Reasonable Expectations from future patch 1.3 (theoretical)

+
I don't think it's the case of them not wanting or willing to implement those. It's just that the development of the game was chaos, and they had only that many programmers available. Now that most of the bugs are out of the way they are focusing all available people on getting the game work on consoles. Only then they would be able to focus on immersion and quality improvements fully.
 
Because actual sandbox is the most fun and immersive form of game?
I have been saying this same thing for as long as I've been on these forums, and the actual release of the game only reinforced my opinions. Everything that I feared, came to be as I feared it would.

The story is CP2077 worst element so it would be best to cut it out completely.
Hmm, let me continue that tread because you are on to something even though the story obviously can't be cut out. Story can't be the main focus to a competent RPG because that story will inevitably loss integrity thanks to player choice, meaning that you may start out with a concept of how you (the developer) imagines story progression but then implement that story in conjunction with game mechanics that needs to advance player choice. That's why people should have been worried when they hired an actor like Keanu Reeves because that hinted on that the focus would be on story and not player choice.
 

Guest 3847602

Guest
Story focus instead of sandbox was already evident from the moment CDPR announced that V is going to be a voice-acted character and that it won't be possible to join gangs or corporations. That's without even considering strong narrative focus of all their previous games.
Now, you can make an argument that video games based on series of books and tabletop role-playing game should take entirely different approach to their designs, but the signs were there from the start.
 

Guest 4400165

Guest
Actually yes, that's exactly what me and a lot of other people expect from a game that looks like a city of the future. Because we want to live the city of Cyberpunk 2077, not any other game. Not "you want those features? Go to the game <<put the name of the game here>>". We want all of that in THIS game. Because why not? Because CD Projekt is not this kind of developer? If that's the case, why do we even have the option to free roam the city? Why don't we just have the menu screen whith available missions to chose from and being just teleported to the starting points of each of them? With the game automatically reset you to the checkpoint if you walk too far from the objective?

That was one of my biggest complains in Deus Ex: the game won't give me the city of the future to explore. I'm being given some small hubs with missions in them, or being just teleported to the missions starting points. If Deus Ex offered open world cities in their games, I'd ditch Cyberpunk and play those instead.
Looks to me more like tasks for modders. Bethesda never bothered with any of that. Their NPC are just walking dummies, if you pay attention, those "complex daily routines" are nothing but basic actions.
Let's take one of TES games, where some people basically "live" for a long time. Drinking/eating animations? Never. Realistic AI? Lol, remotely, their behaviour is still dumb as hell.
Guards chasing you? Eeeehh, kinda. Anything realistic? Not really.

RDR2 showed off some "realistic" elements, but flopped hard in many others. I wouldn't take that as a golden standard. There and in GTAV all your argued-so-much-about NPC interactions are them being pissed off and threatening you. In RDR2 they've added a button that cools them off, but by default it's the same "don't touch me" or "what do you want" we have in CP2077. Only there they hit/shoot you and you can't do it back, because YOU will become wanted and the law/police will immediately spawn at you...So much for realistic NPC interactions.

I also have a question for you, guys, craving for as much immersion as possible, how many of you have mini-map and most of the HUD elements turned off?

Btw, they fixed the shower thing you wanted. NPC (now?) run away if you fire a gun on the street and don't vanish, they keep running.
Should've checked the game first, before repeating the same complaints like a broken record.
 
Lol did you play any other Cdpr game? It was obvious that Cyberpunk will be more focused on story rather than any open world element cause it was the same in all their games.
CDPRpromises3.jpg
 
Through everything they advertised, they maybe nailed 2 things which is the open world VISUALS and the main story. Even then, Johnny is arguably disappointing and there's basically no choice aside from the ending so I'd give that a fail as well. It's all well and good having the shooting, driving, parkour etc but none of them are in any way exceptional. The only way this game can recover in my eyes is IF they make the open world actually interesting. They can fix all the bugs they want but there's literally no point in returning for most of us, what's new to see? I only jumped in to patch 1.2 again briefly to see if the performance changes were noticeable but that only took 20 minutes. Unless they drastically improve AI and give us something entertaining in this massive open world then this game is dead. We need random events, little minigames etc. Currently, if you dare look away from the quests the game is shoving down your neck with phone calls every 2 seconds, then it's a big empty disappointing hole of potential that needs filling.

