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Red Flame interactive and CD Projekt RED are pleased to announce Deception!

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C

Corylea.723

Ex-moderator
#101
Sep 27, 2008
I played "Deception" last night, and I'm really impressed with the art. Whoever did the loading screens did a great job -- the screens are clearly new, but they're similar to the ones that CDPR made, so it's still Witcher style. The person who did Geralt's English voice sounds a bit like Doug C o c k l e* and has a delivery somewhat similar to his, which made him seem like a "real" Geralt.There were a lot of places where there was dialogue with inconsistent voiceovers -- there'd be voice for line 1, then no voice for line 2, then voice again for line 3, which was somewhat disconcerting. I also found that Geralt knows an awful lot of things that he's never been told. He has a brief conversation with Gaston, during which Gaston doesn't tell him much, then there's all kinds of information in Geralt's journal, information that he claims Gaston told him, but um, I was there, and Gaston never said those things. It feels as if there's a missing conversation or two in there.
I liked having the monster in the basement of the house adjoining Katrina's -- it seems like such an obvious culprit, but of course it's not.
I was somewhat confused as to why Gaston and Katrina had separate houses. The dialogue implied that they lived together, but they have separate houses.At the end of the module,
it seemed as if Geralt figured things out without much evidence. It's nice of Gaston and Amelie to go ahead and kill themselves, so that we don't have to prove that they're guilty, because it's not clear that we could have proved it. It seemed likely that they did it, but proof is another matter.
Thanks for making something new for the community to enjoy! My including bug reports doesn't mean that I'm ungrateful.*The stupid censor thinks his name is a bad word if I spell it with all the letters together. *rolls eyes*
 
A

andywjw

Senior user
#102
Sep 27, 2008
I'm trying to play this mod but having problems with it crashing to the desktop. For example when it starts, I visit Dandelion in the dungeon and it crashes when I go back in the street. If I save before going outside I can restart from there, go outside and into the Inn but crashes again when I go back outside. I tried roaming around the streets instead of going inside buildings but it crashed when I tried to save. No indication as to why it crashes I just get the message of sending a report to MS.I had no problems with Witcher EE or other adventures. I have a fairly new computer E8400, P35 chip, 4 meg memory, ATI 1900 ( with latest drivers), onboard HD sound and windows XP SP3 so it should run it. Also did a fresh install of Witcher for the EE patch and defragged recently. Any suggestions?Also noticed I have the inventory problem that someone else mentioned about alchemy ingredients going in the regular inventory instead of the other pouch.I'm just downloading another copy in case that one was corrupt to see if that works.Thanks Andy
 
D

dyrestraits

Senior user
#103
Oct 13, 2008
I've gotten "Deception" to run and am quite a bit into the story so far. Like some have posted previously, there's a lot of 'choppiness' when moving around outdoors. The official releases had it a little bit, but this is quite annoying.Then, after close to an hour of playing, the ground turned solid black. Also, when I went to talk to Gaston, the characters were also quite discolored and Gaston, himself, was black. Here's a screenshot of the ground:I thought I got one of Gaston, but can't locate it and may have pressed the wrong key at the time.I saved my game, exited to the Desktop, restarted and it seems things have corrected for now.EDIT: It's quite disappointing that no one has responded to my post after over 2 days. :(There is another issue with this mod: The Alchemy elements/ingredients do NOT get put into the storage in their proper place.EDIT #2: Still no one here, huh?Well, I've spoken to everyone in the game who will actually have something of substance to say back to me. Yet, no one I've spoken to has the key to Anais' house. It's also quite annoying that all of these merchants are at their wares and yet tell me, in so many words, 'to shove off'. To share what I've actually seemed to accomplish so far, here's a little rundown...spoiler tags ahead.
I've spoken to the guard, Dandelion, the detective/investigator, his partner, the drunk, the barmaid [why is there no innkeeper?], Gadson, his maid [got both bottles of perfume/poison], searched Katrina's home, found suspicious footprints, and I've entered every single dwelling that can be entered and attempted to speak to the residents in each. I've approached every warm body outdoors including the group of worshippers. I've traveled about the town both day and night [Is the only monster to fight these fleders???]
Additionally, the Swallow and Tawny Owl potions are almost useless in this mod. There's no real enhancements when they're used vs. not used. So, what's up with that?On top of the horrid hit on performance outdoors, I'm honestly simply getting annoyed at this little mod. It seems too unpolished/incomplete and not that well written. Why call people merchants if they don't want your business? There's also a typo/misspelled reference to "Karina's House" in the Locations LIst. So, with these and other issues being reported, are the modders planning to provide any patches/updates for these issues?
 
