REDkit - Clarity PLEASE!!!

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Always when I think about, I have 2 reasons that are in my opinion the most likely ones:

- The Modkit for TW3 contains some 3rd party material and they cannnot publish the Modkit, without cutting out all that "content" / without getting permission,to do so.

or

- REDEngine 3 will also be used for the development of Cyberpunk 2077. Maybe CDPR is afraid, that if they release the modkit for The Witcher 3, people will be able to open certain files, modify/change files, after some leaks from CP2077.

In my opinion the second point of more likely, since there is no real reason why a developer doesn't want to increase the quality of his RPG game, by addint full mod support :p
 
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Always when I think about, I have 2 reasons that are in my opinion the most likely ones:

- The Modkit for TW3 contains some 3rd party material and they cannnot publish the Modkit, without cutting out all that "content" / without getting permission,to do so.

or

- REDEngine 3 will also be used for the development of Cyberpunk 2077. Maybe CDPR is afraid, that if they release the modkit for The Witcher 3, people will be able to open certain files, modify/change files, after some leaks from CP2077.

In my opinion the second point of more likely, since there is no real reason why a developer doesn't want to increase the quality of his RPG game, by addint full mod support :p

well we need to do something about it
dont you think ?!@

lets gather some guys
and become real life witcher bandits!

we can put the devs in a cage and one of us will hold the key...

only a true witcher will be able to release them

MUAHAHHAHA
 
well we need to do something about it
dont you think ?!@

lets gather some guys
and become real life witcher bandits!

we can put the devs in a cage and one of us will hold the key...

only a true witcher will be able to release them

MUAHAHHAHA

Eh, you should rather do it as a mod if the real RedKit will ever come out one day. Deadly Redanian troops holding the two prisoners, Red and Kit, into cages, and the key to those cages only found after an infinite quest in a gigantic Redanian camp ;D
 
Is this still a thing? Clarify was achieved. CDPR doesn't want to release the editor for TW3.

This. They have been clear. Sure, they might change their minds later, but you know when Mum says "No cake for dessert, kids" and that's that? Yeah. That's that.

Always hope, though.
 
@essenthy there is alerady an all in one package announced: the goty edition or complete edition, what maks you thnk is going to be a witcher 4?

i hope i'm wrong, but the redkit will never be released
 
REDthing1™[FONT=&] . [/FONT]

Sounds spooky. Reminds me of this:

 
why you think it shit he really make a lot of work for that it not like some ms paint
that it we call mod people have freedom to imagine and make it in game if you dont like it just that it
i'm don't like it but i will never call any free mod a shit no way.

and i don't think they not release because of respect for the franchise or something like that in game they change a lot of thing from book already.
 
I think they just have respect for the franchise and don't want it to turn into a porno with horribly questionable mods like what has been done with Skyrim... there is already shit like this...........http://www.nexusmods.com/witcher3/mods/1899/? :whut:

Making a mod takes time and is free. It allows one to adapt the game to its own taste. Please respect more other's dedication to the game and its community. Don't like just move on :). I don't like either so what? I still congratulated the guy because this is a lot of work for a free thing. And CDPR doesn't release for other reason cause modkit already allow all king of nude mods or pornstar mods^^.
 
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I think they just have respect for the franchise and don't want it to turn into a porno with horribly questionable mods like what has been done with Skyrim... there is already shit like this...........http://www.nexusmods.com/witcher3/mods/1899/? :whut:

No, it's absolutely not the case.

You can believe what i'm saying or not, i couldn't care less but technically whole issue stems from two things:
-Lack of man resources and time.
-Obvious mismanagement with starting yapping about redkit before they did a reality check.

I can guarantee you RedKit was planned, however due to layout of human resources, diverting all people who would be needed to make redkit a reality would stall development of other projects as they'd be needed in other places as well, so a natural business decision was to pursue projects that don't stall the development and are financially beneficial.

To play devil's advocate - Redkit was planned but had to be axed and probably their biggest mistake was announcing it before they actually checked whether they could make it. It has nothing to do with "hurr durr sex dungeon mods" and "respect to the franchise". Modding is an opportunity for both great and bad mods and still, both are for people i guess.
 
and i don't think they not release because of respect for the franchise or something like that in game they change a lot of thing from book already.

While I doubt if this reason is what is blocking the release of the REDkit, I would also find it understandable if the director, main writers, or other people at CDPR who put a lot of work into their story weren't particularly enthusiastic about fan made content. And the situation with the games themselves being based on the books is not really comparable in my opinion, since the games were made with a license from Sapkowski (who I think also received some monetary compensation, in addition to his name being shown in the credits), and are still a professional effort of higher quality than what is usual for mods. It is not too surprising for authors to resist the idea of "free for all" modification of their work, after all, copyright laws are not against that without a reason. In the case of games like Skyrim, I think the abundance of mods does contribute to the perception of very low quality original content (which is not to say the vanilla game is great, the mods just make it look worse), a game like that is viewed more as a modding platform than something that can stand on its own.

