Regarding "Good Game" button and the overall progress after daily quota.
Not sure if this has been discussed here before, couldn't see any with quick search so here goes.
As you may have noticed after getting some levels under your belt and having a decent win rate, you start fighting people with numerous 800scrap cards and beating them with f2p decks is insanely hard, but once you do beat them, what do you get? most likely nothing. Losing a game and you can be certain the opponent will hit that "gg" button, but winning? 50-50 at best.
As it stands currently it's more profitable to keep losing than grinding those levels after you have reached the first 3 levels a day, you simply get more scraps/gold by constantly losing, you'll even get easier opponents as your matchmaking goes down.
So the "gg" function could use some tuning, like players are only rewarded with stuff if both of the players have hit "gg".
Any other suggestions?
Not sure if this has been discussed here before, couldn't see any with quick search so here goes.
As you may have noticed after getting some levels under your belt and having a decent win rate, you start fighting people with numerous 800scrap cards and beating them with f2p decks is insanely hard, but once you do beat them, what do you get? most likely nothing. Losing a game and you can be certain the opponent will hit that "gg" button, but winning? 50-50 at best.
As it stands currently it's more profitable to keep losing than grinding those levels after you have reached the first 3 levels a day, you simply get more scraps/gold by constantly losing, you'll even get easier opponents as your matchmaking goes down.
So the "gg" function could use some tuning, like players are only rewarded with stuff if both of the players have hit "gg".
Any other suggestions?