To the people here saying 'oh the signs were here that it was only going to be a story game', ok...the 'signs' were also there that it was going to be an incredible full open world full of things to do. I wanted to love this game as much as any of you here but I ain't gonna sit here finding any scrap I can to defend it at this point.

Also, talking of those phone calls, CDPR PLEASE tone down the amount you get. If you can't let us pick these quests up manually letting us get them at our own pace, at least spread them out or give us the damn option to not answer calls. Nothing more irritating then getting a call, trying to ignore it, the game answering it for you and the person on the other end of the phone being like 'oh thank god you answered'. WE HAVE NO OTHER OPTION AAAA, feels like a joke when it happens :')
 
Through everything they advertised, they maybe nailed 2 things which is the open world VISUALS and the main story. Even then, Johnny is arguably disappointing and there's basically no choice aside from the ending so I'd give that a fail as well. It's all well and good having the shooting, driving, parkour etc but none of them are in any way exceptional. The only way this game can recover in my eyes is IF they make the open world actually interesting. They can fix all the bugs they want but there's literally no point in returning for most of us, what's new to see? I only jumped in to patch 1.2 again briefly to see if the performance changes were noticeable but that only took 20 minutes. Unless they drastically improve AI and give us something entertaining in this massive open world then this game is dead. We need random events, little minigames etc. Currently, if you dare look away from the quests the game is shoving down your neck with phone calls every 2 seconds, then it's a big empty disappointing hole of potential that needs filling.

To the people here saying 'oh the signs were here that it was only going to be a story game', ok...the 'signs' were also there that it was going to be an incredible full open world full of things to do. I wanted to love this game as much as any of you here but I ain't gonna sit here finding any scrap I can to defend it at this point.

Also, talking of those phone calls, CDPR PLEASE tone down the amount you get. If you can't let us pick these quests up manually letting us get them at our own pace, at least spread them out or give us the damn option to not answer calls. Nothing more irritating then getting a call, trying to ignore it, the game answering it for you and the person on the other end of the phone being like 'oh thank god you answered'. WE HAVE NO OTHER OPTION AAAA, feels like a joke when it happens :')
Oh yes, I forgot about that one! Why do we even have an option to answer the call if it will be answered automatically after a few seconds?? We get the text message about the gig anyways! And we can CALL THE FIXER BACK, so we should have an option of "yo, I'm calling you back about that gig earlier, is it still open?". Just do that instead. We have literal phone so we can call them the heck back!!
 
OK, they had different plans in 2012, then they went radio silent till 2018 and practically every info released since then pointed towards story-focused game. Is that better?

Not really, all interviews continue on the official page and Tumbrl.
A Lot of info!

Open world story arpg shooter.

And there was always more talk about the open world elements.
 
Oh yes, I forgot about that one! Why do we even have an option to answer the call if it will be answered automatically after a few seconds?? We get the text message about the gig anyways! And we can CALL THE FIXER BACK, so we should have an option of "yo, I'm calling you back about that gig earlier, is it still open?". Just do that instead. We have literal phone so we can call them the heck back!!
Because everything is scripted and the game doesn't even offer the illusion of choice. That's why you receive phone calls in the middle of missions. You are right, it would be better if V did the calling when taking on a mission and the fixers just call when the mission is done. Car purchases should be relocated to a physical place (doesn't need to be fancy like a car shop, just a interface where you are offered cars) or a site on the internet.
 

