch did not solve the problem.


Technical:

Spawning/Removing the NPCs & Cars in extremely short distance to V. It is not immersive at all the see the car/npc appearing out of nowhere or disappearing immediately after V turns their head. Radius of 100m should be locked from disappearing/spawning.

This would solve vast majority of immersion breaking actions.
What should be fixed? (Reasonable expectations)

I think we will see a lot of bug fixes, maybe some minor adjustments to game breaking stuff/exploits, perhaps some performance improvements. Nothing that will improve the game mechanics/gameplay as such.
 
CD project , please fix SSE 4.A for old Phenoms CPUs , please remove SSE instructions , because more than 2000 people wait this fix
 
What I want is for the Photomode to not bug out when I want a screenshot when Johnny in V's body does the Samurai-gig with Kerry. As it is now, you'll see the character T-pose on stage.
 
Why do you need drinking animation? Do you watch yourself drinking stuff in the mirror? Or you just like watching people drink something?

Because these things make games immersive. It is doubly jarring because V does drink with animation during the scripted scenes, but not in the open world. It all enforces my belief that the open world portion is an afterthought compared to the main story. I would personally expect devs in general to make the open world first and then put the quests in it. These small details are what make the world feel alive and not artificial.

Drinking animation:
Grand theft auto 5: yes
Red dead redemption 2: yes
AC Valhalla: yes
AC Odyssey: yes
AC 4 black flag: yes
AC whatever: yes
World of warcraft: yes
Cyberpunk 2077: no

I guess fallout devs are the only other ones who dont do it (although it would make their games better). Did CDPR employ ex-Bethesda people or am I mixing things up? That would explain a whole lot of things..
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Well... what about a crowd density slider for PC version with a big red exclamation mark that this option heavily impacts performance?

You can adjust crowd density in CP2077 already. It was present at launch.
 
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Technical:

Spawning/Removing the NPCs & Cars in extremely short distance to V. It is not immersive at all the see the car/npc appearing out of nowhere or disappearing immediately after V turns their head. Radius of 100m should be locked from disappearing/spawning.

This would solve much of the immersion breaking actions.


I fully agree with the above. Gameplay would take a very minor FPS hit,but I don't care,the way it is now is a MAJOR immersion breaker for me. I like Bloodartist also want drinking animations and especially the ability to sit down on chairs and benches we come across in the world.
 
.....

I guess fallout devs are the only other ones who dont do it (although it would make their games better). Did CDPR employ ex-Bethesda people or am I mixing things up? That would explain a whole lot of things..
.....
Fallout and Skyrim were both skewered by fans for the absence of basic eating and drinking animations for the player. Fortunately, there's a mod for everything in those two games.
 
Because these things make games immersive. It is doubly jarring because V does drink with animation during the scripted scenes, but not in the open world. It all enforces my belief that the open world portion is an afterthought compared to the main story. I would personally expect devs in general to make the open world first and then put the quests in it. These small details are what make the world feel alive and not artificial.

Drinking animation:
Grand theft auto 5: yes
Red dead redemption 2: yes
AC Valhalla: yes
AC Odyssey: yes
AC 4 black flag: yes
AC whatever: yes
World of warcraft: yes
Cyberpunk 2077: no

I guess fallout devs are the only other ones who dont do it (although it would make their games better). Did CDPR employ ex-Bethesda people or am I mixing things up? That would explain a whole lot of things..
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You can adjust crowd density in CP2077 already. It was present at launch.
A lead designer of the company already stated that there were 2 different teams working, one on story quests and another in open world (I'm not sure but I think he said the one working on the open world were workers from another studio), and that they were in constant communication. I agree with you, it feels, then, another stage of work is lacking, which would be a third team (or a mix of the 2) to finish it up by mixing or blending the 2 gameplays together better.
 
Because actual sandbox is the most fun and immersive form of game?
I have been saying this same thing for as long as I've been on these forums, and the actual release of the game only reinforced my opinions. Everything that I feared, came to be as I feared it would.

The story is CP2077 worst element so it would be best to cut it out completely.
I'm having fun with the game as-is and didn't expect or want a sandbox game. This is really a matter of opinion.
 
A lead designer of the company already stated that there were 2 different teams working, one on story quests and another in open world (I'm not sure but I think he said the one working on the open world were workers from another studio), and that they were in constant communication. I agree with you, it feels, then, another stage of work is lacking, which would be a third team (or a mix of the 2) to finish it up by mixing or blending the 2 gameplays together better.
That would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.
 
That would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.
No but there does need to be some kind of interaction and understanding between the two teams so the the overall feel is synergistic. Whether that should be done through a shared brief and review or an external quality assurance I don't know.
 
Because actual sandbox is the most fun and immersive form of game?
I have been saying this same thing for as long as I've been on these forums, and the actual release of the game only reinforced my opinions. Everything that I feared, came to be as I feared it would.

