It's great to hear someone else say it. I thought me and my small circle of game playing friends were the only ones that felt this way.
My problem with Rockstar games has always been the main meat of the actual gameplay itself. They seem to have this incredible ability to create worlds to mess around in, with lots of detail, humor and adult oriented themes but when it comes to the actual driving, shooting or, in many cases, missions they're so mediocre. Gunplay being the main culprit imho.
It's a testament to the quality of the other aspects of their games that I still play them at all, but they never fully satisfy because I always think 'how come so many other games with lower budgets do this so much better?'.
I won't bother going into detail about GTA but Red Dead was hard for me to finish; my brother and a couple of mates simply didn't bother at all. Despite some of its great qualities I had two problems with it, one small and one severe.
1. Slightly disappointing was that, despite all his experience and skill, Marston is pretty much just an errand boy the whole game. I felt like I had no real say in anything, like I was some kind of automaton.
2. The massive issue I had was that the shooting was the only real hands-on gameplay and it was so plain. Pretty much everything was solved with bullets and yet I got very little enjoyment from it at all. IF they can have great combat then I'm sure I'll love RDR 2 and it'll be the game I hoped RDR would be but if it's lacking in that department again I'll simply wait for a Steam sale, assuming it comes out on PC.
I never finished the first 2 witcher games either because I couldn't stand the combat, and the same could be said there about other companies doing it better. And isnt that what Geralt is too a glorified errand boy, or any main character in a quest based game as well?
Marsten was Ross's bitch the whole time though. Niko in GTA4 felt the same way. Which is why from a writing standpoint I actually think GTA5 is far better. The protagonists had some agency. Mainly, I'm just hoping for more exciting mission structure, and I'm sure everything else will be decent to great.
My problem with Rockstar games has always been the main meat of the actual gameplay itself. They seem to have this incredible ability to create worlds to mess around in, with lots of detail, humor and adult oriented themes but when it comes to the actual driving, shooting or, in many cases, missions they're so mediocre. Gunplay being the main culprit imho.
I'm of the same mindset as @asheram on this one. Fact is, the vast majority of gamers fall into the "casual" designation. Granted, there are bum-loads of "hardcore" gamers now compared to anytime I can remember, but the largest market is still comprised of people that "don't want to read the manual".
And no issue, really. I look at deep, complex games as stinky cheese. I love it, and lots of other people love it. Many however, can't even stand the smell. Others will nibble, then go back to Cracker Barrel mild cheddar. (Which is fine! Cracker Barrel's not that bad!)
Therefore, I find R* games to be the same thing. Nice to just relax and mess around sometimes. Plus, their world design is very good.
Kind of like Minecraft or roguelikes or a random map in Civilization -- sometimes a mess of fun mechanics is all you need to get really hooked.
My theory is that the 4th of December Thronebreaker launch for console is a wise marketing decision.
I truly believe that Thronebreaker is polished but RDR2 could really overshadow it in terms of sales, that's why it's being postponed.
CDPR only launch it for PC because RDR2 won't be here, PC players can't play it anyways, instead some of them will probably have an interest in witcher tales.
Let's be honest there is nothing interesting on consoles in December anyways.
I never finished the first 2 witcher games either because I couldn't stand the combat, and the same could be said there about other companies doing it better. And isnt that what Geralt is too a glorified errand boy, or any main character in a quest based game as well?
Yeah, I know lots of people that feel the same way you do about the combat in the Witcher series, including my brother who never got into them - same as he couldn't get into GTA or RDR.
I guess I'm lucky to enjoy third person melee combat where you have systems that improve your character through levelling/equipment upgrades. Feeling your character become more powerful, better equipped and more proficient in my own particular playstyle helped overcome the limitations of the mechanics I guess. Combat wasn't The Witcher's forte but I always liked/really liked it depending on which iteration it was.
RDR's combat just felt mediocre and I felt it played the same from start to finish which was a shame since it had so much quality in other departments. My main point is that, unlike CDPR back then, Rockstar had/has colossal funds, time and staff. It's staggering to me how they didn't make combat more of a solid feature.
Btw, it's all subjective of course, I was only commenting because it was interesting to see someone else mention what they felt were Rockstar's drawbacks. Usually people don't dare speak up since RDR/Rockstar have such a loyal fanbase. I'm certainly not saying people are 'wrong' to enjoy the gunplay in RDR.
As for the errand boy bit, that wasn't too big a deal tbh. I'd still argue though that The Witcher games have more decisions for the player to make, more chances for different resolutions to quests which then lead to different outcomes etc.