Anyway, there are multiple other (more likely) reasons that could explain why the REDkit is not released. Perhaps it is just not seen as something that is worth the time and effort, especially since only a minority of players is likely to use mods beyond the simple ones already possible with the ModKit. And the REDkit for TW2 was not a great success either. Or the full REDkit depends on middleware which could not be released for free, and would be too difficult to replace with a free alternative. Or the management does not want potential competitors to have access to CDPR's proprietary development tools. But this is all just speculation.
 
I think the REAL reason REDkit was never released was partly due to the fans themselves. All over the internet you'll see that for every person talking about the benefits of modding there is at least one other saying that modding is largely unnecessary for good games, and that companies only really provide mod support to outsource the job of fixing bugs, correcting flaws and improving the gameplay. I found people saying that all over the place, even on this very forum "TW3 is such a good game, it doesn't NEED mod support." Basically modding is not about adding content to already good games, it's about "fixing" bad ones, and the only reason companies release mod tools is because they're too lazy to develop a product on their own and want their fans to do it instead.

I can't help but think that the top brass at CDPR might have taken this view to heart and decided that releasing mod tools would almost be a tacit admission that their game wasn't all that good after all. That handing the players the ability to alter and create content for the base game would be seen admitting that the game was flawed and that they were unable and unwilling to make the necessary improvements. CDPR has arguably toppled Bethesda as kings of AAA RPG development, I was always worried that this talk of modding being just for the creation of "unofficial patches" might cause them to avoid releasing the REDkit for fear of being seen as having the same "problems" as the Elder Scrolls series, it seems my fears were valid.

The truth is that modding is not about "fixing" a game, it's about whatever the modders want. Skyrim didn't *need* to be used as a platform to remake an obscure 90s hack n' slash game, but someone made it anyway. I don't want mod support so people can make a bad or flawed game good, I want it because it adds cool content made by passionate creators to games that I already consider great. Take the recently released Enderal mod for example, anyone who bought Skyrim now has access to what is effectively a free game.

If CDPR doesn't want their game to be a platform for that then it's their decision, but they should be aware that it would not have been in the least bit a poor reflection on their game if they had.
 
Would be cool of them to release unfriendly developer tools at least. Not really need to spend much time to create new Redkit, if some internal version of it was used to build whole base game and two expansions. So it is more or less stable, everything done in game can be recreated and so on. It had to come through huge updates while in development, and I've heard it is being updated to be used for Cyberpunk 2077 too.

For some time, it was positive, that editor of some sort will be relased.
Wikipedia says that Wild Hunt was announced in February 2013, presented on E3 June 11. - 13. 2013 and E3 2014. Found several articles from June 19,2013 saying release was planned. That means version of internal editor used for creating content for E3 presentation didn't contain possible licensed 3rd party software. Also, on presentation videos you can see, that it's just enhanced from Witcher 2, as some previous elements/graphics were still present. It gives some hope, as if it's just an update, it can be possibly released again, because it was already done before. But on other hand - as presented content looked all nice and working - lets say complete/playable - it points out that technology was added just to enhance some none-important aspect. Something that was present already, but needed to be updated, or something completely new. But that means that internal editor fully updated to current date can be released with just older, but working or without that technology.

Interesting fact is that Modkit can uncook only textured models with skeletons - I believe ?
Doesn't support sounds, animations, particle effects, cutscenes and so on ?
Maybe it's all about some media - graphical and sound - tool that has free static(= non-movable,non-playable), but licensed dynamic(changing-over-time) content?

Don't know how much am I accurate, but that makes some sense to me. Also, I think they would like to release it too, as it was already published before.
Reason provided or not, whatever happened, it's shame for sure that Redkit 3/developer tools is not happening.
 
@DheimOhsss :" Be happy with the amazing stuff they gave us, the hundreds of hours you can get from the game and expansions, and replay it until you get bored. But be happy with what you have and accept that this is the end of Geralt's story. "

You are one LUCKY guy !
 
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Guys ! I have a strrrange feeling that ....

The Witcher 3 will one day regain the original 2013 E3 Amazingness ! , And, we will ALSO have a much better, user-friendly REDkit released, ensuring the immortality the Witcher universe deserves !
[ oh ! there might be a few " Bonuses " for the Witcher 1 & 2, too ! ]
 
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