cassandra31eee

cassandra31eee

Forum veteran
#104
Oct 14, 2008
I have finally installed Deception and unfortunately had problems from the beginning. Like this one:
the Swallow and Tawny Owl potions are almost useless in this mod.
Click to expand...
I don't know if i start again at medium difficulty, this will be a smaller problem. Also, when i go to the dungeon to talk with Dantellion, the guard walks to the cell door to open it, but he doesn't. ???I keep saying "Can you please, open the door?" and nothing.I really want to play your mod guys, but i can't. :'(
 
G

gianluowns

Senior user
#105
Oct 14, 2008
Cool, cant wait!!!! i missed so much about this forum....long time, i only read now about the tool kit wow, its amazing, and the enhanced edition its cool too!!!
 
K

Karasu

Forum veteran
#106
Oct 14, 2008
DyreStraits said:
I've gotten "Deception" to run and am quite a bit into the story so far. Like some have posted previously, there's a lot of 'choppiness' when moving around outdoors. The official releases had it a little bit, but this is quite annoying.Then, after close to an hour of playing, the ground turned solid black. Also, when I went to talk to Gaston, the characters were also quite discolored and Gaston, himself, was black. Here's a screenshot of the ground:I thought I got one of Gaston, but can't locate it and may have pressed the wrong key at the time.I saved my game, exited to the Desktop, restarted and it seems things have corrected for now.EDIT: It's quite disappointing that no one has responded to my post after over 2 days. :(There is another issue with this mod: The Alchemy elements/ingredients do NOT get put into the storage in their proper place.EDIT #2: Still no one here, huh?Well, I've spoken to everyone in the game who will actually have something of substance to say back to me. Yet, no one I've spoken to has the key to Anais' house. It's also quite annoying that all of these merchants are at their wares and yet tell me, in so many words, 'to shove off'. To share what I've actually seemed to accomplish so far, here's a little rundown...spoiler tags ahead.
I've spoken to the guard, Dandelion, the detective/investigator, his partner, the drunk, the barmaid [why is there no innkeeper?], Gadson, his maid [got both bottles of perfume/poison], searched Katrina's home, found suspicious footprints, and I've entered every single dwelling that can be entered and attempted to speak to the residents in each. I've approached every warm body outdoors including the group of worshippers. I've traveled about the town both day and night [Is the only monster to fight these fleders???]
Additionally, the Swallow and Tawny Owl potions are almost useless in this mod. There's no real enhancements when they're used vs. not used. So, what's up with that?On top of the horrid hit on performance outdoors, I'm honestly simply getting annoyed at this little mod. It seems too unpolished/incomplete and not that well written. Why call people merchants if they don't want your business? There's also a typo/misspelled reference to "Karina's House" in the Locations LIst. So, with these and other issues being reported, are the modders planning to provide any patches/updates for these issues?
Click to expand...
I´m afraid replies can take a while at moment, as we are building on something else now. I´ve - honestly - not much idea about gametech - but some of the problems appearing now, can derive from the update from premier version to EE. There already was some stuff fixed, but it seems that was not enough, maybe. Especially the problem with the new alchemie satchel is caused by the new patch, as "Deception" was made with the premier editon of the game and the first patch allowing to use Djinni. All I can say is we try to avoid such cases in the future and "Deception" was mostly a learning by doing for us all. No easy treat, btw, as the released editor comes with "minor" flaws, too. Shall not be an excuse, but maybe an explanation.
 
