I don't buy the double dipping theory. I highly doubt that many people are willing to buy their games on both platforms. I'm sure most of their profits will always come from consoles, but they rarely turn down PC either.
Bummer! I agree, Mexico was very cool - I loved how different it felt compared to the northern areas.The map was leaked over at the dedicated reddit page and it doesnt feature Mexico.
I loved riding at night in Mexico, man. Just seeing your horse bathe in a tangible glow at night was wonderful. Oh, well.
At the moment, there are 82 Metacritic reviews up. 42 are 100%, and all but 2 are 90 or above. One is an 88, and the other is 70. I read the review rated at 70, and the reviewer was pretty positive about the game. Not sure how that translated into 70%.
"Plebs"?One of my favorite critics loved the game's main content, but got frustrated by all the side stuff and busy work and "Details."
For me, those little details are the icing on the cake. If 2077 had half of those little things, I'd be pretty excited. Different strokes and all that. One of my main complains with GTA V was how empty and dull the world felt. Yeah, it had a ton of NPCs, but none of them reacted to anything you did. Even the original RDR did a better job there. And all the side details, like entering a internet cafe, or finding some random bar and playing darts, or dating, or having a lot more friends and activities, from GTA IV were completely scrapped.
...So I'll probably like RDR2. It looks like a return to form. Guess we'll see tomorrow, when all of us plebs get to play the game.
Yeah, I've tried explaining why I like that sort of stuff to people before, they don't get it and never will, so I've stopped trying. It comes down to different tastes.They top it by bringing it to PC, stingy fuckers. Also, I can't imagine how the simulator elements are any fun. They all sound like a pain in the ass. Looting animations in Red Dead made me want to tear my hair out.
Rockstar games generaly are overscored. Check GTA scores, they are good games, but I doubt each of them deserves 97/100.(and frankly there is no game that does. scores are stupid anyway so whatever).At the moment, there are 82 Metacritic reviews up. 42 are 100%, and all but 2 are 90 or above. One is an 88, and the other is 70. I read the review rated at 70, and the reviewer was pretty positive about the game. Not sure how that translated into 70%.
Anyway, either RS paid a lot of money for good reviews, or else the game must be shaping up pretty well.
They top it by bringing it to PC, stingy fuckers. Also, I can't imagine how the simulator elements are any fun. They all sound like a pain in the ass. Looting animations in Red Dead made me want to tear my hair out.
Rockstar games generaly are overscored. Check GTA scores, they are good games, but I doubt each of them deserves 97/100.(and frankly there is no game that does. scores are stupid anyway so whatever).
I'm right there with you. I like the role playing sim elements. Then again, I always make Geralt eat twice a day and try to have him Meditate for 6 hours a day - usually at night if I'm not in a dungeon or something.Yeah, I've tried explaining why I like that sort of stuff to people before, they don't get it and never will, so I've stopped trying. It comes down to different tastes.
Because everything transitions seamlessly. You aren't magically picking up magical items, you're actually rifling through somebody's pockets to snatch their stuff. Like I said, impossible to explain. Also, you don't go back to town for pelts, just to butcher the meat. You skin the animal right there on the spot. The animation is still quite sort, it's just a little more realistic and not off-screen anymore.How does an unskippable looting/skinning animation improve role playing? The limited fast travel and inventory, maybe. But then again, I loved hunting for hours in Red Dead without having to go back into town for each pelt. I won't bitch about too much because I can't even play the game right now, lol. But yeah, it just seems restrictive to me. It'd be nice if they could have separate modes set up - a realism mode, a game-centric mode, etc.
I'm right there with you. I like the role playing sim elements. Then again, I always make Geralt eat twice a day and try to have him Meditate for 6 hours a day - usually at night if I'm not in a dungeon or something.
How does an unskippable looting/skinning animation improve role playing? The limited fast travel and inventory, maybe. But then again, I loved hunting for hours in Red Dead without having to go back into town for each pelt. I won't bitch about too much because I can't even play the game right now, lol. But yeah, it just seems restrictive to me. It'd be nice if they could have separate modes set up - a realism mode, a game-centric mode, etc.
What I'd love even more than a cool animation is and actual interactive mechanic for things like crafting. Having a smithing mechanic that requires the player to actually heat up the metals to the proper degree...swing the hammer the right number of times with the right force...and then have the quality of the piece actually reflect the degree of skill involved.
I read the review rated at 70, and the reviewer was pretty positive about the game. Not sure how that translated into 70%.