Guest 3847602

Guest
Not really, all interviews continue on the official page and Tumbrl.
I think you meant twitter.
Open world story arpg shooter.
But Cyberpunk is open world story-driven action-RPG shooter.
And there was always more talk about the open world elements.
Open world elements =/= sandbox. Best example of sandbox RPG is Mount and Blade series and it's not open-world. I was talking about sandbox and how it was obvious from statements by CDPR (at least since 2018) that they intended to deliver handcrafted experience instead of something without clearly defined goals and objectives:
- protagonist having a name "V"
- V's age being pre-determined
- V being a mercenary
- V being voiced
- V having a goal to find "key to immortality"
- not being able to play as rockerboy, media or police
- not being able to join factions
- not being able to become cyberpsycho
and on and on and on... No sandbox game put so many restrictions on you.
 
I think you meant twitter.

But Cyberpunk is open world story-driven action-RPG shooter.

Open world elements =/= sandbox. Best example of sandbox RPG is Mount and Blade series and it's not open-world. I was talking about sandbox and how it was obvious from statements by CDPR (at least since 2018) that they intended to deliver handcrafted experience instead of something without clearly defined goals and objectives:
- protagonist having a name "V"
- V's age being pre-determined
- V being a mercenary
- V being voiced
- V having a goal to find "key to immortality"
- not being able to play as rockerboy, media or police
- not being able to join factions
- not being able to become cyberpsycho
and on and on and on... No sandbox game put so many restrictions on you.
I love the game. I am disappointed with its development as I'm sure with due time the developers would be able to create something truly revolutionary, good from a story driven and sandbox perspective. The marketing most definitly appealed to both worlds here. And I agree that the sandbox elements were more present in their presentations as they knew the TW3 fans were already expecting the story elements.
That the game was rushed can be seen from the state of it on consoles but even on the small details like the gorilla arms still having the description that they open doors, or quest details like you kill Jotaro in act I and then days/weeks later you do a blue mission and find a shard with a conversation from Jotaro and some ganger explaining they were there on Jotaro's orders. In TW3 you don't find this kind of mistake. Geralts actions immediatelly affect a number of other quests.
Now in the linear story was my biggest disappointment, as I am fan of story driven games as well as some sandboxes (but if they have good story...).
The story of cyberpunk is great for me. But it truly is linear. Its complex and it gives me enough reason to come back to it, gather some more scraps to put ministories together. But if this was possible with truly branching stories as was advertized it would be amazing. It needed more time.
Back when TW2 came out I wanted to play it. But I didn't have a good enough PC to run it. I tried but it my specs were ridiculous, eventually gave up.
When TW3 came along I had a ps4 so I was really hyped for it. And the first time that CDPR amazed me was, before getting the game, I watched a lot of videos, of 1 or 2 hours explaining the story of TW2. And that 1st amazement came when the streamer of the video said "if Geralt sides with this character then...(30 minutes of story summanry), now if you chose that then this happened to this kingdom and..."
I was blown away, that a company would create 3 games in one to tailor to player choices.
And TW3 was the same, and so coherent.
I have come to terms with what CP77 is and isn't. I was very disappointed at first. But I do realize also in some aspects it should be compared to witcher 1 more than an evolution of witcher 3 as it is a new engine in a lot of ways and it needs more titles to improve and add complexity.
The rushed aspects and its repercussions on the developers lifes during the development are what I'm sorry for the most but I, for one, cannot keep playing a game and focus only on the disappointing sides of it. If I keep coming back to it it must be for its positives and so I dropped the ilusion of what I expected it to be for some time now.
Ultimetly I believe that forums have a very important place for venting out frustration, yes, but mostly to be constructive. Because our actions must be for a result.
 
I have come to terms with what CP77 is and isn't. I was very disappointed at first. But I do realize also in some aspects it should be compared to witcher 1 more than an evolution of witcher 3 as it is a new engine in a lot of ways and it needs more titles to improve and add complexity.