P

paulv

Senior user
#107
Oct 14, 2008
DyreStraits said:
I've gotten "Deception" to run and am quite a bit into the story so far. Like some have posted previously, there's a lot of 'choppiness' when moving around outdoors. The official releases had it a little bit, but this is quite annoying.Then, after close to an hour of playing, the ground turned solid black. Also, when I went to talk to Gaston, the characters were also quite discolored and Gaston, himself, was black. Here's a screenshot of the ground:I thought I got one of Gaston, but can't locate it and may have pressed the wrong key at the time.I saved my game, exited to the Desktop, restarted and it seems things have corrected for now.EDIT: It's quite disappointing that no one has responded to my post after over 2 days. :(There is another issue with this mod: The Alchemy elements/ingredients do NOT get put into the storage in their proper place.EDIT #2: Still no one here, huh?Well, I've spoken to everyone in the game who will actually have something of substance to say back to me. Yet, no one I've spoken to has the key to Anais' house. It's also quite annoying that all of these merchants are at their wares and yet tell me, in so many words, 'to shove off'. To share what I've actually seemed to accomplish so far, here's a little rundown...spoiler tags ahead.
I've spoken to the guard, Dandelion, the detective/investigator, his partner, the drunk, the barmaid [why is there no innkeeper?], Gadson, his maid [got both bottles of perfume/poison], searched Katrina's home, found suspicious footprints, and I've entered every single dwelling that can be entered and attempted to speak to the residents in each. I've approached every warm body outdoors including the group of worshippers. I've traveled about the town both day and night [Is the only monster to fight these fleders???]
Additionally, the Swallow and Tawny Owl potions are almost useless in this mod. There's no real enhancements when they're used vs. not used. So, what's up with that?On top of the horrid hit on performance outdoors, I'm honestly simply getting annoyed at this little mod. It seems too unpolished/incomplete and not that well written. Why call people merchants if they don't want your business? There's also a typo/misspelled reference to "Karina's House" in the Locations LIst. So, with these and other issues being reported, are the modders planning to provide any patches/updates for these issues?
Click to expand...
Hello, DyreStraits (sultan of swing!), thanks for playing. I have the following helpful tips:
  • Black textures appearing: This happened very rarely and sporadically with our beta-testers. We were unable to consistently re-create the black texture issue on our machines, and when it did happen, a normal save and reload seemed to fix it. We re-did the meshes, the textures, the light-maps, and everything else we could think of. We seem to have narrowed it down to graphics-cards drivers, and saw the most success and framerate improvement when anti-aliasing was completely turned off in the video options. So, to address the video textures going black and the outdoor-choppiness, our solution until the next issues patch comes out (with great thanks to RedTape from Georgia, our finishing producer for REDFlame!) is to turn off anti-aliasing and save and reload the game.
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  • Next, we mentioned earlier in this forum thread some tips and tricks to find the Agent, who gives you the key to Alina's house. This is without doubt the hardest part of the entire mystery story. The Agent looks like a regular guard, as he should be, since he in fact works for the Magistrate. Even as part of the design team, I had to hunt for him in testing. He can be found walking out of the Guard Tower near the front gate around noon, or at Midnight he can be found in the Guard Tower sharpening his sword.
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  • As for the ingredients portion of the inventory, we did not have access to that script or any information about it until the Enhanced Edition arrived. When we release the next patch for Deception, we want that to be fixed as well. As you can see, it may be better after all that the merchants won't sell to you due to the change in the way that the inventory functions. Additionally, the merchant served no purpose in the story of the game, so thus we merely had him smile and nod to you. When trying to solve a mystery murder, we wished for you to focus not on juggling items in inventory or combat scenarios, but rather the solution (which the Agent can help with as noted above).
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  • There are other issues, as well. When you accuse the Bobolak of being the murderer, the ending credits do not play nor the ending cutscene either. We had to do a lot of adding/editing/rework to make the voices match the files, including exporting/importing of the XML files back into the toolset (almost as discouraging as it gets- wiped out all the boolean constants). We have our challenges ahead of us and
We are taking all comments sent in by fans and trying to help. Thank you for playing: and with your help and others, we will try to make this better. Note: this was our prototype demonstration of our intent and ability to add things to the Witcher through Djinni which were not originally thought possible (new models) and try to add some more features as well to see if the community liked them and could give feedback for quality and usefulness.DyreStraits, we'd love to have you on our beta-testing team since you have good clear feedback and an interest in the module. I'll send you a private message invitation to join our Beta Testing team for this and current and future projects for REDFlame, if you would like. :)We hope this helped,PaulV-HR/PR/Design
 
