REDKit Cyberpunk 2077 Modding: ideas, project collaborations, mods, etc.
Mods that have been suggested or demanded so far include netrunning 1+2 (if not implemented into CP2077 to full extent), sexualization, clothes/fashion, weapons, katana wielding school girls^^, armour, electronics and programs or even the abolishment of a story or the recreation of Night City as it was personally experienced during pen & paper sessions. Other general mentionings include missions, gear, locations, vehicles or alternative sound packs for NPCs and most recently: a mod for the alternate reality sourcebook Night's Edge.
On the technical side, an easy to use map editor has been suggested for implementation into the dev tool.
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Still all those suggestions were made without going into detail beside for example ChrisWebb2020 suggesting the modding of different ICONs for netrunners and Night's Edge being already defined in many ways.
Surely the community hasn't exhausted their imaginative juices yet Should be a small effort if you come from a Cyberpunk pnp-background (maybe one a little bigger if you don't) imagining features, settings, factions or anything you would like to see integrated, while common sense might tell you that they won't be integrated on release of Cyberpunk 2077.
As for now let's assume you could create modded content with ease either because you really can or maybe because the REDkit is/ is gonna be so damn intuitive and easy to use that you wish you had some more pairs of eyes and arms and a second brain to be able to keep up with your ideas...
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some links on modding with CDPR today:
REDkit[SUP]beta[/SUP] (there's probably a revised version coming to use for modding The Witcher 3 and CP2077's RED[SUP]engine[/SUP]3):
some examples of mods for The Witcher 2 (RED[SUP]engine[/SUP] 2) created with REDkit[SUP]beta[/SUP] (check videos in upper left):
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Again, I'm pretty sure that modding support for CP77 hasn't been confirmed yet by CDPR but since they've already released a beta version of the "REDkit"-modding-tool for use with the pc-version of The Witcher 2 and keeping in mind that the underlying engine for CP2077 has the same foundation as TW2 (though RED[SUP]engine[/SUP]3™ is designed exclusively for 64bit-platforms) I think it's save to say that CDPR are right now doing all they can in order to make it a reality
Let's hope that CDPR manages to realize the 64bit developer's kit availability around the time of the original game's release as suggested by Edger
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note:
I will keep this op updated and create links to modders posting and hoping to realize a cooperative effort of any kind as well as links to completed mods for Cyberpunk 2077 or anything else that might pop up here and be of interest to the community.
Even though it's still pretty early to make plans for modding CD Projekt RED's upcoming multiplatform "CYBERPUNK 2077™"-release, I thought it would be nice to have a combined thread where people can for example:
・collect ideas and concepts for creating new content within the pixelated world of "Cyberpunk 2077™"
・share their hopes for user-added-content of any kind
・share their hopes regarding dimensions and character of tools needed
to properly mod for the Cyberpunk-universe
future uses could include:
・sharing experiences you've had modding for Cyberpunk 2077™
・at some point maybe even connecting with like-minded modders for networking purposes
・collect ideas and concepts for creating new content within the pixelated world of "Cyberpunk 2077™"
・share their hopes for user-added-content of any kind
・share their hopes regarding dimensions and character of tools needed
to properly mod for the Cyberpunk-universe
future uses could include:
・sharing experiences you've had modding for Cyberpunk 2077™
・at some point maybe even connecting with like-minded modders for networking purposes
Mods that have been suggested or demanded so far include netrunning 1+2 (if not implemented into CP2077 to full extent), sexualization, clothes/fashion, weapons, katana wielding school girls^^, armour, electronics and programs or even the abolishment of a story or the recreation of Night City as it was personally experienced during pen & paper sessions. Other general mentionings include missions, gear, locations, vehicles or alternative sound packs for NPCs and most recently: a mod for the alternate reality sourcebook Night's Edge.
On the technical side, an easy to use map editor has been suggested for implementation into the dev tool.
_______________________
Still all those suggestions were made without going into detail beside for example ChrisWebb2020 suggesting the modding of different ICONs for netrunners and Night's Edge being already defined in many ways.
Surely the community hasn't exhausted their imaginative juices yet Should be a small effort if you come from a Cyberpunk pnp-background (maybe one a little bigger if you don't) imagining features, settings, factions or anything you would like to see integrated, while common sense might tell you that they won't be integrated on release of Cyberpunk 2077.
As for now let's assume you could create modded content with ease either because you really can or maybe because the REDkit is/ is gonna be so damn intuitive and easy to use that you wish you had some more pairs of eyes and arms and a second brain to be able to keep up with your ideas...
What would be the first thing you personally would add or see added to CP2077?
(provided it's not confirmed to be in the game already and supposed it's not like 99% sure to be in the game anyway)
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some links on modding with CDPR today:
REDkit[SUP]beta[/SUP] (there's probably a revised version coming to use for modding The Witcher 3 and CP2077's RED[SUP]engine[/SUP]3):
some examples of mods for The Witcher 2 (RED[SUP]engine[/SUP] 2) created with REDkit[SUP]beta[/SUP] (check videos in upper left):
Small mediterranean level by Benzenzimmern (location)
Lykaon (alpha version) by Benzenzimmern (quest)
Lykaon (alpha version) by Benzenzimmern (Lykaon being played)
Island of Convicts by roball (quest)
Change your Fov by Puruko (FOV)
__________________________________________________
Again, I'm pretty sure that modding support for CP77 hasn't been confirmed yet by CDPR but since they've already released a beta version of the "REDkit"-modding-tool for use with the pc-version of The Witcher 2 and keeping in mind that the underlying engine for CP2077 has the same foundation as TW2 (though RED[SUP]engine[/SUP]3™ is designed exclusively for 64bit-platforms) I think it's save to say that CDPR are right now doing all they can in order to make it a reality
Let's hope that CDPR manages to realize the 64bit developer's kit availability around the time of the original game's release as suggested by Edger
__________________________________________________
note:
I will keep this op updated and create links to modders posting and hoping to realize a cooperative effort of any kind as well as links to completed mods for Cyberpunk 2077 or anything else that might pop up here and be of interest to the community.
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