The story is CP2077 worst element so it would be best to cut it out completely.
Why on Earth someone will expect sandbox game experience from studio that never ever made one or claimed that will be?
You have a Rock Star exactly for that. No?
 
That would be the game's directors and supervisors. You can't have a third team that just goes around f***ing around at random with what the other two are doing it would be a total and utter nightmare.
Yes a third team doesn't sound right. What i meant is if they went ahead working separate for the 2 worlds then you would need a third stage of the work to blend it together. That or a much closer interaction during development
 
Why on Earth someone will expect sandbox game experience from studio that never ever made one or claimed that will be?
You have a Rock Star exactly for that. No?

Because they grew in number of professionals. ?
The funny thing is that there is even a single Hydrant that works on the entire map. XD
the problem was time and unrealistic goals.
 
The great silicon shortage is what is actively destroying the game. At least by now every ps4 owner was meant to have a ps5. That would lead to semi abandonment of last gen console versions of the game and put focus on the modern ones + PC. Patching this advanced AI onto last gen consoles seems pretty impossible to me, but the world wasn't supposed to be stuck with old hardware. See the devs and managers of cdpr knew exactly the game was nowhere near ready to get released, but they expected people to get new hardware. They knew within months it will be possible to patch up the lackluster aspects of the game but then again they probably weren't ever aiming at doing this to the old gen. Those things just are not capable enough. Today they focus on releasing next gen versions and this is another reason why the important aspects of the game are being neglected. This is very unfortunate as getting your hands on a new console is the equivalent to winning the lottery, most of us won't get a new console this year, unless you pay four times the price to get it from a scalper. They are preparing the game for consoles that people don't own yet. A small percentage does, but not a significant one. This means more and more manpower wasted on things that are yet to come. This will obviously pay off in the future, as nothing goes over having a solid base to build on, but the delay only gets bigger. Don't expect big things from 1.3. 1.3 will be further quest bug improvements, maybe if we're lucky UI improvements, there is a chance for a walking option and minimal zoom out. 1.4 has the potential to repair broken perks, balancing the game out, maaaybe a new difficulty level. Don't expect bigger things before at least 1.7 or so. Don't even expect 1.7 to ever come out. The last time we were expecting stuff regarding cp77, the entire world was severally disappointed.
 
Traffic overall breaks immersion and hurts the driving experience. Please fix all cars stopping in one place on the highway every 500m, and the cars heavily populated in the distance work fine for the interstate or inside downtown. Makes no sense in Pacifica or the outer city limits.
 
Because they grew in number of professionals. ?
The funny thing is that there is even a single Hydrant that works on the entire map. XD
the problem was time and unrealistic goals.
CP2k77 was never ever advertised as a sandbox game, nor a simulator.
Open world sandbox.
Open world elements here are exclusively the absence of loadable locations and generation of random events on the map (to create an impression of the flow of events) and that's pretty it.
The key element of CP2k77 is narrative driven adventure, whether you like it or not.

As I've said, it is pretty naive to expect a sandbox game form CDPR, go for Rock Star for that.
 
CP2k77 was never ever advertised as a sandbox game, nor a simulator.
Open world sandbox.
Open world elements here are exclusively the absence of loadable locations and generation of random events on the map (to create an impression of the flow of events) and that's pretty it.
The key element of CP2k77 is narrative driven adventure, whether you like it or not.

As I've said, it is pretty naive to expect a sandbox game form CDPR, go for Rock Star for that.

Its not an excuse for their non existent AI and lack on interactions between NPC’s.
They sold us the game as huge alive interactive city. I don't want just a movie set
I don't know what elements are you considered GTA when they are common in any game.
If I see a single hydrant that works on the whole map and not on the rest, something happens.
not because it exists in another game does it make it its property. And I'm giving the most distant example.
The most terrible thing would be to talk about the AI or npc that disappear

GTA or RDR also grants a great narrative adventure. xD
GTA is a half-sandbox anyway

For CP
We have several endings so it makes it a "non-linear" game.
sandbox for Story, according to some sandbox terminologies
we can ignore or disable certain targets
etc etc very ambiguous and it is not worth looking around
They are confusing immersive with sandbox or open world

And do not take it aggressively, it is not necessary to call others fools, I already paid for the game and I wait for an update that meets expectations.
 
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CP2k77 was never ever advertised as a sandbox game, nor a simulator.
Open world sandbox.
Open world elements here are exclusively the absence of loadable locations and generation of random events on the map (to create an impression of the flow of events) and that's pretty it.
The key element of CP2k77 is narrative driven adventure, whether you like it or not.

As I've said, it is pretty naive to expect a sandbox game form CDPR, go for Rock Star for that.
CP77 didn't become any of what it was advertised as. Hence the argument is pretty invalid.
 
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