Regarding blocking : A poll about the old and the new system and a compromise
Wouldn't the most balanced and most logical solution be to have parries defend 100% damage (after upgrades), but when you run out of energy, only defend 50%?
This would be a compromise between the old and the new parry system. It would make blocking useful, but still tactical (you would have to spend energy on it). At the same time, blocking without energy would be a viable alternative for defense.
It would make a lot of sense too: when you have energy, you can parry flawlessly, but when you get tired, you can block but not as effectively.
I feel that right now, there is absolutely no point in blocking when you have energy as it's not as useful, and you can spend your energy on spells and then block.
Humbly awaiting opinions and ideas,
Kitad.
PS: Love the game.
Wouldn't the most balanced and most logical solution be to have parries defend 100% damage (after upgrades), but when you run out of energy, only defend 50%?
This would be a compromise between the old and the new parry system. It would make blocking useful, but still tactical (you would have to spend energy on it). At the same time, blocking without energy would be a viable alternative for defense.
It would make a lot of sense too: when you have energy, you can parry flawlessly, but when you get tired, you can block but not as effectively.
I feel that right now, there is absolutely no point in blocking when you have energy as it's not as useful, and you can spend your energy on spells and then block.
Humbly awaiting opinions and ideas,
Kitad.
PS: Love the game.


