I honestly believe TW3 might redefine the RPG genre, now why CDPR says that I dont know because you can have many reasons/argument, but here's mine:
See, redefining in its literal sense, it means a game that changes what you think an RPG is or could tend to be, and TW3 could totally do that, its scope, scale and ambitiousness differs greatly from any other RPG ever made. All games have "intended weak points", that is, aspects that are sacrificed in favor of the core of the experience, and RPG's, one of the biggest most varied and complex genre in gaming, obviously tend to sacrifice a lot , hence why there are RPG sub-genres, some are about action and combat only, others mainly about story, others about a big world, others about power fantasies, etc.
TW3 could change that definition of RPGs to a certain point, it can change that thinking of RPG's being so big that they must focus on something and forget other important things.
When TW3 releases, Elder Scrolls and Fallout games wont be able to get away with "the world is so big that of course the story and other things arent gonna be high quality, its more about quantity and freedom", Dragon age and/or mass effect wont be able to get away with "the story is the main focus and it has RPG mechanics, so its just a detail that the movement of characters, animations and general gameplay is stiff". These are just simple superficial examples you guys get my point.
TW3 is about that, is about redefining what you thought an RPG was possible to be, and it already did that I dare to say Remember when the game was announced in early 2013? we were all saying "what?? its open world??!!!, will they be able to make a witcher game TW2's incredible graphics but open world??" and guess what, the graphics are MUCH better than in TW2, our expectations, have been destroyed and surpassed.
Remember when we didnt even expect the game was going to let you jump, climb, ride on horses, swim, go in boats?, if anyone would've suggested such a thing here, most people would've responded to them that it would be impossible or too hard, and that TW3 already focusing on amazing audiovisual storytelling and an open world was enough. But we can do that, and what about the animals and their natural behaviour? what about a weather system that simulates wind and affects water gradually? what about an open world thats mostly wilderness but with cities that are much bigger than just 12 buildings?
All of those things, take or leave some for each person's personal expectations, made the group of "awesome stuff other games might have, but that will likely be sacrificed as it is in any other RPG game made because TW3 is already super ambitious", well, they are all in, and I think they have redefined what we expect from RPGs now. People will never be able to look at other games's worlds, mechanics, and quests, without using TW3 as a new base bar to measure them.
Look at Dragon Age Inquisition, it got extremely favorable reviews, and for what I hear a lot of people like it, are these people suddenly blind to its horrible fetch MMO quests? are they blind to its static fake scenery that is worse than that of TW1 for example? no they are not, what happens is that they give the game a free pass, why?, because its a HUGE open world, and it has great modern AAA graphics, and voice actors for everyone, and its an RPG and bla bla bla, point is, they understand those as necessary/reasonable sacrifices, thats their definition of what an RPG can hope to be, awesome and big and good looking, but not with far cry 3's animals, or with Baldur's gate's dialogues and choices, or with asscreed 4's animations and movement.
Im not saying TW3 has EVERYTHING, of course not, but it has way more than pretty much any other RPG we've seen, an thus, much more than what probably most gamers thought an RPG could have.