It's hard to explain, but it just feels like isolated areas to me and not one continuous location. For comparison, the original Blood Omen game was isometric with separate screens too, but everything felt connected in it because each screen was directly connected to the screens around it, so I don't think it's just the view point that makes me feel this way.Kaldurenik said:Well you can go to any place withing BG and yes its "zones". But if you look at the map it is mostly connected within the zones. You can go in any direction you want whenever you want (aslong as you can survive ofc).
It's more like BG has the points of interest as self-contained areas and then it has some random "travel" squares in between. If they didn't have ideas for more locations then it's better they handled it this way (I hated the sense of "filler" for much of Oblivion and Fallout 3 where there were large open areas without anything to do). I just don't consider that to be open world, and since the press release mentioned no loading times I don't think it's what Witcher 3 and Cyberpunk will do.
Exactly! That's why the idea is so excitingKaldurenik said:But anyway open world dont mean that it have to do like bethesda their story is just meh and the game lack any cc. Thats because the devs make it that way not because a open world design somehow stop it.