P

paulv

Senior user
#108
Oct 14, 2008
Cassandra31EEE said:
I have finally installed Deception and unfortunately had problems from the beginning. Like this one:
the Swallow and Tawny Owl potions are almost useless in this mod.
Click to expand...
I don't know if i start again at medium difficulty, this will be a smaller problem. Also, when i go to the dungeon to talk with Dantellion, the guard walks to the cell door to open it, but he doesn't. ???I keep saying "Can you please, open the door?" and nothing.I really want to play your mod guys, but i can't. :'(
Click to expand...
Cassandra31EEE, this happens when you talk to him more than the once. Please do not interrupt the guard after talking to him originally when you arrive in the prison, until after he opens the prison doors. Also, please note, that he will only unlock the door once. If you leave the area and return, he will no longer open it for you.This is something we're also looking at for the finishing production of Deception. :) This and so he doesn't ask you for bribes EVERY time you talk to him for information afterwards. :)
 
D

dyrestraits

Senior user
#109
Oct 15, 2008
PaulV:I certainly appreciate the detailed response to my concerns and posts.As for finding the "Agent", I've spoken to every guard wearing armor and many of them multiple times. After reading your reply and suggestion, I tried talking to the one you identified above. Still, however, he stays mum re: anything except to say, "The Army life for me." I've also stood outside the guardhouse and approached every guard upon exiting and still nothing is said re: the recent murders and the charges against poor Dandelion.Here's a screenshot of the guard sharpening his sword around midnight. Will he ONLY open up at a set time of the day or night?Also, as re: to Merchants: They could very well serve a useful purpose by making alcohol available at various locations. With plenty of flowers to pick, a few sources of alcohol and a place to sell off an over supply of ingredients could be very helpful.EDIT: I'm not sure if this is part of the mystery, but, there are some odd pieces in Gaston's house...both upstairs and down. At what initially appear to be windows, upon closer examination, there's a large hutch that is quite nearly invisible. But, at various angles of view, it shows up more. Then, to make things even more confusing, approaching them prompts the door icon. Screenshot provided.
 
cassandra31eee

cassandra31eee

Forum veteran
#110
Oct 15, 2008
PaulV said:
Cassandra31EEE, this happens when you talk to him more than the once. Please do not interrupt the guard after talking to him originally when you arrive in the prison, until after he opens the prison doors. Also, please note, that he will only unlock the door once. If you leave the area and return, he will no longer open it for you.This is something we're also looking at for the finishing production of Deception. :) This and so he doesn't ask you for bribes EVERY time you talk to him for information afterwards. :)
Click to expand...
Thank you very much for your reply. I 'll start playing again! :wave:
 
U

username_17

Forum veteran
#111
Oct 15, 2008
@DyreStraits:I can't help you with the guard-thing, but as modder I can say: That second picture seems to be a window, that is attached to a wall, where once was a door in the wall. Don't worry too much about this, it has nothing to do with the gameplay at all. 8) It's just not correctly placed in the Djinni-editor. :whistle:
 
D

dyrestraits

Senior user
#112
Oct 16, 2008
HexenmeisterRaven said:
@DyreStraits:I can't help you with the guard-thing, but as modder I can say: That second picture seems to be a window, that is attached to a wall, where once was a door in the wall. Don't worry too much about this, it has nothing to do with the gameplay at all. 8) It's just not correctly placed in the Djinni-editor. :whistle:
Click to expand...
Thanks for that. :) Not knowing for sure just where this is all leading, I wanted to make sure that these 'areas' weren't suddenly going to appear as 'secret chambers' for further investigation. ;)I just wish I knew what to do about this agent business. He simply refuses to discuss anythng with me....period!
 
