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Red engine 3!

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D

daddy300

Mentor
#21
Feb 1, 2013
Wow such a great news! thank you for sharing! Can't wait until Tuesday :)
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#22
Feb 1, 2013
So the RED kit will be there for TW3 like i said in another topic, announcing all the awesomness of TW3 at the same time with mod support is just absolutely perfect.
 
Aver

Aver

Forum veteran
#23
Feb 1, 2013
slimgrin said:
But is it real? It looks like concept art not graphics.
Click to expand...
It would be stupid if they would use concept art to announce a new engine. "Hey, we just made a new engine that allow us to make awesome visuals - kinda like this drawing".
 
U

username_2635215

Rookie
#24
Feb 1, 2013
The high bloom has nothing to do with the engine, you can also use less intensive bloom if you want. It depends on what the artist likes.
 
Daywalker30

Daywalker30

Senior user
#25
Feb 1, 2013
Benzenzimmern said:
The high bloom has nothing to do with the engine, you can also use less intensive bloom if you want. It depends on what the artist likes.
Click to expand...
Exaclty. Some people love it some not. I for instance hate the motion blur in games but that's just a matter of taste.
 
Aver

Aver

Forum veteran
#26
Feb 1, 2013
If in real-life there would be only one bright point where sun shines and rest of landscape would be so dark then bloom would be even stronger. It would be like BF3 flashlight. :p
 
K

Kodaemon5924

Forum veteran
#27
Feb 1, 2013
 
Garrison72

Garrison72

Mentor
#28
Feb 1, 2013
Lol. I'd still like to see the bloom cutback. When Geralt looks out a sunlit window he looks like he has a light bulb for a head.
 
K

Kaldurenik

Senior user
#29
Feb 1, 2013
Devs... you are killing me. Why oh why do you continue to have bloom at a scale where it make people blind when they look at it? In TW2 geralt "glowed" the moment he came in contact with any light source... Could we please not have that in TW3?

Could you scale down the bloom with... 80%? Or atleast please i beg you give us the ability to decide how much bloom we want from 0 to 100

0 is no bloom
100 is how much the devs want it to be.

Please =(?
 
J

Jack_in_the-Green

Forum veteran
#30
Feb 1, 2013
Well, it's a matter of taste... I LOOOVE saturated colors... And the artstyle was great in Witcher 2.


So happy everything seem to be coming together nicely... Only thing that worries me is the fact that I would need to scrap my PC before I had expected... />/>/>
 
K

Kodaemon5924

Forum veteran
#31
Feb 1, 2013
Uh, the screenshot is desaturated if anything. Justifiable, since it's night. Saturated colours and oversaturated bloom that leads to a complete whiteout are two different things.
 
Mothra

Mothra

Forum veteran
#32
Feb 1, 2013
More realistic my a** :)
I never want realistic graphics in a game. I want the graphics to be coherent within the world, have their own flair and feel and - most importantly - an artistic vision. Case in point: flotsam forest at dusk during heavy rain.
That was not "realistic", it was AWESOME. Zeno Clash, a totally bonkers game I love had the most realistic graphics EVER. Not because it showed you stuff from the real world being rendered as close to reality as they could, it was because everything "felt" real for that world they were creating. And to "feel" real you have to take care of everything, not only shaders,HDR and so forth: animations, layout of environments, dialogue, story-branching, NPC routines, attitude, reaction to actions, character growth......the whole shebang :D
 
Garrison72

Garrison72

Mentor
#33
Feb 1, 2013
Hahaha, one of the devs posted on neoGAF:

http://www.neogaf.com/forum/showthread.php?t=511166&page=3

To be honest, the more I look at the image scaled up, the more it seems like TW2 level graphics with added effects. In some areas, like the water, it actually looks worse. TW2 level graphics would be great in an open-world setting don't get me wrong. But I'm going to have to see this baby in motion to really judge.
 
W

witchermasterofrolling

Rookie
#34
Feb 1, 2013
yes the bloom they have set in REDengine is a bit much. Geralts face at night time looks like a light source its self
if its siting at 100% right now then id like to see it cut back to 50% you should only see a few specular highlights on someones face when facing the moon or a light source.
 
M

mrowakus

Forum veteran
#35
Feb 1, 2013
It's all great news all the way. But...!

That short piece is so loaded with PR speak it leaves sour taste in my mouth. Those keywords, "open world, immersion, open environment, roam freely"... I sometimes doubt they really understand what they mean.

I also remember TW2 being marketed as freeroaming RPG... yeah, good times.

Besides, even IFF they achieved that it's hardly novel approach - Betrayal of Krondor (a game from 1993) has everything (maybe besides the lack of loading times) that was advertised in this piece of news.
 
U

username_2635215

Rookie
#36
Feb 1, 2013
Mrowakus said:
Besides, even IFF they achieved that it's hardly novel approach - Betrayal of Krondor (a game from 1993) has everything (maybe besides the lack of loading times) that was advertised in this piece of news.
Click to expand...
Well, maybe that's because "Betrayal of Krondor" looks like that: http://www.abandonia.com/files/games/208/Betrayal%20at%20Krondor_6.png

It's far more difficult to create an open world game with the graphical detail of The Witcher 2.
 
M

mrowakus

Forum veteran
#37
Feb 1, 2013
Benzenzimmern said:
Well, maybe that's because "Betrayal of Krondor" looks like that: http://www.abandonia.com/files/games/208/Betrayal%20at%20Krondor_6.png

It's far more difficult to create an open world game with the graphical detail of The Witcher 2.
Click to expand...
Ok, so let's go for a newer open-world, story-driven title: Fallout: New Vegas,

That's why I say they are overblowing it - it's not like it's any special achievement these days. Sure they will be first to create open-world RPG with Red Engine - which is their own engine. Nothing special - that's just the task they set out to accomplish.

Again, the PR department is somewhat failing at their job.
 
gregski

gregski

Moderator
#38
Feb 1, 2013
Mrowakus said:
Again, the PR department is somewhat failing at their job.
Click to expand...
So what should the PR department do then, in your opinion?
 
G

Georgie_Porgie

Senior user
#39
Feb 1, 2013
I know that my coment will stir up some hate here but if thats not an artwork the game looks crap. I mean my modded Skyrim looks a lot better than this and graphics and effects are really nothing special and its impossible to compare to my TW2 ingame image. If that an ingame image it probably was made on the worst pc that can run this game
 
Garrison72

Garrison72

Mentor
#40
Feb 1, 2013
Mrowakus said:
Ok, so let's go for a newer open-world, story-driven title: Fallout: New Vegas,

That's why I say they are overblowing it - it's not like it's any special achievement these days. Sure they will be first to create open-world RPG with Red Engine - which is their own engine. Nothing special - that's just the task they set out to accomplish.

Again, the PR department is somewhat failing at their job.
Click to expand...
Not sure I agree. They are explicitly stating what their goals are, and boasting a bit. That's the job of PR. The only part I didn't like was 'competing with modern shooters'....didn't EA already blow that pipedream?
 
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