There's lots of stuff that would be nice but there are still downright embarrassing problems. Athletics levelling, the throwing knives skill, a handful of things about the mantis blades, torso clothing breaks the female V model half the time, the police still feel like they're from an early access indie game.
Letting modders finish the game does not exactly help the console players who own CP2077. Any solutions should benefit all consumers.Just release a final bug fix. Additionnal systems or gimmicks will only break other still functionnal part of the game. Let the modders finish the game and let the devs clean the mess.
A modders friendly tool would be great.
police miniquests arent original to gta, and here they exist primarily as a prop to develop the concept of a crime ridden city.Not really.
It's not GTA but CP2077 tries hard to be it: from the stars of the wanted system to car hijacking, to the "police" miniquests.
It's as if the game was not supposed to have anything in common with the GTA franchise but someone decided to implement (or rather rush) GTA-style features, maybe because GTA is a huge commercial success...
What should be fixed? (Reasonable expectations)
Something to make the city feel more alive. More doors to open, more buildings to explore.More vendors, stores, beggars, clubs. ---That's what I wish.
Ok, you really want that (in view of the number of messages posted), but there is little/no chance that this will happen and posting the same many will not help anymoreI have few issues with the game and enjoy it aside from the intro. Please please please let us have a toggle in the creation screen that let's us skip the prologue/tutorial and start the game at level 5 in your apartment after that initial arguement with Johnny. You know, when the game actually starts and you can leave Watson. Replayability is really painful once you have done the 4+ hours or so of the same things over and over with no real option to skip. If I have to spend 10 more minutes in Deshawns car talking about going out in a blaze of glory I am going to pull my hair out
Not gonna happen.I have few issues with the game and enjoy it aside from the intro. Please please please let us have a toggle in the creation screen that let's us skip the prologue/tutorial and start the game at level 5 in your apartment after that initial arguement with Johnny. You know, when the game actually starts and you can leave Watson. Replayability is really painful once you have done the 4+ hours or so of the same things over and over with no real option to skip. If I have to spend 10 more minutes in Deshawns car talking about going out in a blaze of glory I am going to pull my hair out
You already 'skip the tutorial' when you sit in the car with Jackie.Why is that? Most games have a way to skip the tutorial so that returning players dont have to waste their time over and over. Very little is done in this prologue/tutorial segment of the game that has any effect later on. The Stout thing is the only one I can think of. This improves game play and replayability drastically and saves everyone 4+ hours of their life so they can get to the game.
I think that not counting Stout,there are 2 other decisions/actions that propagate down the line in side quests and main story quests. Don't think is going to be implemented,since there are dialogs and npcs involved.Why is that? Most games have a way to skip the tutorial so that returning players dont have to waste their time over and over. Very little is done in this prologue/tutorial segment of the game that has any effect later on. The Stout thing is the only one I can think of. This improves game play and replayability drastically and saves everyone 4+ hours of their life so they can get to the game.
Sigh. I have my issues with the game but these comments are so tiresome. If y'all are gonna criticize them as they actively work to improve the game, why should they even bother?
Provide constructive feedback or check up on the game in a years time and THEN complain if these issues are still not fixed.
Why is that? Most games have a way to skip the tutorial so that returning players dont have to waste their time over and over. Very little is done in this prologue/tutorial segment of the game that has any effect later on. The Stout thing is the only one I can think of. This improves game play and replayability drastically and saves everyone 4+ hours of their life so they can get to the game.
Your definition of superficial might not cross pollenate with someone else's, so what do you mean by "superficial" and how does that differentiate from "functional / structural."Cuz, so far, it seems like the latter, like they're fixing the superficial things and not the fundamental, structural problems within the game.
So what's it to be, guy? Start the game after your argument with Johnny, or start it when you are level 5? If you are actively exploring Watson, doing gigs for Regina and the NCPD, building your street cred / arsenal, and upgrading cyberware , you may be as high as Lvl 12 or so and possess several Epic or Legendary items by the time you get around to doing the Heist.I have few issues with the game and enjoy it aside from the intro. Please please please let us have a toggle in the creation screen that let's us skip the prologue/tutorial and start the game at level 5 in your apartment after that initial arguement with Johnny. You know, when the game actually starts and you can leave Watson..