Fact is, the vast majority of gamers fall into the "casual" designation. Granted, there are bum-loads of "hardcore" gamers now compared to anytime I can remember, but the largest market is still comprised of people that "don't want to read the manual".
Therefore, I find R* games to be the same thing. Nice to just relax and mess around sometimes. Plus, their world design is very good.
Fair points and I certainly see where you're coming from
I like your view that their products are relaxing, fun games to just mess around with (I feel the same way actually) but people talk about those games like they are the pinnacle of gaming excellence when mechanically, in terms of combat, they're pretty average. It's not usually what reviewers or other players praise in my experience.
I simply feel that Rockstar, GTA and RDR are often talked about as legendary entities and Rockstar have had the money and resources that come from that success for a long time now. If combat is going to be the main 'gameplay' then I'd love it if they treated it with the same care as the other aspects of their games.
I think they certainly got it better in GTA V for example. In fact, each iteration seems to improve a little bit which is good but also maddening. I mean, they obviously know it could be improved and are obviously trying, but with their resources why is progress so slow? There shouldn't be any 'trying' about it. Heh, can't they just throw money at the problem and buy some developers who do nothing but work on 3rd person shooters? Poach some other companies team?
I just find it such a shame how combat has always felt like it didn't get the same attention/craftsmanship as the rest of the game. It's exacerbated in RDR since at least GTA offers driving and flying along with all the different chaos you can cause in the city if you just want to use it as your playground.
I'd also clarify that I don't want hardcore mechanics or anything. I'm not asking for Unreal Tournament twitch style gunplay or Arma realism so I certainly wouldn't want/expect them to alienate the 'casual gamers'. I don't expect the world, just something with quality that seems more in alignment, imho, with the rest of the game.
I'm excited for it. I have problems with Rockstar's games in general, but the immersion I feel when playing is right up there with Skyrim, Oblivion, and Kingdom Come: Deliverance - which is to say, it's really effing good.
Wish RDR2 was launching for PC, but I plan to hook my PS4 up to my monitor for better quality/reduced input lag, so hopefully it'll be playable.
I'm excited for it. I have problems with Rockstar's games in general, but the immersion I feel when playing is right up there with Skyrim, Oblivion, and Kingdom Come: Deliverance - which is to say, it's really effing good.
Wish RDR2 was launching for PC, but I plan to hook my PS4 up to my monitor for better quality/reduced input lag, so hopefully it'll be playable.
if I remember correctly, they hired 1000 actors to fill the roles of each individual NPC with 700-800 words of dialogue -for each actor - to interact with the player. The part that intrigues me the most is that NPC will have their own scripted personality, their own morals, and so on. I don't expect for each NPC behave uniquely from each other, but I love the attempt to push a bit of variety with the population in RDR2
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if I remember correctly, they hired 1000 actors to fill the roles of each individual NPC with 700-800 words of dialogue -for each actor - to interact with the player. The part that intrigues me the most is that NPC will have their own scripted personality, their own morals, and so on. I don't expect for each NPC behave uniquely from each other, but I love the attempt to push a bit of variety with the population in RDR2
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Not sure about that. Several game websites are bragging about the game having 500,000 lines dialogue. 1,000 actors x 700 words = 700K just for ambient dialogue.
Edit: never mind. You were talking about words, whereas I was referring to lines of dialogue. So you're probably right. Dang, that's a lot.
For comparison, in The Witcher 3 GOTY edition (all DLCs and expansions included), I counted about 64000 unique lines and 630000 words total, and 14300 lines and 99000 words specifically in "community" (ambient) dialogues. Obviously, the focus here was more on the story and quests.
Heh I was just turning it back around on Asadashin who was in RDR2 thread saying CP2077 is superior to RDR 2. You kind of edited that part out of your reply to me. For me the fact that there are both TPP and FPP in RDR 2 already makes it superior for me. I was excited for CP2077 when they were saying it would be both perspectives but that wained when they changed their minds and decided to go with fpp only.
I didn't edit it out, it's just the way the forum's new quoting system works. Chain quotes don't seem to work anymore, it only quotes the last person in the chain (see? in this quote, it only shows your post, not the post you replied to).
I understand your perspective and I respect it. I'm not a Cyberpunk 2077 fanboy, especially because I haven't even played the game yet, so don't think I'm trying to say you're wrong. It could be absolute garbage, for all I know. Or at least, worse than other RPGs/open world games of its caliber.
I'm also excited for RDR2, although as I said before, I have my issues with R* games in general. I'm a bit frustrated that it's console only, too (to start, anyway).