It would be stupid if they would use concept art to announce a new engine. "Hey, we just made a new engine that allow us to make awesome visuals - kinda like this drawing".slimgrin said:But is it real? It looks like concept art not graphics.
Exaclty. Some people love it some not. I for instance hate the motion blur in games but that's just a matter of taste.Benzenzimmern said:The high bloom has nothing to do with the engine, you can also use less intensive bloom if you want. It depends on what the artist likes.
Well, maybe that's because "Betrayal of Krondor" looks like that: http://www.abandonia.com/files/games/208/Betrayal%20at%20Krondor_6.pngMrowakus said:Besides, even IFF they achieved that it's hardly novel approach - Betrayal of Krondor (a game from 1993) has everything (maybe besides the lack of loading times) that was advertised in this piece of news.
Ok, so let's go for a newer open-world, story-driven title: Fallout: New Vegas,Benzenzimmern said:Well, maybe that's because "Betrayal of Krondor" looks like that: http://www.abandonia.com/files/games/208/Betrayal%20at%20Krondor_6.png
It's far more difficult to create an open world game with the graphical detail of The Witcher 2.
So what should the PR department do then, in your opinion?Mrowakus said:Again, the PR department is somewhat failing at their job.
Not sure I agree. They are explicitly stating what their goals are, and boasting a bit. That's the job of PR. The only part I didn't like was 'competing with modern shooters'....didn't EA already blow that pipedream?Mrowakus said:Ok, so let's go for a newer open-world, story-driven title: Fallout: New Vegas,
That's why I say they are overblowing it - it's not like it's any special achievement these days. Sure they will be first to create open-world RPG with Red Engine - which is their own engine. Nothing special - that's just the task they set out to accomplish.
Again, the PR department is somewhat failing at their job.