As a PC player, and someone who is revisiting W1, I could agree with you. I could defend CDPR and give them the benefit of the doubt in saying that this could be equivalent to the Witcher 1 in terms of development on a new title. I remember reviews when W1 came out, specifically XPlay's. The game was dismissible as a buggy mess. I also remember CDPR's "Enhanced edition" treatment of W1 and the praise it got when CDPR stood by their title. It seems we are getting something of history repeating itself here (or so we hope?)

That being said, to look at CP2077 under the same lens and make an argument justifying the company's mishaps is dangerous. CDPR isn't the same company back then as it is now, for better or for worse.

In any form of business, past performance is no guarantee of future results. Dropping your illusions for the game is akin to some form of Stockholm syndrome. I love the game, don't get me wrong. I feel for the devs given the crunch and the unrealistic deadlines on top of the ongoing pandemic, as any sensible person should. However, you have to feel some type of way for being lied to and having to drop your illusions as a result to cope with what we got. Otherwise, you'll not only enable CDPR to give us similar treatment with future titles, you'll enable other companies to do it too.
 
My expectations: give shrimp lady 1 more polygon

Add more glitches that are really funny
 

Guest 3847602

Guest
I love the game. I am disappointed with its development as I'm sure with due time the developers would be able to create something truly revolutionary, good from a story driven and sandbox perspective. The marketing most definitly appealed to both worlds here. And I agree that the sandbox elements were more present in their presentations as they knew the TW3 fans were already expecting the story elements.
That the game was rushed can be seen from the state of it on consoles but even on the small details like the gorilla arms still having the description that they open doors, or quest details like you kill Jotaro in act I and then days/weeks later you do a blue mission and find a shard with a conversation from Jotaro and some ganger explaining they were there on Jotaro's orders. In TW3 you don't find this kind of mistake. Geralts actions immediatelly affect a number of other quests.
Now in the linear story was my biggest disappointment, as I am fan of story driven games as well as some sandboxes (but if they have good story...).
The story of cyberpunk is great for me. But it truly is linear. Its complex and it gives me enough reason to come back to it, gather some more scraps to put ministories together. But if this was possible with truly branching stories as was advertized it would be amazing. It needed more time.
Back when TW2 came out I wanted to play it. But I didn't have a good enough PC to run it. I tried but it my specs were ridiculous, eventually gave up.
When TW3 came along I had a ps4 so I was really hyped for it. And the first time that CDPR amazed me was, before getting the game, I watched a lot of videos, of 1 or 2 hours explaining the story of TW2. And that 1st amazement came when the streamer of the video said "if Geralt sides with this character then...(30 minutes of story summanry), now if you chose that then this happened to this kingdom and..."
I was blown away, that a company would create 3 games in one to tailor to player choices.
And TW3 was the same, and so coherent.
I have come to terms with what CP77 is and isn't. I was very disappointed at first. But I do realize also in some aspects it should be compared to witcher 1 more than an evolution of witcher 3 as it is a new engine in a lot of ways and it needs more titles to improve and add complexity.
The rushed aspects and its repercussions on the developers lifes during the development are what I'm sorry for the most but I, for one, cannot keep playing a game and focus only on the disappointing sides of it. If I keep coming back to it it must be for its positives and so I dropped the ilusion of what I expected it to be for some time now.
Ultimetly I believe that forums have a very important place for venting out frustration, yes, but mostly to be constructive. Because our actions must be for a result.
Maybe we have different definitions of what sandbox means, because to me story-driven sandbox is oxymoron. Sandbox game is the one where you're creating your own story through interaction with game's systems without being handholded by game's designers. In those games main quest either doesn't exist or exist as nothing more than a long sidequest, something entirely optional. It was clear that Cyberpunk 2077 wasn't going to be that kind of game.
I'm in agreement with rest of your post.
 
Top Bottom