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RedKit

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B

B_l_a_d_y

Rookie
#1
Nov 15, 2013
RedKit

Where i can find levels used in campain? I don't want to make another mod but edit existnig levels like Vergen and how i can export changes i will make ?
 
S

Sam44

Senior user
#2
Nov 15, 2013
You can find all existing levels in data/levels. Vergen is in 03_camp.
But my advice is, start with something more simple and get used to the tool first, because REDs original levels can get quite messy and someone without much experience will get lost easily.
 
Dprelate

Dprelate

Senior user
#3
Nov 15, 2013
You may also ask Benzenzimmern for some advices. he's a true master of REDKit.
 
A

adridu59

Senior user
#4
Nov 15, 2013
There's no tool to export just the changes you've made, I imagine you'd have to export the whole level.

They said they were working on a tool for that back in May/June but we got no update so I think they're just focusing on W3.
 
B

B_l_a_d_y

Rookie
#5
Nov 15, 2013

My laptop can't handle souch big maps as in the campain :/ . Redkit is nice but far from perfect, so i will wait for witcher 3 and new redkit.
 
S

Sam44

Senior user
#6
Nov 15, 2013
Blady said:
My laptop can't handle souch big maps as in the campain />:/ . Redkit is nice but far from perfect, so i will wait for witcher 3 and new redkit.
Click to expand...
What you didnt like the most?
I wonder if its just people imagining it easy to create stuff or they have some serious issues with the kit (apart from few crashes at times). Because you can do literally anything that was done in the vanilla game, only lipsync and cutscene support hasnt been added yet, but the core stuff is there.
 
U

username_2635215

Rookie
#7
Nov 16, 2013
If you need any help or if you have suggestions on how to improve certain things in Redkit, feel free to write in the Redkit forums ( http://forums.cdprojektred.com/forums/8-Redkit ) and I am sure you will get answers. Redkit may be overwhelming at the beginning, but it is very rewarding if you really decide work with it.

Just a tip: Don't start with the original levels, since they are very complex. If you have an idea for a small quest, just build a nice hut, a forest around it and two or three npc's and make it work. If you have a nice story in your head, you don't need complex storylines with multiple choices, vast landscapes and an army of NPCs. Sometimes less is better, especially if you're just starting your personal adventure as a modder. :)
 
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