U

username_17

Forum veteran
#113
Oct 16, 2008
@DyreStraits:
I just wish I knew what to do about this agent business. He simply refuses to discuss anythng with me....period!
Click to expand...
Hm, I haven't had a look into that "Deception" Mod with the Editor, but it seems, that could be some kind of bug, too.Maybe a simple "Start from the beginning" will solve that problem and then only talk once to him as with the door-opening-guard in jail. Or wait until they have fixed all the bugs. :whistle:
 
D

dyrestraits

Senior user
#114
Oct 23, 2008
HexenmeisterRaven said:
@DyreStraits:
I just wish I knew what to do about this agent business. He simply refuses to discuss anythng with me....period!
Click to expand...
Hm, I haven't had a look into that "Deception" Mod with the Editor, but it seems, that could be some kind of bug, too.Maybe a simple "Start from the beginning" will solve that problem and then only talk once to him as with the door-opening-guard in jail. Or wait until they have fixed all the bugs. :whistle:
Click to expand...
OK....I finally was able to get this figured out with some help from PaulV. And, was able to complete the mod successfully. I'm hoping that the final patch for the bugs will be available soon.
 
E

eagles_band

Senior user
#115
Oct 29, 2008
When I am playing the deception mod, it crashes constantly, I have never had this problem playing The Witcher. The mod is very enjoyable so far and I would really love to finish it, but I can only play for a minute or two before it crashes. Is anybody else having the same problem? Did I install it right, I just put the Deception ADV into The Witcher folder in shared documents? Also, in the town, sometimes the grass is completely black, I didn't find a similar topic, so that's why I made mine hoping somebody could help me out.Thanks.
 
P

pervish

Senior user
#116
Nov 15, 2008
Is this project still alive? It looks very cool.btw why isn't this submitted in the Djinni Adventure list http://www.thewitcher.com/community/en/adventures/thanks
 
C

Corylea.723

Ex-moderator
#117
Nov 16, 2008
pervish said:
Is this project still alive? It looks very cool.btw why isn't this submitted in the Djinni Adventure list http://www.thewitcher.com/community/en/adventures/thanks
Click to expand...
You get it from the web site of the people who developed it; look here: http://www.witchermod.com/index.php. There are six different links under the news item "Deception Launch."
 
V

vanworden

Senior user
#118
Nov 17, 2008
pervish said:
Is this project still alive? It looks very cool.btw why isn't this submitted in the Djinni Adventure list http://www.thewitcher.com/community/en/adventures/thanks
Click to expand...
It absolutely is alive. The whole Red Flame’s team is working extremely hard on other projects. For example soon Polish players will receive Deception adventure translated.But the most important project is Strands of Destiny – you should definitely read more about it. Plans of this multilingual team are more that ambitious
 
V

vanworden

Senior user
#119
Nov 17, 2008
Of course! We are now waiting for the Projects created for the 5th Stage:http://www.thewitcher.com/forum/index.php?topic=18715.0Stay tuned! My desk is hidden by tower of the rewards collected by Paweł especially for the last Stage. I have to admit I’m waiting impatiently for the end – maybe I will finally be able to see window in our office…
 
C

Corylea.723

Ex-moderator
#120
Nov 17, 2008
vanworden said:
Of course! We are now waiting for the Projects created for the 5th Stage[...]I have to admit I’m waiting impatiently for the end
Click to expand...
At least one team has announced that they'll be submitting "a playable work in progress," and they won't be DONE until later. It wouldn't surprise me if this applied to a few other teams as well, so we may be playing those contest entries for awhile ... when they're submitted, and again later.
 
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