I think you meant twitter.
But Cyberpunk is open world story-driven action-RPG shooter.
Open world elements =/= sandbox. Best example of sandbox RPG is Mount and Blade series and it's not open-world. I was talking about sandbox and how it was obvious from statements by CDPR (at least since 2018) that they intended to deliver handcrafted experience instead of something without clearly defined goals and objectives:
- protagonist having a name "V"
- V's age being pre-determined
- V being a mercenary
- V being voiced
- V having a goal to find "key to immortality"
- not being able to play as rockerboy, media or police
- not being able to join factions
- not being able to become cyberpsycho
and on and on and on... No sandbox game put so many restrictions on you.
I love the game. I am disappointed with its development as I'm sure with due time the developers would be able to create something truly revolutionary, good from a story driven and sandbox perspective. The marketing most definitly appealed to both worlds here. And I agree that the sandbox elements were more present in their presentations as they knew the TW3 fans were already expecting the story elements.
That the game was rushed can be seen from the state of it on consoles but even on the small details like the gorilla arms still having the description that they open doors, or quest details like you kill Jotaro in act I and then days/weeks later you do a blue mission and find a shard with a conversation from Jotaro and some ganger explaining they were there on Jotaro's orders. In TW3 you don't find this kind of mistake. Geralts actions immediatelly affect a number of other quests.
Now in the linear story was my biggest disappointment, as I am fan of story driven games as well as some sandboxes (but if they have good story...).
The story of cyberpunk is great for me. But it truly is linear. Its complex and it gives me enough reason to come back to it, gather some more scraps to put ministories together. But if this was possible with truly branching stories as was advertized it would be amazing. It needed more time.
Back when TW2 came out I wanted to play it. But I didn't have a good enough PC to run it. I tried but it my specs were ridiculous, eventually gave up.
When TW3 came along I had a ps4 so I was really hyped for it. And the first time that CDPR amazed me was, before getting the game, I watched a lot of videos, of 1 or 2 hours explaining the story of TW2. And that 1st amazement came when the streamer of the video said "if Geralt sides with this character then...(30 minutes of story summanry), now if you chose that then this happened to this kingdom and..."
I was blown away, that a company would create 3 games in one to tailor to player choices.
And TW3 was the same, and so coherent.
I have come to terms with what CP77 is and isn't. I was very disappointed at first. But I do realize also in some aspects it should be compared to witcher 1 more than an evolution of witcher 3 as it is a new engine in a lot of ways and it needs more titles to improve and add complexity.
The rushed aspects and its repercussions on the developers lifes during the development are what I'm sorry for the most but I, for one, cannot keep playing a game and focus only on the disappointing sides of it. If I keep coming back to it it must be for its positives and so I dropped the ilusion of what I expected it to be for some time now.
Ultimetly I believe that forums have a very important place for venting out frustration, yes, but mostly to be constructive. Because our actions must be for a result.