slimgrin said:
When was it introduced? Or was it there to begin with? you know more about this stuff than me. Are you implying this might be their pirate bait?
I'm suggesting the *possibility*, in which case it's a counter-argument to the statements that CDP's actions haven't affected legitimate customers, and to the statements that CDP is somehow better than other gaming companies regarding DRM.
The bare facts, which I don't think can be argued against:
- Version 2.0 introduced a "phone home" mechanism in launcher.exe. It connects to their servers whenever you run the game.
- This is still present in 2.1
- There is a legitimate reason for 2.0 to phone home because of the new function to post Arena scores.
- For a number of customers, the "phone home" in the launcher caused a problem because, for some reason, the launcher hangs if a) there is no internet connection, or b ) you have an internet connection but the Witcher servers used for this are down. The result is that if a player uses the launcher to start the game, the player is unable to play offline.
- The requirement, and the problem caused, are not related to whether you bought retail, GoG or Steam. There are posts here, in the GoG forums, and in the Steam forums regarding it.
- Version 2.1 changelog stated that changes had been made to the launcher, but this specific problem still exists.
- CDP have publicly stated that the method used to find the pirates was not based on IP address.
The strong arguments, which I guess some people may dispute, but which I think are definitely valid:
- The problem with offline working can easily be bypassed if you are NOT a Steam user, by running from witcher2.exe instead of the launcher. However, this does not change the basic fact that the code exists in the launcher.
- If you are a Steam user, it can also be bypassed, although it's a little more difficult. This does not mean that it's a Steam issue. The problem is still in the Launcher, not the Steam client.
- The fact that it can be worked round does not mean that it didn't cause problems. The player has to know that the workround exists and as the player probably didn't have a working internet connection when it happened, there will be a delay in getting assistance.
The questionable arguments, that people may easily disagree with:
- Whether or not the mandatory requirement for internet connection is deliberate, or a bug. I don't know. The only thing I know for certain is that if you have an internet connection, it phones home.
- Whether or not this "phone home" is being used for the piracy identification. Again, I don't know, but the fact that they said they're not using IP, and the timing of them going after the pirates makes it seem likely.
The conclusion, my own opinion, which others may or may not agree with:
CDP introduced a "phone home" mechanism in 2.0 which a) meets the definitions of DRM, b ) is probably being used as a way of going after pirates, and c) has an adverse effect on the legitimate usage of the game.